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61. Dual resistance module - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Salpad wrote: Omni-tank is different in that there is a legitimate need for something inbetween a damage-specific resist and an Invuln. But don't you think that's a large part of the reason the current system is the way i...
- by Salpad - at 2014.05.03 17:45:00
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62. Dual resistance module - in Player Features and Ideas Discussion [original thread]
1c3crysta1 wrote: Do you know what ppl thought of it back then? When I proposed it, years ago, it got shot down. Lots of abuse, "HTFU", "the game is perfect as it is and anyway changes always overwhelm my feeble little brain", et cetera.
- by Salpad - at 2014.05.03 16:53:00
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63. Dual resistance module - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Still way over the top. You are aware that an overloaded single-resist hardener is 90% as effective as an EANM II even against perfect omni damage, right? If your compensations aren't at V, it's even closer. IIRC, T2 Invuln ...
- by Salpad - at 2014.05.03 16:51:00
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64. Dual resistance module - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: 1c3crysta1 wrote: are there any reasons not to have them around? It would open up ALOT of fitting options. What fitting options does it open up? Omni resists for when you don't know what your target is shooting and damage ...
- by Salpad - at 2014.05.03 16:49:00
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65. Rigs on Freighters, Carriers and Dreads in Hisec? - in Player Features and Ideas Discussion [original thread]
Clem Dals wrote: So with the new ability to be able to rig freighters, they will be able to cross the threshold of 1 million m3, and therefore be able to take packaged carriers and dreadnoughts into hisec. Has this been considered and will the ...
- by Salpad - at 2014.05.03 13:08:00
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66. What will happen to remote research and copy jobs - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I think if you already have one running it will continue to run as normal. Anything after that follows the new rules. That is a reasonable assumption to make.
- by Salpad - at 2014.04.30 16:31:00
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67. [Market Idea] Sweet, my sell order is complete? Which one?? - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: I know exactly what you mean! Ideally, a completed market order would get highlighted e.g. in red and the amount column would say e.g. 0/50. Then there would be a button at the bottom to 'clear completed orders' which would...
- by Salpad - at 2014.04.29 11:07:00
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68. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Vesan Terakol wrote: The switch to 10-level research system is, lets say, interesting. It will help a lot with both its clarity and by easing some stress from the nerves of min/max obsessed players, giving them a final value to achieve (no 5657...
- by Salpad - at 2014.04.28 23:34:00
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69. Mission hubs? - in Missions & Complexes [original thread]
Let's say I'd like to put up some Buy Orders, for ... stuff..., in the half-dozen or so biggest mission hub systems. In order to help mission runners profit more and faster from their endavours, of course. What are those hubs? I've heard about Mo...
- by Salpad - at 2014.04.24 08:43:00
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70. Refining changes impact on mineral prices? - in Science and Industry [original thread]
What impact do you think the upcoming refining changes will have to mineral prices? Right now, everyone and his beeptarded dog can get perfect refine in a 50% base station, with very modest skillz indeed. But CCP are going to change that, in the ...
- by Salpad - at 2014.04.23 20:29:00
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71. One and done miners- pissing me off - in Science and Industry [original thread]
Shiloh Templeton wrote: I've never seen that & it sounds like a lot of extra work. What security class systems are you mining in? Lots of people talk about ISK/hour, but sometimes the relevant metric is ISK/effort.
- by Salpad - at 2014.04.23 05:12:00
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72. Planetary Interaction: Suggestions/Tweaks - in Player Features and Ideas Discussion [original thread]
rebal roach kazul wrote: I'd personally like to see that you can offline certain structures and online others just like you would in a POS. Thus making it possible to extract materials, bunch up on them and when you have enough just online you...
- by Salpad - at 2014.04.23 01:34:00
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73. Getting a POS - in Science and Industry [original thread]
[quote=Fatimer Lightspeed]What is the best way to attain standing with Amarr?/quote] Wait until Summer Expansion, then standing won't matter any more.
- by Salpad - at 2014.04.20 17:34:00
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74. 10 build slots with the clicks of one - in Player Features and Ideas Discussion [original thread]
Zetaomega333 wrote: If all that was added durring this next expansion is this ability it will be worth it. ALl i would like to see is the ability to put 10 build jobs on with the clicking thats currently needed for one. I dont think it would be...
- by Salpad - at 2014.04.18 11:53:00
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75. Moving stuff between POS modules? - in Science and Industry [original thread]
Thanks, both of you.
- by Salpad - at 2014.04.17 01:08:00
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76. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
So Blueprints need to be stored in the POS to use them there? What constitutes use? Are we talking ME/PE/copy work only, or also manufacturing? If it's the later, forcing me to store my potentially high-value BPO in the POS, then I can see some ...
- by Salpad - at 2014.04.16 14:17:00
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77. Moving stuff between POS modules? - in Science and Industry [original thread]
With the upcoming Summer Expansion, setting up a POS ... somewhere ... sounds rather attractive. But how does moving stuff from the storage of one POS module to another work? Can I just drag it, moving it between windows? And what is the maximum ...
- by Salpad - at 2014.04.16 14:14:00
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78. Time to improve overheating UI! - in Player Features and Ideas Discussion [original thread]
I sometimes accidentally turn on overheating while missioning. Not often, but it's happened 2-3 times over the years. I'd like the interface improved to reduce the risk of that happening.
- by Salpad - at 2014.04.10 10:02:00
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79. Powergrid improvement modules/skills question - in Ships and Modules [original thread]
Wellcome to EVE! Qen Tye wrote: Many posts and websites says that the skill Engineering is very important. However, looking in my skill book under Engineering, there is no such skill, which I would think was deafult like Navigation is for ...
- by Salpad - at 2014.04.03 21:25:00
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80. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
CCP Dolan wrote: Check out some ground breaking changes to everyone's favorite little helpers, drones. You can find the dev blog with all it's graph and spreadsheety goodness here. Good job on rebalancing Drone Interfacing. It was quite o...
- by Salpad - at 2014.04.03 20:19:00
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