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1. Best Stealth Bomber! - in Ships and Modules [original thread]
purifiers are good at killing falcons as most falcon pilots tend to not tank their falcons they have a huge EM resist gap. 4-5 purifiers in bigger gangs dedicated to attacking falcons can turn the tide on a figth since there are so ****ing lots of...
- by Nyack - at 2009.01.17 01:25:00
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2. covert ops jump bridges - can they only lock on to covert cynos? - in Ships and Modules [original thread]
or can u use regular cynos to bridge to? its hard to convince pilots to skill for covert cyno gens is it possible to use black ops bridges with regular cynos? of course only to bridge recons and cover ops
- by Nyack - at 2008.01.08 09:28:00
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3. Heavy Dictor in Action... - in Ships and Modules [original thread]
most important is: i know the heavy dictor cant be remote repped when field is active.. but can other ships caught in the bubble be repped? can infact this ship be an effective counter to spiderweb tanking carrier blobs?
- by Nyack - at 2007.10.25 14:19:00
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4. Heavy dictors and remote reps? - in Ships and Modules [original thread]
so i read somewhere that the heavy dictor cant be remote repped when teh dictor module is active adn the field is up. ok but take it oen step further will ships caught in the bubble not be repped either? that woudl mean an effective counter to s...
- by Nyack - at 2007.10.25 11:16:00
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5. Hillarious skill prerequisite changes for marauders - in Ships and Modules [original thread]
to my understanding they will be slow as hell aswell (atleast to turn around...) 50% more mass and 50% less agility.. so the sin will with its bonus actually be in lien with t1 domi... yeay i guess the panther will be a good bumpa ship however.....
- by Nyack - at 2007.10.24 07:47:00
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6. 3 BILLION for a Jump Freighter seem a bit high? - in Ships and Modules [original thread]
and trust me these ships will be far from safe tehy can prolly be bumped as easy as any other cap.. and bumped carriers die on daily basis in low sec
- by Nyack - at 2007.10.23 07:53:00
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7. 3 BILLION for a Jump Freighter seem a bit high? - in Ships and Modules [original thread]
look at it this way.. they are cheap titans!! now focus on that part.. most of the "mega-alliances" are mostly using their titans to jumpbridge freighters around.. now they have bought their self an advantage compared to smaller alliance.. but w...
- by Nyack - at 2007.10.23 07:51:00
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8. The Assault Ship Role - in Ships and Modules [original thread]
coudlnt AF have huge tracking and an effective range of 15km-40km which will be the new range of most buffed inties? made to hit ships going 6+km/s on the other hand this would negate the role of teh t2 and t1 destroyers
- by Nyack - at 2007.10.16 08:50:00
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9. Rev 3.0 Buffs - in Ships and Modules [original thread]
Originally by: Aramendel Revamping ship designs? Elaborate please. Anyway, they also said theres a 5th t2 ship but haven't disclosed any details about it yet, exept that it is a mini profession ship. Might be salvaging, exploration, gas c...
- by Nyack - at 2007.10.09 07:26:00
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10. new nightmare - in Ships and Modules [original thread]
dont know if it is posted already but.. isnt natural that all faction bs are getting rebalance? after all isnt suppose to be t1->faction->t2 as there havnt been any t2 bs up to now there have been nothing to really balance them against bes...
- by Nyack - at 2007.10.09 07:21:00
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11. ABANDON DRONE.. WOOT.. on test.. - in Ships and Modules [original thread]
Originally by: Tiberyya Za I wonder if they realize this means that a Dominix can supply a stationary fleet of frigates & cruisers with 5 drones a piece. :) BS: Launch BS: Abandon Frigate: Scoop to Drone Bay Frigate: Launch and drone ...
- by Nyack - at 2007.10.08 08:16:00
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12. has the recent changes killed the t2 sniper blobb? - in Ships and Modules [original thread]
So a few month back ccp said they didnt like the use of t2 sniper blobs. the introduction of t2 ammo had made 200km+ battle the common way for warfare. however it was usually only the richest alliance with own supply that could afford that fitting...
- by Nyack - at 2007.03.08 15:16:00
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13. The recent ECM Nerf, a cut too deep? - in Ships and Modules [original thread]
hi! havtn read the whole thread yet but a thing to take into consideration these days are speed. before patch ew ships was pretty much untouchable. they jamemd at 100km+ and back then inties was the only thing able to cover that distance. now it ...
- by Nyack - at 2007.02.28 14:15:00
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14. Moros, is it worth it? - in Ships and Modules [original thread]
well one thing to consider is that people nowadays have a tendancy to jump in carriers and mothership into regular fights.. have a dread or 2 on standby to aid your fleet woudl be a nasty suprise for ur enemy if they jump in carriers. i think as c...
- by Nyack - at 2007.02.04 11:21:00
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15. Possible Basilisk Fix (they want to promote support ships, right?) - in Ships and Modules [original thread]
Originally by: Ariso Edited by: Ariso on 28/01/2007 23:08:50 I'm just gonna repeat what others have said in other topics like this "area of effect". Dont have the remote reppers work only in active mode, only on logistic ships have a p...
- by Nyack - at 2007.01.29 07:28:00
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16. Titan Ship Maintenance Bay Issue - in Ships and Modules [original thread]
well according to ccp back in teh day when titans were released. the podpilot Titans are affordable light versions of titans and not the type that needed mining of whole moons to be built like the ancient empire version titans used in the wars. a...
- by Nyack - at 2007.01.29 07:16:00
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17. t2 rockets getting any unerf? - in Ships and Modules [original thread]
so the t2 standard missiles got the speed penalty reduced will the rockets get the same anytime soon? anyone got a clue?
- by Nyack - at 2006.08.11 09:06:00
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18. Sleipnir PVP role? - in Ships and Modules [original thread]
yep been thinking about mwd but as i said i dont want cap booster on teh ship and i want a sustainable tank. but i might have to give that up and go for the mwd..
- by Nyack - at 2006.05.24 09:19:00
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19. Sleipnir PVP role? - in Ships and Modules [original thread]
so i got the skill for that ship.. been playing around abit with fitting and cant really figure out what role it has in pvp.. So i set it up with arties.. the range suxs.. ok i get a nice alpha strike.. but the ship turn very sluggish so i cant ...
- by Nyack - at 2006.05.24 08:57:00
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20. Smartbombs, honestly, do they have a purpose? - in Ships and Modules [original thread]
wouldnt another use be with warp bubbles.. set a ship with smartbombs just where teh bubble sucks teh ship in. good for catching a roaming frig gang where u dont usually have time to web em all..
- by Nyack - at 2006.04.24 09:34:00
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