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1. Making " Infomorph Synchronizing" useful - in Skill Discussions [original thread]
I clone jump a lot . I have 10 jc's and I use pretty much all of them. I found this skill to be a godsend because at 24 hours, reality was you could only jump every other day if you are someone who generally plays at the same time each day. It wo...
- by Maxpie - at 2014.07.08 20:12:10
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2. Training a 10 Year Old (Educational Series Through 2013) - in Skill Discussions [original thread]
Hongus Gwag wrote: Forget your critics here, I'm enjoying this post. I started my acount a few months before you and it's very interesting listening about the direction you took in the game and how vastly it differs from my own. Keep on posti...
- by Maxpie - at 2013.04.11 17:45:00
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3. Cruise Missiles - in Skill Discussions [original thread]
Personally, I'd go with a nice red wine. I'm partial to Cabernet Sauvignon and Pinot Noir myself.
- by Maxpie - at 2012.11.01 22:11:00
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4. Skills the game desperatly needs - in Skill Discussions [original thread]
Paikis wrote: Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below). Allows you to be more selective in the missions that yo...
- by Maxpie - at 2012.09.07 21:40:00
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5. A toon with NO industrial? - in Skill Discussions [original thread]
Brooks Puuntai wrote: Mining 1 is a stain on my characters sheet that I can never remove. OCD is about to force me to train it to 4. Perhaps you could have someone repeatedly pod you without a clone to get rid of it?
- by Maxpie - at 2012.09.07 21:13:00
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6. The 100.000.000 skillpoint club - in Skill Discussions [original thread]
Yay me.
- by Maxpie - at 2012.09.06 20:09:00
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7. is there a purpose to training jury rigging V - in Skill Discussions [original thread]
Robert De'Arneth wrote: FlinchingNinja Kishunuba wrote: Tau Cabalander wrote: I'll add that the only totally useless skills levels (aside from rare collectable skills): * Industrial Construction 4 & 5 * Battleship Construction 5 There...
- by Maxpie - at 2012.09.06 20:04:00
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8. How Can I Block Out Skills And Have Fun - in Skill Discussions [original thread]
Some good suggestions in here. On a more general level, I'd suggest get into a good corp and enjoy the journey. Sure, it would have been great if I started out flying a titan, but I had lots of fun in this game even before I made my first million ...
- by Maxpie - at 2012.02.03 21:27:00
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9. what is the point of being able to create 3 players on one account?? - in Skill Discussions [original thread]
Originally by: Chribba Jita market checker. This. Oh, and imo it should be 1 char per account anyway.
- by Maxpie - at 2009.06.12 17:44:00
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10. Question concerning making some cash...alittle help plz... - in Skill Discussions [original thread]
You can make much more isk with industry/trading than mission running, but it really goes to what you enjoy doing more. Missions are sort of the autopilot way to make isk in that they don't require a lot of legwork, thought or research. However as...
- by Maxpie - at 2008.02.27 17:20:00
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11. Learning skills vs Game play - in Skill Discussions [original thread]
i usually advise new players to take the basic learning skills up to 3 or maybe 4, then train some skills so they can have fun in the game. i also tell them though that once they are more or less comfortable in a cruiser or whatever, to take them ...
- by Maxpie - at 2007.09.14 16:51:00
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12. who sacrificies a main chars SP's to train up a secondary character - in Skill Discussions [original thread]
Preface: I am anti-alt, think it is bad for the game. That being said, I think the only time it would be worth it would be for research alts who can get you additional RP's. Otherwise why train up, for example, a mining alt when you can just tra...
- by Maxpie - at 2007.08.15 18:31:00
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13. Damm it HURTS - in Skill Discussions [original thread]
I really wish they would send out an automated Eve mail when you sp's exceed that of your clone. Or even just make the little box light up the way it does when you don't have a skill in training. He put... creatures... in our bodies... to contr...
- by Maxpie - at 2007.06.25 18:49:00
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14. Skill completion eve-mail? - in Skill Discussions [original thread]
it was unnecessary and i'm glad it's gone, but i still think they should send an evemail when your skill points exceed your clone's backup value. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things.
- by Maxpie - at 2007.06.21 18:04:00
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15. Marketing Skill - in Skill Discussions [original thread]
one thing to keep in mind with these type of skills is that the item itself always stays in the same place. it never moves by virtue of the skill or a purchase or sale. He put... creatures... in our bodies... to control our minds. He made us.....
- by Maxpie - at 2007.06.21 18:02:00
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16. i wish this could be! - in Skill Discussions [original thread]
I would just make the clone jump waiting period 18 hours instead of 24 hours. At 24 hours, if you are usually on around the same time (as I am), you effectively can't jump for 2 days. He put... creatures... in our bodies... to control our mind...
- by Maxpie - at 2007.04.25 19:04:00
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17. these skills would be very neat addition to the game. - in Skill Discussions [original thread]
Don't think I want more skills, but I always thought it would add a lot to combat if a hit might knock out ship modules. "Captain, our number 2 cruise missile launcher has been damaged!" He put... creatures... in our bodies... to control our ...
- by Maxpie - at 2007.04.25 19:03:00
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18. Reverse Engineering Skill - in Skill Discussions [original thread]
I don't specifically now about the skillbook, but it is my understanding that Reverse Engineering is something that was planned and eventually scrapped in favor of the current Invention system, thus it is highly unlikely that it will ever be imple...
- by Maxpie - at 2007.04.25 19:00:00
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19. DayTrading - Is it worth the Cost??? - in Skill Discussions [original thread]
Personally, I do not have this skill, nor will I get it atm and I almost always have 125 orders pending. But I rarely need to modify my orders. I do remotely set up the orders, so I'm rarely in the system where I sell and I do recommend that skill...
- by Maxpie - at 2007.04.18 21:51:00
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20. Suggested change to Advanced lab op skill - in Skill Discussions [original thread]
While I would benefit personally by this, I think it is a bad idea as it would help the newbies and fledgling builders who already have to wait 3 weeks to get a lab slot.
- by Maxpie - at 2007.04.11 18:19:00
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