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Thread Statistics | Show CCP posts - 20 post(s) |

Oisin Sandovar
Don't Die Interstellar Enterprises
48
|
Posted - 2012.08.08 16:59:00 -
[91] - Quote
Lair Osen wrote:Ore Hold Issue
i just mined 25 ice blocks in my retriever and took them out into main hangar. when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in Maybe the ice blocks melted a wee bit and expanded? :) "And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey |

Lair Osen
chromium cross
3
|
Posted - 2012.08.08 17:01:00 -
[92] - Quote
Oisin Sandovar wrote:Lair Osen wrote:Ore Hold Issue
i just mined 25 ice blocks in my retriever and took them out into main hangar. when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in Maybe the ice blocks melted a wee bit and expanded? :)
If they melted they would shrink... |

Oisin Sandovar
Don't Die Interstellar Enterprises
48
|
Posted - 2012.08.08 17:10:00 -
[93] - Quote
Lair Osen wrote:Oisin Sandovar wrote:Lair Osen wrote:Ore Hold Issue
i just mined 25 ice blocks in my retriever and took them out into main hangar. when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in Maybe the ice blocks melted a wee bit and expanded? :) If they melted they would shrink... Not if that wizard did it! LOL! "And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey |

Angmar Udate
Aura of Darkness Nulli Secunda
6
|
Posted - 2012.08.08 17:18:00 -
[94] - Quote
You guys removed all makeup from my Avatar in CQ. (As the portrait is pre-rendered it still shows there.) |

Mos7Wan7ed
Gladiators of Rage Intrepid Crossing
3
|
Posted - 2012.08.08 17:19:00 -
[95] - Quote
I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3 |

Angmar Udate
Aura of Darkness Nulli Secunda
6
|
Posted - 2012.08.08 17:21:00 -
[96] - Quote
Jennahia Fox wrote:After patch... in Captain's quarter my character is missing stuff... like feet, hands, face and torso (completely - there's no clothing or skin).
Restarted client...
She got torso back (but just with shirt, not with the coat) and in exchange lost her pants (yes - she was butt-naked)... also - now she also was missing the arms completely. And still missing face and feet.
Restarted client and comp...
Everything else is back - but missing torso (but got the coat). Torso is missing completely (no skin either), but with the coat on (you can see torso missing from the neck).
With another alt (also female), same thing... With 2x Male alts = no issues so far.
Also - my character suddenly changed hair color (from blonde seen in pucture to dark) and when viewing from mirror in captain's quarter she's bald with a tiny mohawk... .
Writing a bugreport...
- JF -
Happens fairly often after patch, usually indicates your client cache is invalid / corrupt / outdated. Clearing cache will likely help. It did for me, however it also removed the makeup from my avatar.
|

Obsidiana
White-Noise
121
|
Posted - 2012.08.08 17:22:00 -
[97] - Quote
Hmmm... tutorial icon reappears after being removed and signing off and logging back on. |

Vyktor Abyss
The Abyss Corporation
162
|
Posted - 2012.08.08 17:22:00 -
[98] - Quote
Some wierd (presumably test server) catalysts appearing in the market with 'show available' turned off. |

Elijah Craig
Trask Industries Li3 Federation
41
|
Posted - 2012.08.08 17:23:00 -
[99] - Quote
I reported this for the 1.2 version on SiSi (bug number 141974) but I'll repeat it here as it is my only pet hate with the Uni Inv (which otherwise works fine for me and I like it).
Basically, when you open the Uni Inv primary window - if you have the 'My Filters' tab closed/minimised, the Index Tree's width is not remembered for the next time you open it and when you open it the second time, it defaults to ~really narrow~.
Then, every time I open the Uni Inv, I have to grab the thin divider and widen it. Everytime. It just makes me all :sadface:
The workaround is to leave the 'My filters' tab unminimized, which I'd rather not have to do.
Other than that it's all gravy.
|

Tezpons
Inglourious Squirrels
0
|
Posted - 2012.08.08 17:23:00 -
[100] - Quote
H'ran K'thall wrote:In the german client, the tooltip on weapons doesn't show the falloff-value due to too long text: screenshotI think the "innerhalb von" isn't really necessary here.
This and someone forgot to commit the improved tooltip, which shows "600 m (+1.500 m)" instead of these two confusing "optimal/falloff range within..." thingies. See the screenshot in the patch notes!
Fix pl0x :D |

