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741. Business Integrity in EVE: Some Sound Advice - in Market Discussions [original thread]
Some good advice there. I think you could use a few more examples to flesh it out though. Assault Missile Launcher Improvement
- by Lienzo - at 2006.07.31 16:32:00
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742. Tier 2 Destroyers...? - in Ships and Modules [original thread]
Needs an alpha damage boost to keep up with inty hp. Currently you need 3 to instapop inties with excellent skill and luck, plus a 4th to serve as bait. We need to cut that down to 2 destroyers, plus bait. Or just massively cut inty hull hp. +50...
- by Lienzo - at 2006.07.31 16:20:00
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743. this made me giggle - in Crime and Punishment [original thread]
Originally by: Smagd I do have to ask: Shooting torps at haulers? Uh-huh, what's the signature of a Badger II? 250m? He'd better have a few target painters for an excuse, even if you probably had 275m cause of a shield extender. I n...
- by Lienzo - at 2006.07.31 16:12:00
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744. Can we split up the sell forum? - in Sell Orders [original thread]
I would also like to suggest different subforums for wholesalers and single item auctions. Assault Missile Launcher Improvement
- by Lienzo - at 2006.07.31 05:59:00
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745. Standard Missiles are Kindof Slow. - in Player Features and Ideas Discussion [original thread]
I put that in the same category of mystery as to why larger, more massy ships can't travel/warp faster in strait lines than smaller craft. Assault Missile Launcher Improvement
- by Lienzo - at 2006.07.31 05:58:00
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746. Standard Missiles are Kindof Slow. - in Player Features and Ideas Discussion [original thread]
Sig radius and raw damage aren't the problem. It's the +40% velocity modifier that comes into play on the standard missile vs. mwd inty. I guess anti-inty action perhaps should always be the advantage of turret users. I'm spec'd in turrets, so I ...
- by Lienzo - at 2006.07.31 04:30:00
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747. Standard Missiles are Kindof Slow. - in Player Features and Ideas Discussion [original thread]
It's kindof hard to do more than ~60dps on any interceptor outside of webrange with assault launchers on a caracal. Do we need a module that can somehow decrease the effect of velocity on some missiles without making all classes of missiles overpo...
- by Lienzo - at 2006.07.31 03:07:00
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748. Most stupid change yet.....? - in EVE General Discussion [original thread]
It makes scamming require more assets and makes corp security a little bit tighter. Assault Missile Launcher Improvement
- by Lienzo - at 2006.07.30 18:35:00
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749. Why isn't drug running more profitable? - in EVE General Discussion [original thread]
Nerf customs funding so they have to spread out their enforcement nets b/c of lack of drug traffic, then make many more things contraband. T2, bpos, bpcs, anything good should all be contraband and require a scout to ship through empire land. ...
- by Lienzo - at 2006.07.30 18:30:00
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750. Dev's Nos Nerf Bad Idea - in Ships and Modules [original thread]
Edited by: Lienzo on 30/07/2006 18:25:35 Math is too simple. How about always take a % of an existing quantity within a maximum absolutes? L/M/S have descending absolutes. Neutralizers should not have absolutes qualities and just be percen...
- by Lienzo - at 2006.07.30 18:25:00
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751. an idea and some questions, for expanding player organizations - in Player Features and Ideas Discussion [original thread]
I would love to have a little side organization at the same time I was working for another corporation. Divisional personal wallets would be adequate. Being able to setup Trust bank accounts with EVE's central bank groups to which several signed-...
- by Lienzo - at 2006.07.30 03:24:00
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752. Is CROTCH good for you? - in Market Discussions [original thread]
I see it as the game developing to need more and more out-of-game resources for the players to take on the role of brokers. CCP develops one feature, players develop two more. I don't entirely see this is as a bad thing. Player to player sales ar...
- by Lienzo - at 2006.07.30 03:14:00
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753. Utility Slots and Long Range - in Player Features and Ideas Discussion [original thread]
Anyone else ever wish there was a mod to put in the utility slot high on most long range setup ships? Like on a destroyer for example. For most setups, a missile slot is a total waste of pg or cpu. All that counts is the Arty 280s or the 125mm ra...
- by Lienzo - at 2006.07.28 05:32:00
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754. POS: Corp Hangar Bumping - in Player Features and Ideas Discussion [original thread]
I would like a right click menu feature on the Corp hangars et al. "Clear loading zone" Slingshots all vessels, pods and cans within 10km away from the array for a bit of isotope. If you've ever tryed to bump a pod, you'll see what I'm talking...
- by Lienzo - at 2006.07.27 19:18:00
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755. The economy of Eve - in EVE General Discussion [original thread]
There are caps on NPC payouts, so inflation is at least constrained to a relatively fixed rate of ascent at some point rather than an accelerating rate. By the same token, if it's on a relatively fixed rate of isk stockpiling per capita, and it k...
- by Lienzo - at 2006.07.27 05:22:00
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756. *NEW* Second Webber Class - in Ships and Modules [original thread]
I think a webbing device which decreased total velocity by a certain % per second would be easier to balance, rather than decreasing it to a fixed percent. Blaster boats would like it, and orbiters would quickly learn to try to get the heck out o...
- by Lienzo - at 2006.07.25 15:08:00
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757. State of Eve (as I see it) - in EVE General Discussion [original thread]
1)Over 1-2 players per dozen gets some kind of t2 bpo on average. The ratio is the same for alts really if you assume 390k active alternates, and t2 bpos only on actives. -This makes people join corps. -It elevates the lucky to vet circles quickl...
- by Lienzo - at 2006.07.25 04:48:00
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758. SMTP for eve-mail - in Player Features and Ideas Discussion [original thread]
It wouldn't work, because even if you tied a cellphone to an account, spammers still recycle accounts all the time, and web uploads on sms services are free and easily automated. They are even being phased out due to low revenue and spammer abuse....
- by Lienzo - at 2006.07.24 17:11:00
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759. Poo guns or sticky fingers? - in EVE New Citizens Q&A [original thread]
You should try to upgrade your web as well. The percentage effect of the web is based on the base speed of the targetted object rather than the efficiency of the device itself. Hence, the difference in effect of t1 and better webs is quite broad....
- by Lienzo - at 2006.07.24 15:32:00
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760. Look! Its a noob! Get 'em! - in EVE General Discussion [original thread]
Edited by: Lienzo on 24/07/2006 06:38:44 edit: been awake too long and saying silly things. Assault Missile Launcher Improvement
- by Lienzo - at 2006.07.24 06:37:00
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