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1. Soloing with an artillery boat; question... - in Ships and Modules [original thread]
I use a Muninn (Rupture class) as my first ship in any Empire war situation - distance scouting and repelling smaller class ships, which inevitably leads onto other class. It has a small amount of defense for interceptors; that being 2x HAM (Heavy...
- by Oriodus - at 2009.08.27 13:36:00
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2. Why all the hate on the Loki? - in Ships and Modules [original thread]
Has anyone actually flown the Legion before giving it negative comments?...I doubt that TimMc has for starters... I've personally not flown a Loki but from looking at its subsystems I would say it is a very capable ship. Each have their strengths...
- by Oriodus - at 2009.08.15 10:20:00
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3. AF missing 4th bonus? - in Ships and Modules [original thread]
A % reduction in capacitor effected by neutralizers (or similar attribute) would be nice... So any neutralizer being used against an AF with a bonus (lets say 10% per AF level, for the sake of an example) would do 50% of its draining (obvious I k...
- by Oriodus - at 2009.07.10 12:51:00
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4. megathron bug - in Ships and Modules [original thread]
It may be worth taking a couple of screenshots for reference. Ori
- by Oriodus - at 2009.06.29 18:27:00
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5. Strategic Cruisers - in Ships and Modules [original thread]
From my point of view (a solo / small gang pvp'er) the strategic cruisers are going to be invaluable. Being able to swap a subsystem to enable it to perform different tasks/support is an advantage that no other ship can rival. Yes the prices are ...
- by Oriodus - at 2009.05.23 11:07:00
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6. For pete's sake fix the Raven - in Ships and Modules [original thread]
Who's Pete and will he benefit from any changes?
- by Oriodus - at 2008.12.06 12:46:00
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7. Cyclone: shield boost bonus not applying? - in Ships and Modules [original thread]
Edited by: Oriodus on 17/06/2008 12:18:55 Give the game a few seconds to refresh the information (i.e that you've turned on the module) then press show info... ...i've been in a laggy before (i'm not querying if the system you are in, is, but...
- by Oriodus - at 2008.06.17 12:15:00
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8. Stealth Bombers - in Ships and Modules [original thread]
I was reading through the forum posts recently and noticed a vast amount of players expressing their disagreement at using SBs in an active PvP environment. It seems the general opinion of them is that they're too paper thin and vulnerable for the...
- by Oriodus - at 2008.03.01 11:44:00
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9. [Rev] Eos LvL 4 Mission Setup - in Ships and Modules [original thread]
My setup for level 4 missions: Highs: 7x250mm T2 Rails - Antimatter Mids: 1x10MN AB T2 1x'PWNAGE' Target painter 3xCap Recharger T2 Lows: 1xMAR T2 3x Active Hardeners T2 1xEAN T2 Rigs: Drone Speed/Distance Augmentation's Drones: 5xHeavy 5xMedium...
- by Oriodus - at 2007.03.01 10:14:00
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10. EOS, my idea, PVE - in Ships and Modules [original thread]
I recently purchased an Eos to do level 4's after using a Typhoon for so long. I've not had as much fun till now doing level 4's in this ship...its brilliant. Its damage and tank are amazing. On level 4 missions i use: Highs: 7x250mm T2 Rails Mi...
- by Oriodus - at 2007.01.26 15:35:00
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11. [HELP] Can't hit a damn thing - Cannons - in Ships and Modules [original thread]
Are you using Warp Core Stabilizers on your Rifter/agent mission ship?...as they do effect your gunnery attributes. If you aren't using WCS and you're still having problems check your ammo type - for example EMP reduces your optimal range, Titani...
- by Oriodus - at 2007.01.03 15:37:00
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12. [RMR] Munin - in Ships and Modules [original thread]
Edited by: Oriodus on 03/01/2007 09:59:58 Highs: 5x 720mm Howitzer T2 (Tremor/Phased Plasma/EMP) 2x Heavy Missile T2 (Precision/Fury/Standard) Mids: 1x Tracking Computer T2 1x Sensor Booster T2 1x Large Shield Extender T2 Lows: 4x Gyrostabiliz...
- by Oriodus - at 2007.01.03 09:56:00
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13. Ishkur PvP - in Ships and Modules [original thread]
I use: Highs: 2x Nos (E5) 2xNuetron II Mid: Webifier, 20km WS, AB II Lows: SAR II, Energised Reactive Membrane II (hoping its the correct one) Power Control Unit II 4x Valks (I have high drone skill points which make this ship one of my favouri...
- by Oriodus - at 2006.11.21 11:26:00
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14. [RMR] Munin - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Originally by: Sarmaul Originally by: Tiuwaz Originally by: Oriodus Edited by: Oriodus on 02/06/2006 18:06:06 Sniping setup with tackling assist: High-slots: 5x720 Howitzers T2 ...
- by Oriodus - at 2006.11.04 02:47:00
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15. The Module That Shant Be Mentioned - in Ships and Modules [original thread]
Sorry - i should have phrased my words a little better - i agree with you on the effect of the webby for pvp, there's no doubting its abilities but in some cases involving artillaries, missiles and drones its better to use a painter in my opinion ...
- by Oriodus - at 2006.09.22 10:57:00
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16. The Module That Shant Be Mentioned - in Ships and Modules [original thread]
Target painter on my minmatar ships are my best friend. I hardly use webbies on any of my gunships (generaly drone ships)... ...webifiers are very good for their use - i.e. slowing down targets - but target painters improve accuracy for guns, dro...
- by Oriodus - at 2006.09.22 10:39:00
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17. Muninn PVE - in Ships and Modules [original thread]
My PVE setup is: Highs:4x720 Howitzer II, 3xArbalest Assault Mids:1xTarget Painter (Best Named), 2xEutectic Cap. Recharger. Lows:2xActive Hardeners, 1xMed. Rep. 2xPower Diag. 5x Light Drone II I can run the tank/target painter with no cap loss ...
- by Oriodus - at 2006.09.22 10:34:00
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18. Ishtar bonuses - in Ships and Modules [original thread]
An Ishtar's primary weapons are drones - if a pilot doesn't have the drone skills to use the ship effectively then it is more than likely the ship wont perform to its full potential. As with all other HACs they have their weaknesses as well as str...
- by Oriodus - at 2006.08.13 09:55:00
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19. When did the Ishkur get nerfed? - in Ships and Modules [original thread]
tis' and amazing ship - my favourite AF alongside the Wolf. You need high drone skills to get the most out of it but its an exellent solo and group pvp ship...not sure about pve though(?)
- by Oriodus - at 2006.06.23 13:47:00
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20. [RMR] Munin - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Tiuwaz Originally by: Oriodus Edited by: Oriodus on 02/06/2006 18:06:06 Sniping setup with tackling assist: High-slots: 5x720 Howitzers T2 (Tremor) 2xHeavy Missile T2 (Precision)...
- by Oriodus - at 2006.06.02 22:40:00
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