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381. Mmmm... corpses are tasty. - in Player Features and Ideas Discussion [original thread]
Can I not just tie the corpses to my hull, aka firefly? :) 'Cane with 20-30 corpses attached would look nice! -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag)
- by Rhinanna - at 2010.10.10 12:37:00
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382. Warp Scramblers and Jump Drives - in Player Features and Ideas Discussion [original thread]
Because Caps are already sufficiently powerful thanks you. More than I would say. Your loss is not a reason to change the game, no matter how butt-hurt and weepy you may be. -The sword is only as sharp as the one who wields it. Drenzul (My norm...
- by Rhinanna - at 2010.10.08 13:35:00
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383. Remove Attributes - in EVE General Discussion [original thread]
You realise you could of used the BattleCruiser to earn the ISK for that right???? You didn't plan in advance and now you are suffering for it. This happens to every player at some point, be thankful it happened to you now so you realise this IS...
- by Rhinanna - at 2010.10.07 16:52:00
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384. The Plex Donation Scam - in EVE General Discussion [original thread]
Sorry, my fault. I'll stop stalking you...... soon..... -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag)
- by Rhinanna - at 2010.10.06 13:58:00
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385. Eugenics in Eve? - in EVE General Discussion [original thread]
If you regard tribal based cultures as more primitive than sure but thats your personal prejudice. Its nothing to do either EVE. Minmatar have a highly developed and structured culture that is simply different from the others, neither more or less...
- by Rhinanna - at 2010.10.06 13:47:00
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386. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
I'm confused.... your complaining that a drake is good at exactly the role it was designed to do? I would hope so... otherwise it'd be ****. There are quite a few ways to effectively counter a drake fleet. Quote: This setup does 561 DPS w...
- by Rhinanna - at 2010.10.05 17:52:00
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387. Passive armour regeneration - in Player Features and Ideas Discussion [original thread]
1 spare high in the fleet with an armour repper makes armour take the same time or less to rep than shields without a repper. People seem to forget that a buffer tanked ship that doesn't have recharge boosters (SPRs e.t.c.) will still take 5-10 ...
- by Rhinanna - at 2010.09.28 10:14:00
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388. Can i please have a kick in the nuts? - in EVE General Discussion [original thread]
You have two options: 1- Take a break 2- Get right back on it, save up more cash and build a better tengu! :) To be fair wc4 sansha side is about the hardest mission for any shield tanker, particularity a smaller one that needs speed as well. ...
- by Rhinanna - at 2010.09.26 21:55:00
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389. World of Darkness - in EVE General Discussion [original thread]
I've always liked the catiff, clanless is fun I hope they do it in sandbox style like eve, the level of freedom is one of the things that makes EvE great. The whole atmosphere is also very important however the trailer looks like its staying fa...
- by Rhinanna - at 2010.09.26 01:24:00
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390. Visible misses - in Player Features and Ideas Discussion [original thread]
Errrr...... Why would there be any additional server lag, the server all transmits damage levels including miss to the computer. It could be made a graphical option as it may increase graphical lag, so that you can turn it off in larger combats ...
- by Rhinanna - at 2010.09.25 23:20:00
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391. New Ship, Fixed Rockets and Dual Screens - Whats the holdup? - in EVE General Discussion [original thread]
Isn't that exactly what CCP are doing? They have said several times they are rewriting the old code, I can't quite remember which language they where changing it to however, it was in the dev blogs. In a game like EVE however there is a LOT of ...
- by Rhinanna - at 2010.09.25 13:26:00
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392. Why are there no chars with the same name in New Eden? - in EVE General Discussion [original thread]
Worse Idea EVER. This isn't real life, its a game. You are just adding more hassle to anything involving other players as you'd have to check everything before making any trades. Adding hassle for no real benefit is BAD, there are billions of p...
- by Rhinanna - at 2010.09.24 12:57:00
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393. Making active tanking viable in PVP again - in Player Features and Ideas Discussion [original thread]
Not quite sure how you worked out active shield tanks have a higher sig radius than a passive tank. Also a passive shield tank is a very different fit from a shield buffer tank, the extenders and invuns been the only modules used the same and give...
- by Rhinanna - at 2010.09.23 03:28:00
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394. A concise plea for ship and weapon rebalancing - in Player Features and Ideas Discussion [original thread]
I don't think there is a problem with hybrids, there is a problem with them been used on Gal ships however. Unfortunatly gal ships are slow, a slow ship with a short range weapon system is always going to have troubles. Blasters on a fast ship ar...
- by Rhinanna - at 2010.09.17 13:23:00
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395. Physx in EVE - in EVE General Discussion [original thread]
Actually the game mechanics are explained pretty near perfectly by Virtual drives. These create virtual particles they fire out the back as thrust like a conventional drive, this has the advantage of no fuel use (just energy) but the disadvantage...
- by Rhinanna - at 2010.09.13 13:09:00
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396. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
Terrible plan. For 1 reason. How many rookie ships would you need to self-destruct before anyone undocking from Jita 4-4 gets royal'ed screwed? -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag)
- by Rhinanna - at 2010.08.16 12:59:00
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397. World of Caps/SuperCaps - A solution to reduce the imbalance - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Money doesn't override tactics, nor skills get a clue you smartpants. And the risk of hot drop ? Either bring your own or just move along after they jump in (20man is a roam not combat group). Yes 20man IS a co...
- by Rhinanna - at 2010.08.16 12:53:00
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398. World of Caps/SuperCaps - A solution to reduce the imbalance - in Player Features and Ideas Discussion [original thread]
Quote: if you cant handle the big cap fleets that big alliances have at their control then stay away from their space Sorry I missed the magic forcefield holding the caps in their space and stopping them jumping to their roaming gangs/si...
- by Rhinanna - at 2010.08.13 23:18:00
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399. World of Caps/SuperCaps - A solution to reduce the imbalance - in Player Features and Ideas Discussion [original thread]
Quote: The faster argument is mute, you still have to get the cyno in place 10 jumps away. As capitals can't use the gates by their own and need a cyno to jump to. <sarcasm>Because no allaince ever scatters alts around the regions ...
- by Rhinanna - at 2010.08.13 12:56:00
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400. Military Decay Rate - Infrastructure Hub Upgrades - in Player Features and Ideas Discussion [original thread]
No-one said it was easy for that TZ just not impossible without missing sleep/work like the other TZs. A buffer of 8-10 hours worth of decay over the max mark would also solve this problem. -The sword is only as sharp as the one who wields it. D...
- by Rhinanna - at 2010.08.12 03:30:00
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