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1. What type of Projectile ammo would you use? - in Ships and Modules [original thread]
Originally by: Ahz EMP Definately a staple...however carry phased plasma and fusion too.
- by LinBadar - at 2007.07.09 23:11:00
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2. Why do people dislike and like the destroyer class ships - in Ships and Modules [original thread]
Originally by: Litus Arowar Originally by: Illyria Ambri I have my Distroyer setup and fitted for anti-drone/anti-Carrier fighter support. Watch those lil blue x's vanish. blue Xs? you mean red right? or maybe it was a fre...
- by LinBadar - at 2007.07.03 03:42:00
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3. Damadge to modules? - in Ships and Modules [original thread]
Originally by: MrVilla Edited by: MrVilla on 24/06/2007 22:20:56 I didnt get any damage at all! Suddenly my modules was getting damage without any reason!? I thought it was only with a lot of armor damage, hull damage or with overload...
- by LinBadar - at 2007.06.24 23:31:00
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4. Thank you Tuxford. - in Ships and Modules [original thread]
Originally by: Ariel Dawn Originally by: murder one Originally by: Ariel Dawn Actually, there are 1/3/5% CPU amount implants now in game. Using the 5% one, you gain an additional 34.375 CPU. This solves all of your CPU pro...
- by LinBadar - at 2007.06.20 03:20:00
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5. Well, I've got to start someday... - in Ships and Modules [original thread]
Originally by: Tuea It's tougher now for newbies with all the experienced players out there, back in the day you didn't know it but you had it easy because everyone was just starting out - you all sucked together & there weren't any player...
- by LinBadar - at 2007.06.18 23:54:00
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6. Assault Ship Versus Destroyer - in Ships and Modules [original thread]
Fitting close range on a thrasher makes baby jesus cry salty tears of insatiable sadness. This ship truly shines with a rack of t2 280s, tremor, sensor boosters and dmg mods. very situation and role specific class of ship but when used in this r...
- by LinBadar - at 2007.04.09 23:54:00
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7. Micro Auxillary Power Core - in Ships and Modules [original thread]
As mentioned above.....its pretty much a low slot fitting module designed for frigates. rcus pdus et al all give a % increase to PG which on a frigate is virtually nothing based on the fact their base PG is so small. (ie 10% of 40 is only 4) the...
- by LinBadar - at 2007.03.01 22:56:00
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8. [Revelations] Rupture PvP - in Ships and Modules [original thread]
Originally by: Shinori why are you choosing the 180mm over the 425mm? To fit the oversized plate. dmg output is a little less but you get A LOT more armour and with a small rep and eanm's you require very little cap. Add a slave set an...
- by LinBadar - at 2007.02.18 22:36:00
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9. [Thrasher] Today i Fell in Love - in Ships and Modules [original thread]
Edited by: LinBadar on 22/11/2006 22:51:41 This is the setup i use on my thrasher to great acclaim.... it is VERY hard to fit however (reqs AWU 5) 7x280mmII 2xSBsII 1xTCII 2xGryoII can shoot and lock to around 80kms however with less fittin...
- by LinBadar - at 2006.11.22 22:50:00
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10. oversized or undersized fittings - in Ships and Modules [original thread]
i used to do this with rifters..... yeah speed is the still very quick didn't really notice a hit too hard to accel....but its the top speed and no sig penalty that makes this great for travel.
- by LinBadar - at 2006.10.03 05:09:00
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11. TIER 3 MINMATAR BS PICS LEAKED!!!!!!! - in Ships and Modules [original thread]
nah can't be it.....it doesn't have split missile/turrets and a target painter on it.
- by LinBadar - at 2006.09.24 23:30:00
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12. Destroyers remake - in Ships and Modules [original thread]
I've been sitting in s-u shooting goons since the bob vs goons war began....started with my muninn but quickly switched to my 7x280mm thrasher. woith 2x sensor boosts locks very quickly and it can usually pop a frig in one volley from 50-60kms awa...
- by LinBadar - at 2006.08.11 00:09:00
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13. Rupture pvp, what can i do to improve my setup? - in Ships and Modules [original thread]
1600mm plate with passive resistance means you are less likely to get vaporised when nossed. you can utilise the whole proj/missle no cap deal while having quite a large buffer to stop getting yourself toasted as soon as yer cap runs out which is ...
- by LinBadar - at 2006.08.06 23:30:00
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14. Structure damage and warping? - in Ships and Modules [original thread]
Not sure if this is still a feature....but were you getting spammed by missiles? they used to knock you out of alignment slightly and if you were webbed and getting hit by a continual stream of missiles it took ages to warp.....i lost a cyclone or...
- by LinBadar - at 2006.05.02 04:39:00
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15. from Cyclone to tempast - in Ships and Modules [original thread]
the good old 800 vs 65 arguement :P basically the 800mm do more dmg until you have to reload. the 650mm have 2x larger clip so they reload half as much. so the dps of the guns tends to flip around depending on where you are in reload cycles....bu...
- by LinBadar - at 2006.03.10 03:23:00
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