Pages: [1] 2 3 4 5 6 |
1. separating naming regulations for characters, corporations and alliances - in Player Features and Ideas Discussion [original thread]
Really, every object in the game (including characters/corps/etc) should already have a unique ID code anyway. I don't see why there can't be a couple hundred "John Smith"'s in the game.
- by Mechael - at 2012.09.07 18:05:00
|
2. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Autonomous Monster wrote: Yo, Oraac Ensor, I'm really happy for you and I'mma let you finish, but the Tristan is the best looking frigate of all time!
- by Mechael - at 2012.09.01 17:07:00
|
3. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
High heels are just gross. Why in the hell would anyone ever wear them except on the off chance that they want to be hugely inconvenienced? Whenever I see people wearing them I can't help but think to myself, "Wow, you're dumb." It's kind of like ...
- by Mechael - at 2012.08.31 03:07:00
|
4. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
ChromeStriker wrote: Bring back mines!!!!!111 Please and thank you.
- by Mechael - at 2012.08.28 09:18:00
|
5. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Basically having super low sig, low skill requirement, super cheap logi is very bad for the game. They scale without stacking penalty and work well even with poor skills. The benefit they give is out of proportion to both...
- by Mechael - at 2012.08.25 05:58:00
|
6. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Irregessa wrote: Minmatar, and Minmatar.... er... I can't really see a reason to be using TP on Amarr. so they can hit them. Minmatar turrets have poor tracking compared to the other race's turrets. Er ... autocanno...
- by Mechael - at 2012.08.22 04:06:00
|
7. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Irregessa wrote: I've been trying to think of why the races have the ewar they do, given their racial enemies. Gallente damp the traditional sniper Caldari, Caldari jam drones or gallente ships when they are up close, Amarr rightfully use TD on...
- by Mechael - at 2012.08.21 02:01:00
|
8. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Dread Pirate Pete wrote: Nagarythe Tinurandir wrote: i highlighted the point where you made an assumption, not based on facts. " your logic is flawed". The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the...
- by Mechael - at 2012.08.20 06:49:00
|
9. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: The combat bonuses Galphi has suggested are purely range orientated though. They only offer a small amount of DPS but allow you to project that DPS. It does however give the hulls some flexibility and doesn't just fully sho...
- by Mechael - at 2012.08.15 10:52:00
|
10. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Galphii wrote: Here's some changes I thought would be more useful; take note of the variations to racial weapons, and the role bonus. Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 20% increas...
- by Mechael - at 2012.08.15 08:59:00
|
11. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Mechael wrote: Michael Harari wrote: The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do v...
- by Mechael - at 2012.08.15 05:45:00
|
12. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns...
- by Mechael - at 2012.08.15 04:20:00
|
13. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: What would be great to see alongside these hull tweaks is a wider role for the analyzer and codebreaker modules they fit so these hulls may see more diverse uses. I want to sneak a Heron into hostile territory and hack ho...
- by Mechael - at 2012.08.15 04:18:00
|
14. New awesome modular POS - in Player Features and Ideas Discussion [original thread]
Er ... eh. Starbases should be able to be placed anywhere. It just makes sense, and it allows for interesting things to happen. And you should be able to build them up until you can't afford the fuel bill anymore. The only idea from CCP that I'm ...
- by Mechael - at 2012.08.14 18:25:00
|
15. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Sarik Olecar wrote: Mechael wrote: My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop i...
- by Mechael - at 2012.08.14 17:24:00
|
16. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop into it to learn how to probe, and then ho...
- by Mechael - at 2012.08.14 16:11:00
|
17. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Roime wrote: I seriously disagree with the idea that these frigs should be limited to hisec. It's vital for EVE to do every little thing possible to encourage new players to leave the hisec starter systems as early as possibly, and out there yo...
- by Mechael - at 2012.08.14 13:54:00
|
18. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: One thing to think about is an exploration frig can only make use of 2 of the 6 site types: Mag and radar. The grav, ladar, combat and wormhole sites will not be accessible content to a frigate. (Unless the pilot likes exp...
- by Mechael - at 2012.08.13 23:35:00
|
19. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'd rather make target painters good, but that's actually a fairly complex issue. (Doesn't make me any less interested in doing it, just means it might take some time) Please, please, pretty please take a look at the damage...
- by Mechael - at 2012.08.12 12:45:00
|
20. Minefield and minefield clearing vessel? - in Player Features and Ideas Discussion [original thread]
A Soporific wrote: Cutlass Claire wrote: A Soporific wrote: So, there's no chance what so ever to avoid them? You can't react unless you can find them. A small gang enters a new system. They uncloak... everyone dies because the gate has ...
- by Mechael - at 2012.08.09 01:00:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |