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41. Tweak Destroyers and Battlecruisers - in Player Features and Ideas Discussion [original thread]
Edited by: MachineMk2 on 24/02/2005 16:16:44 Do away with the DD's rate of fire penalty. That'd help. It's got no defense, so that'd work for me. And BC's are really just Heavy Cruisers. Which is fine because they are great for level 3 missi...
- by MachineMk2 - at 2005.02.24 16:16:00
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42. Wed All Toons In An Account To The Same Corp. - in Player Features and Ideas Discussion [original thread]
/signed :D
- by MachineMk2 - at 2005.02.24 16:13:00
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43. INTERCEPTORS VS CRUISERS - in Ships and Modules [original thread]
Edited by: MachineMk2 on 24/02/2005 14:55:25 What's wrong Ginger? Can't afford to loose Armageddon's and Apocs anymore? Oh, wait...your ALT Crom'ar Lev was the one in the Claw.
- by MachineMk2 - at 2005.02.24 14:49:00
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44. Raven EW setup - in Ships and Modules [original thread]
Edited by: MachineMk2 on 24/02/2005 00:15:34 Originally by: Elve Sorrow Originally by: MachineMk2 Edited by: MachineMk2 on 23/02/2005 23:46:50 Originally by: siim You meet another raven and u Die That's not e...
- by MachineMk2 - at 2005.02.24 00:05:00
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45. Raven EW setup - in Ships and Modules [original thread]
Edited by: MachineMk2 on 23/02/2005 23:46:50 Originally by: siim You meet another raven and u Die That's not entirely true. There are a lot of 'if's' involved. All things equal, if you meet a typical raven setup for tanking, the...
- by MachineMk2 - at 2005.02.23 23:44:00
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46. Cruise Missile help - in Ships and Modules [original thread]
What he said.
- by MachineMk2 - at 2005.02.23 03:49:00
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47. L4 Angel stravaganza - in Missions & Complexes [original thread]
Edited by: MachineMk2 on 22/02/2005 04:09:06 5 areas + 1 bonus area. There's usually about 3-6 BS's per level. The only area that aggro's on warp-in is 5 and it's like 2 Gist Warlords and 3 Gistum Wing Commanders (cruisers). You'll run into...
- by MachineMk2 - at 2005.02.22 04:08:00
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48. Harpate - in Ships and Modules [original thread]
On the Harpy you are almost better off with 150mm Proto's.
- by MachineMk2 - at 2005.02.20 17:42:00
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49. Moa, a glory of the past ? - in Ships and Modules [original thread]
It also looks like a giant space chicken.
- by MachineMk2 - at 2005.02.20 17:18:00
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50. Ship to ship combat with joysticks - in Ships and Modules [original thread]
/NOT signed
- by MachineMk2 - at 2005.02.18 20:40:00
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51. Updated Raptor - in Ships and Modules [original thread]
Edited by: MachineMk2 on 18/02/2005 15:26:29 Yeah, seems half-arsed. Another midslot would have been better...not to mention more in line with it being Caldari, and the tackler INT. The speed boost makes it a great delivery/go-for ship thou...
- by MachineMk2 - at 2005.02.18 15:26:00
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52. Minmatar Ships v. Backstory - in Ships and Modules [original thread]
Here's what I don't get. The Gallente helped the Matarii revolt from the Amarr by giving them weapons and ships. Why is that today the two races have no resemblance in their ships and weapons. I don't think the game matches the backstory. You'd th...
- by MachineMk2 - at 2005.02.17 22:34:00
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53. Uber Rat Missiles - in Missions & Complexes [original thread]
Um...WTB Angel Paradise Cruise Missile. 2005.02.15 18:53:35combatParadise Cruise Missile I belonging to Angel Cartel hits you, doing 450.0 damage. AND...I had an EM hardener on...so, that's a 900 point missile. :| Or, is this a bug?
- by MachineMk2 - at 2005.02.15 19:00:00
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54. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
Hopefully we'll see what their intent is soon. Until then I am just not going to get riled up...well...I'll try not to anyway.
- by MachineMk2 - at 2005.02.15 16:32:00
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55. Harpy or Ferox - in Ships and Modules [original thread]
Go with the Ferox. The Harpy IS sexy and you should have one but the Ferox is a no-brainer for level 3's and will get you more ISK faster, especially if you are a mission runner. The Ferox, even with a pretty stock loadout, (maybe a T2 L shield bo...
- by MachineMk2 - at 2005.02.15 03:55:00
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56. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Edited by: MachineMk2 on 15/02/2005 03:47:19 I'm all for fleshing out EW into a much broader segment of combat, but this first attempt seems to do that and break it at the same time. (1) What's the point to racial warp scramblers? Do differe...
- by MachineMk2 - at 2005.02.15 03:45:00
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57. More Tech 1 Tier 1 Battleships - Needed first? - in Ships and Modules [original thread]
Edited by: MachineMk2 on 13/02/2005 17:39:51 <signed> Absolutely. T2 can wait. Gimme a Caldari rail armed BS. :D Or a Gallente on...of course, they'd need to un-nerf some of the cap maybe.
- by MachineMk2 - at 2005.02.13 17:34:00
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58. DONT touch gallente battleships - in Ships and Modules [original thread]
Who is it, exactly, that has the battleship that is supposed to use rails? :D
- by MachineMk2 - at 2005.02.09 18:18:00
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59. Sort by name? - in Test Server Feedback [original thread]
/signed/ Sort by name as default is DUMB. Thank you.
- by MachineMk2 - at 2005.02.01 21:47:00
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60. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Why not bump this relic? Okay. :D
- by MachineMk2 - at 2005.01.30 17:50:00
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