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21. locking range over cap + dampeners - in Ships and Modules [original thread]
Originally by: Original Saint [Posting with alt...Got my main forum gagged....] Geee... I wonder why. To the OP - I believe the cap is applied after all other calculations. RISE - Minister of Foreign Affairs
- by LoKesh - at 2007.06.13 15:51:00
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22. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
First, for Pete's sake - spell 'the' right. Second, I really think CCP should individually adjust the shield recharge rates. Again, we see a situation where a drone ship is able to do to many things at once, and to counter this CCP nerfs everythi...
- by LoKesh - at 2007.05.18 16:38:00
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23. The Phantasm [PvP] - in Ships and Modules [original thread]
Thank God someone made a useful thread about this ship! My setup is similar, but I opted for pulse lasers with scorch ammo and 2 small reppers instead of one medium (makes the fit easier and uses less cap). Phantasm 3x Focused Medium Pulse Lase...
- by LoKesh - at 2007.05.02 21:25:00
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24. Question about ship velocity and explosion velocity. - in Ships and Modules [original thread]
I do believe that explosion velocity is compared to the absolute velocity of the target, not radial nor transversal. It makes them different from guns - running at a missile boat isn't dangerous. RISE - Minister of Foreign Affairs
- by LoKesh - at 2007.04.22 05:09:00
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25. So I made me a cruor - in Ships and Modules [original thread]
80 million is a minimum. Selling it through the ingame auction will probably get you 80 - put it up on the sell forums and you'll probably get it snatched for 120 by a collector RISE - Minister of Foreign Affairs
- by LoKesh - at 2007.04.13 22:23:00
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26. Scan Probes and Missions- Need some help! - in Ships and Modules [original thread]
I can't believe I'm helping a pirate... err 'armor repper' First - Gravimetric Quest probes are for probing exploration sites. Stick to fathom, snoop, etc for ships. (Side note - sensor specific quest, comb, whatever probes might be good for find...
- by LoKesh - at 2007.03.09 23:35:00
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27. Anti Cloak - in Ships and Modules [original thread]
I do agree that there should be a way to hunt down people who stay AFK at a safespot while cloaked. Hunting down anyone just temporarily cloaked, maybe not. Perhaps a probe that could detect cloaked ships, but that had a huge cycle time? 45 minut...
- by LoKesh - at 2007.03.09 20:37:00
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28. Scorpian? - in Ships and Modules [original thread]
To the nay-sayers: It works fine, someday maybe you'll fly near me and I'll show you. I will admit I would have liked a slightly different nerf wherein the specialized ships weren't as harshly affected, but... meh.
- by LoKesh - at 2007.02.26 04:57:00
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29. Scorpian? - in Ships and Modules [original thread]
Originally by: welsh wizard Edited by: welsh wizard on 24/02/2007 17:15:48 No-one wants to fly ECM ships anymore because they're not very effective. Righhhhtttt. To the original OP - they're still a decent EW ship, more sturdy th...
- by LoKesh - at 2007.02.24 18:16:00
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30. Stealth bomber "balance" - in Ships and Modules [original thread]
Originally by: Kai Lae I doubt you have to cross a 190 AU system, a 150 AU system, and a 220 AU system on a regular basis, which I do. When you have that you quickly find out how short legged these ships are. Also bombers aren't agile, per...
- by LoKesh - at 2007.01.31 16:43:00
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31. 0.0 Caldari ship. - in Ships and Modules [original thread]
The Harpy works quite well - 150mm IIs with AM and AB/Rat specific hardner/booster in mids The caracal is the ultimate low-budget choice. Heavy launchers, AB, sensor booster and a small tank with 2xdamage mods. Sit at 100km and rain death down. I...
- by LoKesh - at 2007.01.23 20:54:00
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32. [RMR] Dura-Moa - in Ships and Modules [original thread]
Originally by: Dol Sadum So Moa is definatly not for PvP ? Wow - I almost forgot about this thread. The above setup was intended as an Caldari alternative to the 'Dura-Moa' and laid out for NPCs. The lack of PvP equipment in the mids...
- by LoKesh - at 2007.01.19 02:06:00
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33. Ferox Deathclock - in Ships and Modules [original thread]
Originally by: Carita Cartwright using this setup on my Ferox, works both close and long range HIGH: 5x Makluth heavy missile launcher, 2x Medium NOS MID: 3x Large Regolith shield extenders, 1x invulnerability field, 1x 20km scrambler LOW...
- by LoKesh - at 2006.12.19 19:04:00
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34. Ship Setups Index - in Ships and Modules [original thread]
Harbinger PvP - http://oldforums.eveonline.com/?a=topic&threadID=435654 http://oldforums.eveonline.com/?a=topic&threadID=435186 http://oldforums.eveonline.com/?a=topic&threadID=440376
- by LoKesh - at 2006.12.15 17:57:00
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35. harbinger pvp - in Ships and Modules [original thread]
Try these three threads - http://oldforums.eveonline.com/?a=topic&threadID=435654 http://oldforums.eveonline.com/?a=topic&threadID=435186 http://oldforums.eveonline.com/?a=topic&threadID=440376 Personally, I like: 6x Hvy Pulse, 2x Med Nos 1x...
- by LoKesh - at 2006.12.15 17:55:00
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36. Is this a good Blackbird fitting ? - in Ships and Modules [original thread]
Originally by: Vahkii I never flew a Blackbird, never used electronic warfare modules, but I want to try them, en this is what I could make of it, I need your opinion : ----High 3X 'malkuth' heavy missile launcher I ----Mid 3X Medium Az...
- by LoKesh - at 2006.12.04 18:46:00
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37. Problem and suggested fix for ECM Ships post-ECM Update (Kali) - in Ships and Modules [original thread]
*considers copy-pasting his standard paragraph* Nah... OP is correct - the ECM dedicated ships could use a slight boost. It doesn't have to be back to pre-Kali (Revelations, whatever) standards, just enough that we have a low slot or rig slot le...
- by LoKesh - at 2006.12.04 15:50:00
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38. Wreck problem - in Ships and Modules [original thread]
That would eliminate the viability of following the salvage profession. As it is, people have to choose to destroy the wreck, which may leave it behind for a scavenger. In PvP it shouldn't be to much of an issue - they might decloak Cov Ops ships...
- by LoKesh - at 2006.12.01 22:44:00
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39. Death of Jamming as a tactic? - in Ships and Modules [original thread]
Originally by: Galen Silas I really think its bull, I prefer there to be no ecm's, the rook getting 20% bonus per lvl on ecm jammers, scorp, falcon and BB still get 10% and i don't really give a rip what people say, when i was playing on t...
- by LoKesh - at 2006.11.29 17:02:00
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40. Death of Jamming as a tactic? - in Ships and Modules [original thread]
Originally by: Commander Nikolas Honestly, I thought the scorp/BB/Rook/Falcon/Griffen should have gotten a better bonus increase to ECM. Signed
- by LoKesh - at 2006.11.29 15:16:00
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