| Pages: [1] 2 |
1. Crow set-ups (PvP) - in Ships and Modules [original thread]
Originally by: Crucifier Originally by: MrRetard 3 X Standard Launcher IIs 1 X (Named) MWD 1 X (Named) 20KM disrupter 1 X Cap Recharger/Tracking Disrupter II 3 X Capacitor Power Relays Can keep everything on constantly with my ski...
- by MrRetard - at 2006.03.04 11:07:00
|
2. Phoon PVP - in Ships and Modules [original thread]
Fits with all main fitting skills at 5 (With the exception of advanced weapons upgrade at lvl4) -Highs- 4 X Cruise Launchers IIs 4 X Heavy Diminishing Nosferatu -Meds- 1 X 100MN AB II 1 X 20KM disrupter (Fleeting) 1 X Webber (Fleeting) 1 X Targe...
- by MrRetard - at 2006.03.03 11:23:00
|
3. Crow set-ups (PvP) - in Ships and Modules [original thread]
3 X Standard Launcher IIs 1 X (Named) MWD 1 X (Named) 20KM disrupter 1 X Cap Recharger/Tracking Disrupter II 3 X Capacitor Power Relays Can keep everything on constantly with my skills (energy management and energy sys operations at lvl4). You ca...
- by MrRetard - at 2006.03.03 11:08:00
|
4. Trick Moa PvP Setup - in Ships and Modules [original thread]
Edited by: MrRetard on 02/03/2006 21:17:03 Originally by: wierchas noobhunter after alot of plaiing and triing to make balstermoa i gona say it sucks imposible to get good setup Have you tried the one above I posted? I've had succ...
- by MrRetard - at 2006.03.02 21:17:00
|
5. Trick Moa PvP Setup - in Ships and Modules [original thread]
Yes I use close range moa. Works a treat :). Different from your setup though: 4 X ion blasters 2 X medium nosferatu 1 X 10MN afterburner 1 X 20KM disrupter 1 X invulnerability field 1 X large shield extender II 1 X magnetic stab II 1 X RCU 2 X P...
- by MrRetard - at 2006.03.02 20:56:00
|
6. Javelin Ammo - in Ships and Modules [original thread]
Yes the larger ammo has reduced penalties. However if, when the tier 3 BS's are released, the caldari one is a turret platform. It will be crap. Javelin doesnt really effect armor tanked ships.
- by MrRetard - at 2006.02.28 12:18:00
|
7. Javelin Ammo - in Ships and Modules [original thread]
Is it just me or is this one of the most useless ammo types around? Loaded in my harpy I get: Max speed 112M/S Bad Tracking Less than 400 shield and I need more cap to use it. ammo description The Javelin charge consists of a cluster of Iridi...
- by MrRetard - at 2006.02.28 11:08:00
|
8. Whats the best way to deal with Drones? - in Ships and Modules [original thread]
Close range setup ships and deadly to long range setups. I've toasted thoraxs with moa, I've toasted a lot of ships with moa. Key is outdamage the opposing ship, what REALLY helps if being able to use warrior IIs, 3 of them will take medium drone...
- by MrRetard - at 2006.02.27 15:09:00
|
9. Best ship for Raising Sec. Status - in Ships and Modules [original thread]
I think the ferox will do a better job than cyclone. Do level 3 missions, you get choice of damage type using 5 heavy launchers, an excellent tank and can deal with frigates. Efficient yarr.
- by MrRetard - at 2006.02.26 12:17:00
|
10. Typhoon needs a boost, Devs need to keep community updated on changes - in Ships and Modules [original thread]
5% bonus to large projectile turrets tracking & 10% bonus to drones damage and hitpoints per level anyone?
- by MrRetard - at 2006.02.25 11:44:00
|
11. Another tier of battlecruisers? - in Ships and Modules [original thread]
CCP - always thinking 1 step ahead. :)
- by MrRetard - at 2006.02.18 12:20:00
|
12. Another tier of battlecruisers? - in Ships and Modules [original thread]
Battlecruisers are great versatile ships in PVE and PVP but there isnt many of them. :( Simple thread asking for another tier, maybe a lower or higher one. And hope that some people will support me. :) A racial role would be good, such as calda...
- by MrRetard - at 2006.02.18 11:49:00
|
13. Ravens usefullness in a fleet - in Ships and Modules [original thread]
Trained for cruise launcher and siege launcher II's which would have taken 2 months or so and didnt read the speed of missiles nor realised it takes time for them to hit when the target is 100KM. Ignorance. Use scorpian.
- by MrRetard - at 2006.02.18 11:19:00
|
14. So how good is a Moa ?? - in Ships and Modules [original thread]
The moa only really comes to light with caldari cruiser at level 4. But yes its one of my favourite cruisers. One of the, if not the THE best mission running cruiser. In PVP I am always short of 1 medium slot though, with it only having 4. If i...
- by MrRetard - at 2006.02.10 17:38:00
|
15. Typhoon Questions - in Ships and Modules [original thread]
Originally by: R31D 1. Raven is great for PvPing 2. With 4x Nos you won't need those cap relays as much. Fit a second large rep (medium if you really want) and that'll help you out a lot more than an extra 20% recharge on a setup with as m...
- by MrRetard - at 2006.02.04 11:27:00
|
16. 0.0 Dominix Ratting Setup - in Ships and Modules [original thread]
Edited by: MrRetard on 04/02/2006 10:32:02 for 0.0 ratting in domi: 5 X heavy neutron blasters (cruiser sized) 1 X heavy Nosferatu 1 X 100MN AB II 4 X cap rechargers - best you can get your hands on :) 1 X large repairer II 2 X Primary NPC da...
- by MrRetard - at 2006.02.04 10:31:00
|
17. Typhoon Questions - in Ships and Modules [original thread]
Story is at the start of my eve character I was caldari, I changed to Gallente and now gone back to Caldari (raven 4tw). I know have good missile skills, a month away from cruise launcher IIs :) I can use t2 shield stuff and armor as well. Now th...
- by MrRetard - at 2006.02.04 10:18:00
|
18. Ravens Cruise launcher II ROF? - in Ships and Modules [original thread]
Edited by: MrRetard on 03/02/2006 12:39:36 Edited by: MrRetard on 03/02/2006 12:39:13 Just curious to what the ROF of a cruiser launcher II would be on a raven with these skills: Caldari battleship lvl5 - 25% (17.60 secs - 25% = 13.20) Ra...
- by MrRetard - at 2006.02.03 12:39:00
|
19. Good mission running Ferox? - in Ships and Modules [original thread]
I suggest you switch an extender for a 10MN afterburner. Thats if you run these missions easily. :)
- by MrRetard - at 2006.02.03 11:06:00
|
20. [RMR] Ishkur - in Ships and Modules [original thread]
Any of you notice a big difference when using a 200MM plate with the agility of the ishkur? I used to be able to orbit with my afterburner on..now I have to turn it off. It even has trouble turning when approaching a moving target with afterburner...
- by MrRetard - at 2006.01.28 11:03:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |