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141. Level 4 Kill Missions - in Missions & Complexes [original thread]
Okay...so these Level 4 kill missions are designed for multiple people to complete. Then why is it that all the NPC's only target the lucky SOB who took the mission from the agent? That's a bit silly now ain't it? Good for your M8's though. :D
- by MachineMk2 - at 2004.12.03 05:16:00
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142. Half-hearted Trading Skills ?? - in Skill Discussions [original thread]
I haven't been convinced any of these marketing skills are a good idea.
- by MachineMk2 - at 2004.12.01 07:29:00
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143. Half-hearted Trading Skills ?? - in Skill Discussions [original thread]
I haven't been convinced any of these marketing skills are a good idea.
- by MachineMk2 - at 2004.12.01 07:29:00
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144. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
1) Try looking. You WILL find one. It takes time, but eventually they turn up for one reason or another. 2) For my money the biggest problem is people who have 14 lab slots (including the ones they have under several ALTs). If you limited it to ...
- by MachineMk2 - at 2004.12.01 07:27:00
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145. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
1) Try looking. You WILL find one. It takes time, but eventually they turn up for one reason or another. 2) For my money the biggest problem is people who have 14 lab slots (including the ones they have under several ALTs). If you limited it to ...
- by MachineMk2 - at 2004.12.01 07:27:00
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146. Programmable Autorepeat - in Player Features and Ideas Discussion [original thread]
Edited by: MachineMk2 on 15/09/2004 22:51:11 I'd like to see this as a sort of "salvo" mode for missile launchers too...so I can program a volley of 2 or 4 missiles.
- by MachineMk2 - at 2004.09.15 22:47:00
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147. Programmable Autorepeat - in Player Features and Ideas Discussion [original thread]
Edited by: MachineMk2 on 15/09/2004 22:51:11 I'd like to see this as a sort of "salvo" mode for missile launchers too...so I can program a volley of 2 or 4 missiles.
- by MachineMk2 - at 2004.09.15 22:47:00
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148. search engine for the eve forum - in Player Features and Ideas Discussion [original thread]
No kidding. PLEASE!!!!
- by MachineMk2 - at 2004.09.15 22:38:00
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149. search engine for the eve forum - in Player Features and Ideas Discussion [original thread]
No kidding. PLEASE!!!!
- by MachineMk2 - at 2004.09.15 22:38:00
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150. Redo Minmitar Stations - in Player Features and Ideas Discussion [original thread]
Minmitar stations and stargates are, by far, the worst in the game. Sure, they are supposed to look austere, but they don't even function well. It ruins the effect when any large ship has to fly through the station because the launch ramps are too...
- by MachineMk2 - at 2004.09.02 23:28:00
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151. Redo Minmitar Stations - in Player Features and Ideas Discussion [original thread]
Minmitar stations and stargates are, by far, the worst in the game. Sure, they are supposed to look austere, but they don't even function well. It ruins the effect when any large ship has to fly through the station because the launch ramps are too...
- by MachineMk2 - at 2004.09.02 23:28:00
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152. Labslot blues :( How high is high enough? - in Science and Industry [original thread]
Edited by: MachineMk2 on 17/08/2004 00:03:40 Bumping the number of slots won't work, the problem is people who own 22 slots as per the char above. You have to limit ownership or limit the amount of time you or your corp can hold the slot.
- by MachineMk2 - at 2004.08.16 23:59:00
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153. Labslot blues :( How high is high enough? - in Science and Industry [original thread]
Edited by: MachineMk2 on 17/08/2004 00:03:40 Bumping the number of slots won't work, the problem is people who own 22 slots as per the char above. You have to limit ownership or limit the amount of time you or your corp can hold the slot.
- by MachineMk2 - at 2004.08.16 23:59:00
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154. Auction: Copies of ships and items. - in Market Discussions [original thread]
Yeah, hehe...couldn't keep up with ya AbraKadaver.
- by MachineMk2 - at 2004.05.30 15:19:00
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155. Auction: Copies of ships and items. - in Market Discussions [original thread]
35
- by MachineMk2 - at 2004.05.30 13:25:00
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156. Auction: Copies of ships and items. - in Market Discussions [original thread]
25
- by MachineMk2 - at 2004.05.30 13:14:00
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157. Auction: Copies of ships and items. - in Market Discussions [original thread]
21 mil
- by MachineMk2 - at 2004.05.30 13:00:00
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158. Auction: Copies of ships and items. - in Market Discussions [original thread]
15 mil
- by MachineMk2 - at 2004.05.30 03:20:00
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159. Missiles, Launchers, Caldari continued - A WHOLE LOT MORE - in Ships and Modules [original thread]
Great changes! Well, except the thermal damage thing, I just don't think it's necessary at all, and it makes it easy for anybody fighting Caldari to defend against. As for the rest, I like the fact that Caldari are missile friendly. Four races, fo...
- by MachineMk2 - at 2004.05.13 04:20:00
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160. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
The bonus for one type of missile damage is lame. Don't do that.
- by MachineMk2 - at 2004.05.11 00:36:00
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