Angmar Udate
Aura of Darkness Nulli Secunda
6
|
Posted - 2012.08.08 17:24:00 -
[101] - Quote
Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3
I believe the idea was the Hulk was ship for use in teams not 'solo'. Also it was announced it would be this way in devblog. :tears: |

Jake Rivers
Senex Legio Get Off My Lawn
97
|
Posted - 2012.08.08 17:26:00 -
[102] - Quote
Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3
Well the mac with only 2 lasers can carry a good selection of crystals.
I suspect when the regular hulk users who have not read anything about the new cargo hold change on the hulk will start coming to the forums over the next few days once they realize they will no longer be able to carry a normal selection of mining crystals. Senex Legio Recruiter Team |

Bubanni
ElitistOps Pandemic Legion
410
|
Posted - 2012.08.08 17:26:00 -
[103] - Quote
please remove the stacking penalty from ionic field projector rigs... I can understand the subcontroller rigs... but locking range hardly needed a nerf Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.08.08 17:27:00 -
[104] - Quote
classified data wrote: then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch.
I have to agree. I was expecting the new frigs to be in the game based on everything we've seen. Logged on today looking forward to using the Navitas. The login screen detailing the patch notes even states that there are frig changes and has a hyperlink to those changes. A little deceiving. |

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
20
|
Posted - 2012.08.08 17:29:00 -
[105] - Quote
The stupid inventarwindow pop's up every time if i dock up, i feel not lucky with this and the other issues what i have with 1.2 it steals my small time for eve now , to work on this crap. Thx CCP to waste my time today . . . .
|

Gaspod TWD
Causality Crew LTD Angel Causalities Demolition Crew
2
|
Posted - 2012.08.08 17:32:00 -
[106] - Quote
The help icon for the new tutorials will not go away. Every time I log on it's there on the side bar. I right click and remove but it'll be back next time I log in. |

Sire Magnus
TLP Intergalactic Corp
0
|
Posted - 2012.08.08 17:33:00 -
[107] - Quote
The reprocessing values of the new barges are not in line with the new build costs !! |

Bruce Blacky
Blacky Invention Research Development YinYang
8
|
Posted - 2012.08.08 17:33:00 -
[108] - Quote
Elijah Craig wrote:I reported this for the 1.2 version on SiSi (bug number 141974) but I'll repeat it here as it is my only pet hate with the Uni Inv (which otherwise works fine for me and I like it).
Basically, when you open the Uni Inv primary window - if you have the 'My Filters' tab closed/minimised, the Index Tree's width is not remembered for the next time you open it and when you open it the second time, it defaults to ~really narrow~.
Then, every time I open the Uni Inv, I have to grab the thin divider and widen it. Everytime. It just makes me all :sadface:
The workaround is to leave the 'My filters' tab unminimized, which I'd rather not have to do.
Other than that it's all gravy.
another workaround is to use the arrows on top twice. first time the tree view is blended out (the divider is moved all to the left) and second time it moves the divider to your original setting
cheers Bruce |

Mashie Saldana
Veto. Veto Corp
568
|
Posted - 2012.08.08 17:35:00 -
[109] - Quote
Angmar Udate wrote:Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3 I believe the idea was the Hulk was ship for use in teams not 'solo'. Also it was announced it would be this way in devblog. :tears: Nice, I wonder how many bots this will break :D Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

BIGDOG4
Lightbringer's Sanctuary RAZOR Alliance
1
|
Posted - 2012.08.08 17:36:00 -
[110] - Quote
Drastic frame with the new patch ! Before patch 20-30 frames during fleet 200+ now 5-10 lowering settings dosen't increase framerate. |

Seyda Mzuleft Cthulhu
The Deadly Nenuphar
0
|
Posted - 2012.08.08 17:46:00 -
[111] - Quote
I don't see any difference between the old mining skills of the Hulk and the new mining skills :
Old Hulk skills :
Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. 7.5% bonus to all shield resistances per level
Exhumers Skill Bonus: 3% better yield for Strip Miners per level 3% reduction in Ice Harvester duration per level
New Hulk skills :
Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. 5% bonus to all shield resistances per level
Exhumers Skill Bonus: 3% better yield for Strip Miners per level 4% reduction in Ice Harvester duration per level
But the bonus to all shield resistances is lower, and the Exapnded Cargohold II doesn't affect the ore hold.
PS : I don't mine ice, so the reduction in Ice Harvester duration doesn't serve me. |

