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1561. Why are T2 BPO's still in game? - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth waaa i dont have one nerf nerf fixed. Now go away.
- by Murina - at 2008.10.27 13:53:00
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1562. ECM nerf and boosting racial fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 27/10/2008 13:56:04 Originally by: Astria Tiphareth blah blah blah Go away moron this thread is about the initial post not some twisted, moronic and pointless argument you tried and failed to twist it into. G...
- by Murina - at 2008.10.27 13:52:00
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1563. ECM nerf and boosting racial fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 27/10/2008 13:46:16 Originally by: Astria Tiphareth drooling rant Maybe you should read the title of the thread and the first post muppet.
- by Murina - at 2008.10.27 13:45:00
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1564. Why are T2 BPO's still in game? - in Player Features and Ideas Discussion [original thread]
The T2 bpo's in eve do nothing to decrease the prices of modules or ships in eve so its not a worry or a problem especially when you consider the player owning one spent multiple billions on it. Also T2 bpo's come up for auction quite often so b...
- by Murina - at 2008.10.27 13:11:00
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1565. ECM nerf and boosting racial fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 27/10/2008 12:55:50 Originally by: Astria Tiphareth Yet we're led to believe this is precisely what the empires, the Amarr, the Caldari etc., actually do. Screwing up non noob pvp just to make a few RP muppe...
- by Murina - at 2008.10.27 12:46:00
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1566. ECM nerf and boosting racial fleets - in Player Features and Ideas Discussion [original thread]
Only a fool puts together purely racial fleets considering the bonuses each race gets and how much better gangs are with a versatile mix of abilities and its a utterly ridiculous reason to nerf a particular type of ecm module or any other type of ...
- by Murina - at 2008.10.27 12:03:00
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1567. "I used to be very active blaster ship pilot before the speed stuff." - in Test Server Feedback [original thread]
Originally by: Opertone current gameplay on TQ is awful, but nano HACs and BS pilots own all other ship classes. and speeds are insane too, you get out of bubble and leave grid in less than 6 seconds. And Larger ships have a clear advanta...
- by Murina - at 2008.10.27 10:11:00
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1568. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
Originally by: Nora Baiden Q1 what ships use web in a gang other than a rapier and ceptors? It depends on the gang as CCP makes task specific ships so not using them would be stupid, but in most situations most ships in your gang ha...
- by Murina - at 2008.10.27 08:39:00
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1569. Local chat changes=game ending. - in Test Server Feedback [original thread]
Edited by: Murina on 26/10/2008 17:46:41 Originally by: MotherMoon To be fair no other mmorpg gives you such intel in PvP. You've all gone soft. Other mmorpg's have instances and or dirty great signs over their heads showing exact...
- by Murina - at 2008.10.26 17:43:00
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1570. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: CCP Casqade See new possibilities when there is change, solve problems, be creative and share your thoughts and ideas in a constructive manner. Be certain that when change comes to Eve Online you will play a part in its impl...
- by Murina - at 2008.10.26 16:49:00
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1571. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: DeadDuck Have you guys heard of Login Traps ??? Yes, is metagaming but people do it all the time... Have people thought about what will happen with this new feature and the will of people at "win at all cost" ??? The...
- by Murina - at 2008.10.26 09:43:00
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1572. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: Nietarr What am I missing here? Doesn't this make it impossible to detect a player in a cloaked ship until it decloaks in front of you? Isn't that a bit too easy? Or a way of making ppl in space be always prepared.
- by Murina - at 2008.10.25 16:35:00
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1573. Local chat changes=game ending. - in Test Server Feedback [original thread]
Is this a prelude to a cloaking removal/nerf?.
- by Murina - at 2008.10.25 14:07:00
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1574. 00:00:00 Notify The ship you are piloting is too damaged to be handled - in Player Features and Ideas Discussion [original thread]
fit it with plates bud then undock and find a repair station.
- by Murina - at 2008.10.25 11:36:00
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1575. Why are webs a required module for PVP? - in Test Server Feedback [original thread]
Originally by: Bobbechk Aren't Warp Disruptors supposed to be used for the sole purpose of killing ships that are much smaller/ bigger than your own? Why is it that webs are required on 90% of all PVP fits in order to be successful? Ar...
- by Murina - at 2008.10.25 11:10:00
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1576. Why are webs a required module for PVP? - in Test Server Feedback [original thread]
Webs are tackling equipment/modules and as such should be essential in pvp, although eve seems to be moving away from this need with every patch and towards the easier ratting f1-f8 style.
- by Murina - at 2008.10.25 11:07:00
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1577. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: Uzume Ame Originally by: DaveJ777 I've done some testing with sieged citadels vs a Revelation (out of siege). 9800 damage at 0m/s 4900 at 10 3800 at 13 2300 at 23 2200 at 25 930 at 61 Not even going its full speed, ...
- by Murina - at 2008.10.24 13:40:00
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1578. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: Opertone no matter how far away, the target needs to move at 250 m/s in any direction to avoid 50% of missile damage, yes RR battleships can move together in a chain and still keep their transversal under control. there is ...
- by Murina - at 2008.10.24 13:32:00
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1579. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: Uzume Ame Originally by: DaveJ777 I've done some testing with sieged citadels vs a Revelation (out of siege). 9800 damage at 0m/s 4900 at 10 3800 at 13 2300 at 23 2200 at 25 930 at 61 Not even going its full speed, ...
- by Murina - at 2008.10.24 12:39:00
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1580. Locus rigs: - in Test Server Feedback [original thread]
Originally by: Slab Drinklots Idiots, you nerf something thats not in need of a nerf... These rigs already have a serious drawback in that they increase PG needs. While this is nowhere near the speed nerf (ie, lets make EvE boring nerf) it...
- by Murina - at 2008.10.24 12:31:00
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