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201. Killmail Generation - in Player Features and Ideas Discussion [original thread]
What if i've read this and don't think it should be signed? if anything self destruct could be extended due to the newer hp buffs that make fights longer, but i still believe the attackers should "not" recieve the killmail because that is the most...
- by Nnamuachs - at 2009.04.12 14:04:00
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202. Reducing lag - in Player Features and Ideas Discussion [original thread]
Originally by: Dryson Bennington Here is an idea to reduce lag. For the past several days my ship models been disappering as well as the stations and gates. They reappear when the block showing their location is clicked. What if an option ...
- by Nnamuachs - at 2009.04.12 06:30:00
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203. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa And when shield tanks are superior in every fact: please explain me why nearly no one uses a shield tank for pvp. Shield tanks restore more damage for less cap use and have their own passive recharge rate on ...
- by Nnamuachs - at 2009.04.12 06:26:00
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204. Walking in stations, guns - in Player Features and Ideas Discussion [original thread]
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets ...
- by Nnamuachs - at 2009.04.12 06:17:00
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205. fix the Phantasm (NPC version) - in Player Features and Ideas Discussion [original thread]
if the faction ships players could get had the same layout as the NPC ships they're based off of, we'd have more weapons than we'd have highslots for them
- by Nnamuachs - at 2009.04.12 06:10:00
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206. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
Its not about conjuring up damage, all ammunition types have a base damage "type" they also have 2 different numbers for base armor damage and base shield damage.
- by Nnamuachs - at 2009.04.10 18:02:00
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207. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
As far as i'm aware, damage that seeps through your shields into your armor is "additional" damage dealt, it is not inclusive of the damage your shields were taking, so your shields are still going to vanish in the same amount of time, regardless ...
- by Nnamuachs - at 2009.04.10 17:36:00
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208. Killmail Generation - in Player Features and Ideas Discussion [original thread]
This has been brought up many times before, and there are 2 views to look at. Firstly i'd like to say, i do not support this option. From my point of view, the self destruct is the last "**** you" the guy can give to his assaulters before going d...
- by Nnamuachs - at 2009.04.08 13:57:00
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209. Low sec Capitals & there role? - Proposal/Solution - in Assembly Hall [original thread]
Originally by: SugeR RusH This is in no way, shape or form a whine... But a simple response to a previous post, furthermore nham looking at kill boards didnĘt you get your self spanked by Nex a few weeks ago, and used to be in Nex? Second...
- by Nnamuachs - at 2009.04.04 19:20:00
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210. Low sec Capitals & there role? - Proposal/Solution - in Assembly Hall [original thread]
In addition to this, corps that dont want their assets attacked can declare themselves as "industrial" class corps/alliances, and no matter where they live, low sec, 0.0 etc, you cannot war dec them or attack anything they own. This seems to go ha...
- by Nnamuachs - at 2009.04.04 19:01:00
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211. limit cynofields - in Assembly Hall [original thread]
Edited by: Nnamuachs on 04/04/2009 16:57:08 Originally by: RoCkEt X meh, i think its reasonable, but i dont reckon having cyno's lockable by anyone is a good idea. just dosent work. and only stupid people would jump thru them anyway. ...
- by Nnamuachs - at 2009.04.04 16:57:00
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212. limit cynofields - in Assembly Hall [original thread]
Originally by: DeviloftheHell should limit the cynos max 10 capital can passing trough /cynofield in lowsec to prevent blobbing heh.. devil, are you posting this because of that PL fleet that hotdropped you guys yesterday?
- by Nnamuachs - at 2009.04.04 14:00:00
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213. Selfdestruct killmail - in Assembly Hall [original thread]
Originally by: Jason Edwards Ok so basically if you self-destruct your ship. It makes it so u drop nothing. All modules and stuff dies. COOL. Killmails on the otherhand should be accessible. Everyone who dealt damage to the nyx should get...
- by Nnamuachs - at 2009.04.04 06:34:00
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214. FC's on Killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Valorous Bob Originally by: Johli Isn't it counter-productive for new FCs? "Hey man, this KM has a FC on it we didn't know about before." "Cool, add him on the instaprimary list" yeah thats probably true. OTOH t...
- by Nnamuachs - at 2009.04.03 04:24:00
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215. Contract scam - in Player Features and Ideas Discussion [original thread]
"Set contract type" "Set Minimum Price" "Set Maximum Price" "Item Type (Exact)" you will find almost 0 scams except for possibly bpc's priced as bpo's in which case all you have to do is read.
- by Nnamuachs - at 2009.04.03 02:19:00
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216. Contract scam - in Player Features and Ideas Discussion [original thread]
ok how is it so difficult to find a non-scam contract, if you're looking for something specific, search item string on contracts, boom, you've got all the contracts with that item in it, no fakes or anything. The only scam contracts people fall f...
- by Nnamuachs - at 2009.04.03 01:04:00
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217. [Proposal]Change Skill Purchasing - in Assembly Hall [original thread]
Originally by: De'Veldrin And RP-wise, plugging in an implant is safer....why? You're doing exactly the same thing. Since I already said that I didn't have an issue with picking up my skill books here... Having to fly somewhere to buy...
- by Nnamuachs - at 2009.04.03 00:57:00
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218. Please rename the racial hybrid decryptors dropped by Sleepers. - in Player Features and Ideas Discussion [original thread]
Sleeper knowledge is unknown, nor is their extent of existence, its still speculative as to what "time" you're in when you go through a wormhole, could be any number of reasons they have the racially specific technology, could even have been ships...
- by Nnamuachs - at 2009.04.02 23:32:00
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219. Give command ships teir 2 BC models - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth The only significant thing against this is it would seriously alter the production process for these ships (actually making it simpler, as you could choose what the result of your invention would be. That being sa...
- by Nnamuachs - at 2009.04.02 23:29:00
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220. [Proposal]Change Skill Purchasing - in Assembly Hall [original thread]
On the RP side of the house, this is technically a bad idea.. allowing direct access to your brain over a communications network seems foolish at best and down right suicidal at worst. Anything that could get into your brain through such methods i...
- by Nnamuachs - at 2009.04.02 01:45:00
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