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161. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Loraine Gess wrote: No word on whether titan/cap specialties will exist (haven't seen a question on it either). Even then that would mean grouping all titan builds into the same system, and broadcasting that system, and then defending the POS u...
- by MailDeadDrop - at 2014.05.02 19:42:00
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162. CSM Panel - Fanfest 2014 Stream ... Waste of an Hour - in EVE General Discussion [original thread]
Hey OP: you could've used SPOILER warning there, you impudent lout. Now you've gone and spoiled the session for those of us who were going to catch the repeat on YouTube. MDD [fakeOutrage]
- by MailDeadDrop - at 2014.05.01 18:10:00
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163. Announcement:Fanfest 2014 - Day 1 - in EVE Information Portal [original thread]
CCP Phantom wrote: Fanfest 2014 - Broadcast schedule day 1 - May 1st 11:00/04:00 Welcome to Fanfest 2014 with EVE TV 12:00/05:00 Game Design Panel 13:00/06:00 Economy: Into the Second Decade 14:00/07:00 Ship and Module Balancing 15:00/08...
- by MailDeadDrop - at 2014.05.01 13:47:00
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164. Sticky:Dev blog: Fanfest 2014: How to Tune in - in EVE Information Portal [original thread]
The instructions say: GMT/PST THURSDAY MAY 1ST GMT/PST FRIDAY MAY 2ND GMT/PST SATURDAY MAY 3RD But presumably you mean P D T. MDD
- by MailDeadDrop - at 2014.05.01 13:45:00
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165. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Ranger 1 wrote: Weaselior wrote: Is it correct that due to the one-week auction there effectively won't be teams until a week after the patch hits? I think he said something about pre-seeding teams in one of his many replies. CCP SoniC...
- by MailDeadDrop - at 2014.04.30 22:00:00
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166. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Shoogie wrote: Except that the current ME level on your blueprint directly determines the wastage on that blueprint, and from there you know exactly what you will get post-patch. Have you ever opened up the show info window on a blueprint befor...
- by MailDeadDrop - at 2014.04.30 21:41:00
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167. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Alyxportur wrote: Does this mean that if CCP permits nullsec to put more than one outpost in a system (capped at the number of planets in a system), the cost modifers for two+ outposts in the same system would be the same? One, that's a big ...
- by MailDeadDrop - at 2014.04.30 21:34:00
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168. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Nevermind.
- by MailDeadDrop - at 2014.04.30 20:17:00
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169. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: MailDeadDrop wrote: Ludacrys wrote: To me this seems like a blatant high sec nerf, nullsec boost. They are doubling the cost of jump freighter fuel Weaselior wrote: how in the blazes is doubling the cost of...
- by MailDeadDrop - at 2014.04.30 19:50:00
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170. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Shinya Shazih wrote: CCP SoniClover wrote: handige harrie wrote: If teams have a minimum cost per Jump and teams can be used in Wormholes, how are bids from WH's calculated? They're assumed to have a fixed jump distance of 50. So a ...
- by MailDeadDrop - at 2014.04.30 19:37:00
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171. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP GreyscaleYes, online/offline shenanigans is something we need to think about.[/quote wrote: [quote=Querns]In this regard, perhaps use the online timestamp to "debounce" the calculation. Any array that has been online for <30 minutes, or...
- by MailDeadDrop - at 2014.04.30 19:25:00
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172. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: (This post out of order because the forum ate it first time.) Petard, meet Greyscale. Greyscale, petard. [quote=CCP Greyscale]Added to this, we wanted to get rid of slots for a variety of reasons (importantly that they sc...
- by MailDeadDrop - at 2014.04.30 19:21:00
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173. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Seith Kali wrote: If you would take the seconds of your life it takes to sign your posts, MDD, to instead think about what you are typing - in what circumstance would anyone wish to conceal their identities from bidding? I suppose the simples...
- by MailDeadDrop - at 2014.04.30 19:11:00
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174. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Ludacrys wrote: To me this seems like a blatant high sec nerf, nullsec boost. They are doubling the cost of jump freighter fuel Weaselior wrote: how in the blazes is doubling the cost of jump freighter fuel, something highsec doesn't use, ...
- by MailDeadDrop - at 2014.04.30 19:05:00
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175. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: (The end of auction message) lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to...
- by MailDeadDrop - at 2014.04.30 19:01:00
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176. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Jayem See wrote: MailDeadDrop wrote: Put a delay between the end of the auction for a team and when that team becomes available for use in the winning system. Have the team loaded aboard NPC haulers (which already exist; remember those NPC d...
- by MailDeadDrop - at 2014.04.30 18:05:00
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177. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Put a delay between the end of the auction for a team and when that team becomes available for use in the winning system. Have the team loaded aboard NPC haulers (which already exist; remember those NPC docking & undocking you see?) Have the N...
- by MailDeadDrop - at 2014.04.30 18:00:00
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178. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Loraine Gess wrote: MailDeadDrop wrote: If you'll allow a comparison to the Real World (always a risk doing that), there are usually rather stringent rules against bid retractions in auctions, and frequently rather painful consequences. So,...
- by MailDeadDrop - at 2014.04.30 17:47:00
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179. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Victoria Sin wrote: MailDeadDrop wrote: CCP SoniClover wrote: Riela Tanal wrote: So why are the teams NPCs instead of composed of players? Seems more like focusing more on solo work then a combined effort for industrial operations. I w...
- by MailDeadDrop - at 2014.04.30 17:22:00
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180. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
mkint wrote: Your analogy doesn't answer the question asked, but it does bring up an interesting point... there's a reason all cars in the US are made in detroit. (except saturns, but does anybody really care about saturn? do they even still e...
- by MailDeadDrop - at 2014.04.30 17:14:00
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