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261. Rules of Thumb for Fitting Your Ships - in EVE New Citizens Q&A [original thread]
"AB" is an abbreviation for "Afterburner", a module which takes up a Medium power slot and improves the speed of your ship when active. A "tank" is the collection of defensive modules fitted to your ship. For example, a shield tank would primaril...
- by Polysynchronicity - at 2007.05.17 21:51:00
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262. Quick question relating to Pod Death - in EVE New Citizens Q&A [original thread]
If you activate self-destruct and then eject from your ship, anyone else who wishes to capture the ship intact must board the ship and disarm the self-destruct within 180 seconds. Otherwise the ship will self-destruct. ----- That glorious ship is ...
- by Polysynchronicity - at 2007.05.10 04:22:00
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263. EVE 4th Anniversary - "The Age of EVE" - in EVE General Discussion [original thread]
Dear CCP: What do you say we set up a "story archive" for things such as this? I'm really enjoying reading this thread and I think it would be awesome if there was some way we could submit our recollections of the "old days" rather than losing the...
- by Polysynchronicity - at 2007.05.07 04:43:00
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264. EVE 4th Anniversary - "The Age of EVE" - in EVE General Discussion [original thread]
My favorite moments are those which only EVE can offer - the moments when you pull off something totally unexpected and out-of-the-box. The one that I remember best is helping a corpmate kill a hostile cruiser outside of our home outpost. Now, th...
- by Polysynchronicity - at 2007.05.07 04:27:00
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265. Refusing missions and corp standing - in EVE New Citizens Q&A [original thread]
Refusing more than one mission per agent per day will lower your standings. If you're having trouble finding a mostly non-combat (for example, Logistics) agent in the Caldari Navy, I'd suggest either training skills to do combat missions or findi...
- by Polysynchronicity - at 2007.05.07 04:20:00
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266. Learning Skills - in EVE New Citizens Q&A [original thread]
Generally, you want learning to level 5 and advanced learning to level 4. Charisma and willpower are very useful for a PVP character, as willpower is secondary attribute for many skills and charisma is useful in gang leadership and command ship f...
- by Polysynchronicity - at 2007.04.23 22:10:00
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267. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
You deserve applause. On the other hand, what if I want to use that rig slot for something other than a damage rig? What about ROF rigs? ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall dr...
- by Polysynchronicity - at 2007.04.22 21:57:00
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268. Want some advice on how to outfit an Executioner - in Ships and Modules [original thread]
Executioners are built for speedtanking. Think of it as a faster Slasher. PvE setup - Highs: 2x AC (or pulse if you can spare the cap) Mids: 1mn AB, cap recharger Lows: 2x overdrive Should tank cruisers and BC fairly often. Frigs may still hit...
- by Polysynchronicity - at 2007.04.22 21:53:00
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269. Capital Industial ship. - in Ships and Modules [original thread]
Originally by: Tista Originally by: Polysynchronicity That's the old Minmatar titan pic ain't it? You know.. i'm the founder of that sig of yours . Proof or it's not true. ----- That glorious ship is a Templar-class ...
- by Polysynchronicity - at 2007.04.20 03:05:00
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270. Capital Industial ship. - in Ships and Modules [original thread]
That's the old Minmatar titan pic ain't it? ----- That is a Templar, an Amarr fighter. It is a combat drone used by carriers.
- by Polysynchronicity - at 2007.04.20 02:44:00
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271. Core defence field pulger I X3 - in Ships and Modules [original thread]
Protip #1: learn math. Protip #2: use Quickfit. ----- That is a Templar, an Amarr fighter. It is a combat drone used by carriers.
- by Polysynchronicity - at 2007.04.20 02:44:00
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272. Disadvantages for a pilot flying a different faction's ships? - in EVE New Citizens Q&A [original thread]
You can fly any race's ships without penalty, provided that you have applicable skills. Also, ship bonuses depend only on your level in the relevant skill (for the Moa, Caldari Cruiser), not on your race or any other skill. ----- That is a Templar...
- by Polysynchronicity - at 2007.04.18 20:59:00
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273. What ships were those? - in Ships and Modules [original thread]
It's a Navy Comet, a patrol frigate used by Gallente. ----- That is a Templar, an Amarr fighter. It is a combat drone used by carriers.
- by Polysynchronicity - at 2007.04.15 00:48:00
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274. Best Ship for Exploration? - in Ships and Modules [original thread]
Covops frig + exploration complex = dead covops frig. Use a combat ship to do the "mission" after you've scanned down the complex. Preferably a command ship or BS. ----- That is a Templar, an Amarr fighter. It is a combat drone used by carriers.
- by Polysynchronicity - at 2007.03.22 22:45:00
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275. Bestower - PvP - in Ships and Modules [original thread]
You all are missing an important point here. Yes, a Bestower made from an officer smartbomb recieves additional powers. But that is not the limit of its full potential. Hislots: 2x officer smartbombs (same damage type as the original officer sma...
- by Polysynchronicity - at 2007.03.20 03:10:00
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276. Harbinger Setup - your opinion please - in Ships and Modules [original thread]
Bait/small gang refers to the concept of setting up the ship for as large a tank as possible. Then you wait on a gate until a hostile ship or three takes the bait and attacks you. Then your (small) gang warps in and takes out the hostiles in turn....
- by Polysynchronicity - at 2007.03.17 00:08:00
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277. Harbinger Setup - your opinion please - in Ships and Modules [original thread]
My setup: Hi 7x heavy beams Med 1x AB II 3x cap recharger Low 1x MAR II 3x rat specific hardeners 2x heatsink II Drones 5x valkyrie II Awesome DPS with good gunnery skills, tanks well (~80% resists on rat damage types) and doesn't run out of cap...
- by Polysynchronicity - at 2007.03.16 23:42:00
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278. Incoming nosferatu nerf (spotted something in the database) ? - in Ships and Modules [original thread]
I imagine those values have something to do with the fact that NPCs are less likely to boost their shields or repair their armor while being NOS'd. These entries most likely apply to something already ingame, not some new, amazing way to nerf NOS....
- by Polysynchronicity - at 2007.03.14 13:26:00
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279. (#100SE) The BIG Lottery round #100 Anniversary - in Player Gatherings and Events [original thread]
Indeed... I want to know if my 15 mil was invested in vain. :( ----- That is a Templar, an Amarr fighter. It is a combat drone used by carriers.
- by Polysynchronicity - at 2007.03.12 19:15:00
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280. Rigs? New Raven setup for level 4 - in Ships and Modules [original thread]
CCC = Capacitor Control Curcuit, a rig that gives a bonus to cap recharge Injector = A "capacitor booster" module of any size. It uses capacitor booster charges as ammo, and "injects" a set amount of power into the capacitor with each cycle (i.e,...
- by Polysynchronicity - at 2007.03.08 05:12:00
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