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161. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
Wow...TONS of whining. :) But hey, everyone has invested in their missiles so they are gonna be defensive. I think a lot of people are approaching this from the standpoint that missiles should continue to be UBER, which they are now. They probably...
- by MachineMk2 - at 2004.05.10 22:28:00
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162. Escrow --> Player Auction - in Player Features and Ideas Discussion [original thread]
You know, Esrow is kinda lame. There are all sorts of problems with it IMO and one of them has to do with placing ISK value on named objects and player created BPC's that have no inherent value of their own. This leads to inflated prices and, fran...
- by MachineMk2 - at 2004.05.06 00:30:00
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163. Loadout Presets - in Player Features and Ideas Discussion [original thread]
I would simply love to press a button and swap my howitzers and shield boosters for miners and cargo extenders. It would be pretty easy, I think. You would just have a couple buttons (1,2,3, etc). You can configure each one seperately and then, in...
- by MachineMk2 - at 2004.04.26 23:57:00
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164. Carriers - in Ships and Modules [original thread]
Destroyers should be below cruisers in the pecking order...at least that's how it is in the naval tradition.
- by MachineMk2 - at 2004.04.21 00:47:00
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| Pages: 1 2 3 4 5 6 7 8 [9] |
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