Noslen Nosilla
Federal Logistics Initiative Conglomerate
11
|
Posted - 2012.08.08 17:47:00 -
[112] - Quote
Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3
At the risk of being flamed where the heck where all you guys bitching about this when it was on SISI  |

Sniper Elly
Mighty Orca Inc
0
|
Posted - 2012.08.08 17:53:00 -
[113] - Quote
why only 8500 m3 in ore cargo when lvl 3 mining mission got 9000 m3  |

Pajomcek
Polish Mining Cartel AAA Citizens
0
|
Posted - 2012.08.08 17:55:00 -
[114] - Quote
Anomalies aren't respawning in 0.0 |

Jake Rivers
Senex Legio Get Off My Lawn
97
|
Posted - 2012.08.08 17:56:00 -
[115] - Quote
Sniper Elly wrote:why only 8500 m3 in ore cargo on hulk when lvl 3 mining mission got 9000 m3 
From now on when you are doing the level 3 mining mission you will need a support fleet, so find some players to help you mine that out, you will need a orca to provide boosts and someone to do hauling and fresh crystal deliveries. Senex Legio Recruiter Team |

Djana Libra
The Black Ops Black Core Citizens
7
|
Posted - 2012.08.08 18:02:00 -
[116] - Quote
Please check whats up with the malpais region. it looks like all systems here have huge lag or at a huge time dillation. even chatting in local is slow as hell. |

Ketplunk
Loki's Legion
4
|
Posted - 2012.08.08 18:02:00 -
[117] - Quote
Ketplunk wrote:When I log in, the log in process gets to Preparing Data, loads a bit of the bar and then the client crashes, and doesn't open again. Running the repair tool does nothing, and I already cleared the cache. I saw someone had the same problem (won't let me link) but they didn't post how they fixed it in their thread. Anyone have any idea how to fix this? No one? |

Oisin Sandovar
Don't Die Interstellar Enterprises
48
|
Posted - 2012.08.08 18:04:00 -
[118] - Quote
Ketplunk wrote:Ketplunk wrote:When I log in, the log in process gets to Preparing Data, loads a bit of the bar and then the client crashes, and doesn't open again. Running the repair tool does nothing, and I already cleared the cache. I saw someone had the same problem (won't let me link) but they didn't post how they fixed it in their thread. Anyone have any idea how to fix this? No one? Reboot? "And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey |

Mos7Wan7ed
Gladiators of Rage Intrepid Crossing
3
|
Posted - 2012.08.08 18:08:00 -
[119] - Quote
Angmar Udate wrote:Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3 I believe the idea was the Hulk was ship for use in teams not 'solo'. Also it was announced it would be this way in devblog. :tears:
Not saying they should ever be solo... I run a small wing of these myself with Rorqual managing boosts and hauling.
Before you could store a full set of mining crystals and spares on board and still have enough space for a full cycle of ore. Post CCP changes the job is more difficult when you need to micro manage the minuscule cargo hold when you are mining out 0.0 grav sites.
Before: Right click strip miner > load new crystal
Now: Send alt to station or POS locate required required crystals warp to hulk unload unnecessary crystals from hulk to jet can swapping crystals from one ship to another in space via a jet can load new cryatals scoop unneeded crystals to the alts cargo hold send the alt back to POS or station with crystals unloading the hauler and heading back to move ore again.
If you run 2,3,4,5 hulks then the task is 2,4,8,16 times more time consuming and annoying
I never bother to read the blogs and visit the test server because CCP can change a ship 15 times between the first blog post and it hits tranquility. Their are dozens of people along the way that read these, visit the test server, and voice issues . i don't feel the need to do the legwork myself. |

Rats
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.08.08 18:16:00 -
[120] - Quote
The text in chat , station names in space and in the ui is displaying either as solid blocks or dots, not all the text (except chat is all blocks ). Station name starts as text and ends as small dots.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
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