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1. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Omnathious Deninard wrote: I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if...
- by Mos7Wan7ed - at 2014.05.16 05:52:00
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2. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
TIDI and big battles come on. 1/10 the speed = 1/10th the fun. Its like watching paint dry in 3d. I would rather have 10 battles with 1/10th the ships with 0 Tidi. But this is what CCP and all of the failure ridden whoreishly insecure nullsec all...
- by Mos7Wan7ed - at 2013.08.01 00:36:00
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3. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Uthgaard wrote: Perhaps you noticed the mention of ivory towers. Thank you for illustrating my point flawlessly. Attempt to stop bleating your 'shoulds' long enough to consider the difference between the intent and the impact. One would not ex...
- by Mos7Wan7ed - at 2012.08.09 01:15:00
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4. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Uthgaard wrote: One needs to consider the point at which a change goes from tuning and balance, and crosses over into the realm of different design. The amount of tank on a barge has typically been an irrelevant factor in the decision to steal ...
- by Mos7Wan7ed - at 2012.08.09 00:53:00
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5. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Artemus Dak wrote: Regarding the mining barge changes The millions of isk spent on "cargo optimization rigs" are now useless. They were bought to increase ore amount capability, not to make more cargo space. And of course they can't be removed ...
- by Mos7Wan7ed - at 2012.08.09 00:50:00
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6. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Jake Rivers wrote: Sigras wrote: because one cargo rig isnt enough for you? assuming you're mining in a hulk which is what youve been whining about all this time, each cargo rig will allow you to fit one extra set of crystals . . . is it rea...
- by Mos7Wan7ed - at 2012.08.09 00:17:00
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7. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
I mine in 0.0 and I am not happy with cargo holds for the hulk... Empire dwellers could care less cause they only normally get 4 roid types. The added need to micro manage for 0.0 pilots is beyond annoying, and pointless. More so for those that mu...
- by Mos7Wan7ed - at 2012.08.08 23:43:00
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8. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Rex Augustus wrote: Mos7Wan7ed wrote: I am gonna say this is a bug or maybe ccp doesn't play this game at all... 350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types wi...
- by Mos7Wan7ed - at 2012.08.08 20:34:00
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9. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Rats wrote: The text in chat , station names in space and in the ui is displaying either as solid blocks or dots, not all the text (except chat is all blocks ). Station name starts as text and ends as small dots. Tal I had that happen a...
- by Mos7Wan7ed - at 2012.08.08 19:34:00
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10. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Angmar Udate wrote: Mos7Wan7ed wrote: I am gonna say this is a bug or maybe ccp doesn't play this game at all... 350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types wi...
- by Mos7Wan7ed - at 2012.08.08 18:08:00
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11. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
I am gonna say this is a bug or maybe ccp doesn't play this game at all... 350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine fo...
- by Mos7Wan7ed - at 2012.08.08 17:19:00
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12. New Dev Blog: The realities of EVE - in EVE Information Portal [original thread]
I expect the CSM to help get to the bottom it. Its time for CCP to bear it all to CSM and let the CSM decide of CCP has gone off the rails with MT or just needs to be tweaked. Please ensure your signature is within the allowed size of 400 x 120 p...
- by Mos7Wan7ed - at 2011.06.26 22:54:00
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13. Exploit regarding Outposts and Infrastructure Hubs - in EVE Information Portal [original thread]
Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for l...
- by Mos7Wan7ed - at 2009.12.14 22:22:00
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14. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
Edited by: Mos7Wan7ed on 22/05/2009 06:35:05 -
- by Mos7Wan7ed - at 2009.05.22 06:28:00
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15. Blog: The results are in; EVE and ShaderModel support - in EVE Information Portal [original thread]
i have one question... those players using premium lite.. will ambulation work for them?
- by Mos7Wan7ed - at 2009.01.20 03:26:00
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16. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
thanks for forcing all HAC pilot to think about using *Gasp* an armor tank rather then a speed tank!! Using low slots for cramming speed mods in a heavy assault ship and by-passing the stacking penalties is not how the HACs were intended to be us...
- by Mos7Wan7ed - at 2008.07.26 10:18:00
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17. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
* Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for. Abso freaking lootly! nano HACs fling over 9k M/S can not be hit. even when they do it its fo...
- by Mos7Wan7ed - at 2008.07.26 09:54:00
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18. Empyrean Age issues thread - in EVE Information Portal [original thread]
Edited by: Mos7Wan7ed on 20/06/2008 18:29:14 Using multiple clients on XP i get client crashes on grid loads. Never more then one and it on grid loads or shortly after i alt+tab to the client. ps nice triple whammy.. Increase cost of the gam...
- by Mos7Wan7ed - at 2008.06.20 18:25:00
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19. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
Continued..
- by Mos7Wan7ed - at 2008.02.19 21:15:00
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20. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
tons of ideas.. i dont know where to start :P i always thought the idea of asteroid belts as huge belts that spanned a solar system, like in our own solar system. I would like to see bigger belts in space not owned by factions. Maybe these belts ...
- by Mos7Wan7ed - at 2008.02.19 18:10:00
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