Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. 1238: Show in Mapbrowser rightclick options gone UNABLE TO BOOKMARK STATIONS IN REMOTE SYSTEMS - in Test Server Feedback [original thread]
Stop using caps in your headlines please.
- by Quiz - at 2003.09.28 11:26:00
|
42. Improving the server!! - in Player Features and Ideas Discussion [original thread]
Upgrading the server software happens during downtime. The problems with massive lag spikes when more than 4000 people is online is something that they probably have to play around a bit with to fix. I wish they could fix it by just bringing down...
- by Quiz - at 2003.09.22 10:30:00
|
43. Latest Chaos Mirror - Aug 23rd *UPDATED INFO - 5th Sept* - in Test Server Feedback [original thread]
Right. Hmm, no response at all from CCP to this. I know its a ancient request that players have wanted since eve began, but nothing has happened. Maybe they prefer to have every new patch cause civil disorder for a few days and then patch the pa...
- by Quiz - at 2003.09.22 10:26:00
|
44. Latest Chaos Mirror - Aug 23rd *UPDATED INFO - 5th Sept* - in Test Server Feedback [original thread]
Edited by: Quiz on 21/09/2003 11:56:33 As I said in the irc channel, its definently time to implement some changes on chaos. I suggest the following: 1) For every build, have a list of known bugs that are accessable to all players on chaos. ...
- by Quiz - at 2003.09.21 11:33:00
|
45. REQUEST: Change to Warp Jamming and Stasis Webbing - in Ships and Modules [original thread]
Would be nice if you could aim at specific parts of the ship, like in Star Trek for example. Taking out the engine and the weapon systems would make the ship unable to warp away or fight back for example. Pirates could ask for money once they dis...
- by Quiz - at 2003.09.20 11:35:00
|
46. lost skillpoints - in Skill Discussions [original thread]
I can switch skills too without losing any points on the current build of TQ.
- by Quiz - at 2003.09.20 11:21:00
|
47. Sentry guns at every gate in empire space - in Test Server Feedback [original thread]
Avoiding PvP in Eve will always be possible, so pirates/players will always run when one side has the odds on his side. Which is a problem if you seek PvP action in some way. I have no good solution to this unfortunatly. Anyone?
- by Quiz - at 2003.09.18 11:39:00
|
48. Forum Bug - in Test Server Feedback [original thread]
Edited by: Quiz on 18/09/2003 11:29:28 I didnt know where to post this, since it doesnt have to do with the patch but the forum. But here goes: Trying to reply to the post at http://oldforums.eveonline.com/?a=topic&threadID=32836 gives me the...
- by Quiz - at 2003.09.18 11:27:00
|
49. Realy need some Help now - in Ships and Modules [original thread]
Scorpion is really meant to jam the hell out of a ship. So I would suggest working in a team with someone else who has massive guns, like that Dominix buddie you got. You take care of the jamming and capturing. Once you jammed him, use 4 torpedo ...
- by Quiz - at 2003.09.16 12:57:00
|
50. Missiles vs. p/e/h - in Ships and Modules [original thread]
Try fighting a battleship using torpedos on chaos. Youll be amazed.
- by Quiz - at 2003.09.16 12:48:00
|
51. Missiles - in Ships and Modules [original thread]
No no no. Everybody expects you to use EMP and Thermal cruise missiles. Use kinetic in PvP as there is a lot more people using emp and thermal hardeners than the kinetic ones. I dont know why. Guess they fear laser damage.
- by Quiz - at 2003.09.16 12:46:00
|
52. Anyone knoe the tracking speed to ship speed ratio? - in Ships and Modules [original thread]
Great post
- by Quiz - at 2003.09.16 12:44:00
|
53. HOW TO BALANCE INDUSTRIAL SHIPS - in Ships and Modules [original thread]
Really, for all you dedicated haulers out there, I think the gallente iteraton class of haulers could & should be a lot better. Considering the enormous amount of time you guys put into getting it to level 5, it should be A LOT better than a Best...
- by Quiz - at 2003.09.16 12:44:00
|
54. Help loading MEGATHRON - in Ships and Modules [original thread]
You rather use a armor/structure repairer than a shield hardener?
- by Quiz - at 2003.09.16 12:40:00
|
55. cruiser pirates - in Crime and Punishment [original thread]
I played around with a tempest yesterday on chaos and made every amarr ship run in fear once the torpedos started hitting. Their lasers didnt give a lot of damage as I had the usual hardeners and they ran out of cap very very fast. In fact, none o...
- by Quiz - at 2003.09.16 12:25:00
|
56. Pirates - in Player Features and Ideas Discussion [original thread]
Because you are wrong about everything you say in this thread?
- by Quiz - at 2003.09.16 12:16:00
|
57. Netiquette - in Player Features and Ideas Discussion [original thread]
Under Player Website/In-Game Board/Rules there is a link to some netiquette info. Well, the site has closed: The "Understanding and Using the Internet" site has been retired from pbs.org. So THATS why some people are so rude... they miss the gu...
- by Quiz - at 2003.09.16 12:13:00
|
58. Miner II on market fix? - in Test Server Feedback [original thread]
Will the new patch fix that Miner II is only viewable on market if you already have one?
- by Quiz - at 2003.09.16 12:06:00
|
59. poll: what type of weapon will u us after the patch - in Ships and Modules [original thread]
I will train every weapon and every battleship since its fun to be able to fly (and compare) everything.
- by Quiz - at 2003.09.16 12:03:00
|
60. TomB, huge flaw in missles. - in Ships and Modules [original thread]
I agree with you Jim. Maybe its a bit hard to implement in code though. It seems all real objects (drones, missiles, ships, asteroids etc) react to other objects in proximity by stopping (or exploding as in the missile case) in the current build ...
- by Quiz - at 2003.09.16 12:00:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |