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1. Battle Report I-ME3L - 9 caps poped - in Corporation, Alliance and Organization Discussions [original thread]
Oh, it was spotted.
- by Motive - at 2008.05.03 11:52:00
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2. Battle Report I-ME3L - 9 caps poped - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Motive on 03/05/2008 11:06:08 HAHAHHAHA. Great fight. Grats to Coven to brining it. Next time, next time.. (typically its the ones who have english as their first language that cant write it; its fine)
- by Motive - at 2008.05.03 11:05:00
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3. Sci-Fi books - in Out of Pod Experience [original thread]
If you want to read about space battles give David Weber a try. Not considered good sci-fi, but he has the better fleet battle sci-fi out there. He has a number of short series that feature this stuff: Insurrection+ sequels: Probably the best set...
- by Motive - at 2005.05.13 21:06:00
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4. What am I missing? (Need pro's advice) - in EVE General Discussion [original thread]
Additionally use an inty or some Tier 3 frig to move the zyd/mega out, rather than any sort of indy[2]; Vigil works pretty well. Set this frig up to run as fast as possible, and possibly even slap on a WC or 2 to be able to run from lone inty pira...
- by Motive - at 2005.05.10 00:18:00
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5. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
This is probably much too late, given the fact that there seems to be a long downtime coming up, alas. I would consider myself as partially carebear and PvP. In a roleplay sense I hate pirates, but in a playing sense I could see playing one at so...
- by Motive - at 2005.04.01 07:36:00
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6. More ISK is going into the game faster than it is leaving it. - in Player Features and Ideas Discussion [original thread]
This is a sources vs sinks of Isk issue. If sources > sinks Isk goes into the system. You can decrease sources or increase sinks to pull Isk out of the system. Sources: NPC Buy Orders Insurance payout NPC Bounties Agent Cash rewards (Small) In...
- by Motive - at 2005.02.28 22:38:00
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7. Modulated Strip Miner II - in Science and Industry [original thread]
Originally by: Dloan Originally by: Motive This means you will pay back a 2mil crystal in 8 hours, which isnt bad. Don't forget that it's likely the crystals will also have a limited lifespan so the amount of profit you get ...
- by Motive - at 2005.02.04 19:53:00
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8. Modulated Strip Miner II - in Science and Industry [original thread]
In looking at the numbers, the Strip Miner II with the T2 crystals looks like a good deal assuming the SMII comes down in price a little. 20mil is quite a bit too much. Given the prices of fillable buy orders in Nonni, Plagioclase comes to 70isk ...
- by Motive - at 2005.02.04 05:54:00
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9. TURN OFF Graphics - in Player Features and Ideas Discussion [original thread]
More generally, It would be nice to toggle graphics and selectability based on type. I find myself in ore fields fighting NPC pirates and having an annoying time selecting the pirates. Shutting off the fields would be great too (or turning off sma...
- by Motive - at 2003.08.16 02:17:00
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10. Improved Mining - in Player Features and Ideas Discussion [original thread]
I think its great. It did annoy me at first, but now 3 of us mine together. If I could mine by myself that may never have happened. Now we all have cruisers and are working toward our first battleship. Form or join a little corp with the same goa...
- by Motive - at 2003.07.26 02:30:00
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11. Problems making station only sell orders? - in Test Server Feedback [original thread]
It seems like all sell orders are region now. Was this always true, and I never noticed or is this new? If new, is it a bug or by design?
- by Motive - at 2003.07.25 02:09:00
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12. Playboy Enterprises, Heff and the the Economic Warmongers - in Corporation, Alliance and Organization Discussions [original thread]
2 words, supply and demand. As supply drops from all these people that get out of the ship business and demand stays constant or rises, price will go up. NPCs probably need to have a fixed need to purchase some ships that scales with number of u...
- by Motive - at 2003.07.24 21:32:00
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13. Playboy Enterprises, Heff and the the Economic Warmongers - in Corporation, Alliance and Organization Discussions [original thread]
2 words, supply and demand. As supply drops from all these people that get out of the ship business and demand stays constant or rises, price will go up. NPCs probably need to have a fixed need to purchase some ships that scales with number of u...
- by Motive - at 2003.07.24 21:32:00
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14. Travelling Salesman problem solver for autopilot - in Player Features and Ideas Discussion [original thread]
Edited by: Motive on 23/07/2003 18:40:32 It is notorious because it is unsolved in polynomial time, therefore it take a huge amount* of time to find the best answer. Heuristics can be pretty quick however, they just are not guaranteed to to fi...
- by Motive - at 2003.07.23 18:40:00
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15. Making trade routes more profitable. - in Player Features and Ideas Discussion [original thread]
Currently there are completely artificial prices set on trade goods. What could be done is to dynamically change the price every server reset. So if soil is selling for 5 per unit and being bought for 10 per unit, if none sells the buyer could ra...
- by Motive - at 2003.07.22 19:01:00
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16. Making trade routes and manufacturing more meaningful - in Player Features and Ideas Discussion [original thread]
Ships could require more maintainence. They could require X tons of coolant and Y tons of oxygen for use. If damaged, X amount of electronic parts, Y tons of trit etc. Then the completely fake trade industry could be weened off programmatic cont...
- by Motive - at 2003.07.22 18:59:00
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