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101. Cruise Missiles? - in Ships and Modules [original thread]
Tank explosive.
- by MachineMk2 - at 2004.12.22 19:52:00
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102. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 22/12/2004 20:35:55 Edited by: MachineMk2 on 22/12/2004 19:33:40 Originally by: Thetis The problem here, is that its not a 1 time calculation, the missile moves each second, the target moves each second, so...
- by MachineMk2 - at 2004.12.22 19:33:00
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103. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 22/12/2004 20:35:55 Edited by: MachineMk2 on 22/12/2004 19:33:40 Originally by: Thetis The problem here, is that its not a 1 time calculation, the missile moves each second, the target moves each second, so...
- by MachineMk2 - at 2004.12.22 19:33:00
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104. Another thread about missiles - in Ships and Modules [original thread]
I think something everyone agrees on is that the missile speeds are backwards right now. So, I agree with you theere. But I don't know about randomized damage. I like variables that a player can attempt to control by either maneuvering a ship in r...
- by MachineMk2 - at 2004.12.22 18:57:00
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105. Another thread about missiles - in Ships and Modules [original thread]
I think something everyone agrees on is that the missile speeds are backwards right now. So, I agree with you theere. But I don't know about randomized damage. I like variables that a player can attempt to control by either maneuvering a ship in r...
- by MachineMk2 - at 2004.12.22 18:57:00
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106. Ginger Magician kills newbis in haulers watch out! - in Crime and Punishment [original thread]
Edited by: MachineMk2 on 22/12/2004 16:05:02 I don't care so much that he uses 5 WCS. That's legitimate as far as I am concernced. But when you log-off to avoid a real fight, I think that puts you in the 'coward' category. Especially if you DO...
- by MachineMk2 - at 2004.12.22 16:03:00
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107. Ginger Magician kills newbis in haulers watch out! - in Crime and Punishment [original thread]
Edited by: MachineMk2 on 22/12/2004 16:05:02 I don't care so much that he uses 5 WCS. That's legitimate as far as I am concernced. But when you log-off to avoid a real fight, I think that puts you in the 'coward' category. Especially if you DO...
- by MachineMk2 - at 2004.12.22 16:03:00
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108. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Just had an interesting idea, or maybe a dumb one, it's hard to tell sometimes. Torps and cruise missiles are both battleship class weapons, and niether really has a role. Cruise missiles are faster and do less damage but that's it. How about to...
- by MachineMk2 - at 2004.12.21 20:01:00
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109. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Just had an interesting idea, or maybe a dumb one, it's hard to tell sometimes. Torps and cruise missiles are both battleship class weapons, and niether really has a role. Cruise missiles are faster and do less damage but that's it. How about to...
- by MachineMk2 - at 2004.12.21 20:01:00
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110. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
I am gonna keep punting this. :D
- by MachineMk2 - at 2004.12.21 19:14:00
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111. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
I am gonna keep punting this. :D
- by MachineMk2 - at 2004.12.21 19:14:00
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112. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out...
- by MachineMk2 - at 2004.12.21 17:08:00
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113. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out...
- by MachineMk2 - at 2004.12.21 17:08:00
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114. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
In retrospect the 'to-hit window' is probably over-complicated. As mentioned by Thetis, it's probably just not needed. The amount of calculations are really no different than with turrets, the math just occurs from the missile to the target rath...
- by MachineMk2 - at 2004.12.21 16:07:00
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115. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
In retrospect the 'to-hit window' is probably over-complicated. As mentioned by Thetis, it's probably just not needed. The amount of calculations are really no different than with turrets, the math just occurs from the missile to the target rath...
- by MachineMk2 - at 2004.12.21 16:07:00
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116. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
<punt>
- by MachineMk2 - at 2004.12.21 14:16:00
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117. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
<punt>
- by MachineMk2 - at 2004.12.21 14:16:00
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118. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 21/12/2004 05:47:37 Everybody has one. I wanted one too. I even thought it was a 'slightly' good idea. So, maybe you guys can shoot some holes in it or improve it. There are probably a couple things about Eve that I th...
- by MachineMk2 - at 2004.12.21 05:42:00
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119. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 21/12/2004 05:47:37 Everybody has one. I wanted one too. I even thought it was a 'slightly' good idea. So, maybe you guys can shoot some holes in it or improve it. There are probably a couple things about Eve that I th...
- by MachineMk2 - at 2004.12.21 05:42:00
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120. Missiles, read if you can be bothered. - in Ships and Modules [original thread]
Let me start by saying I like the new damages and missile speeds you've come up with. I think that's how they should be. As for your RL stuff, well, frankly the RPG one doesn't work real well. I think a more accurate analogy would be why two shi...
- by MachineMk2 - at 2004.12.21 04:53:00
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