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1. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
ok... this is a suggestion on how to make ship customization more interesting. In the current system, you have ships with fixed stats, module with stats that vary slightly, and the BPO system that produces always identical items. This leads to a ...
- by ShadowHawk - at 2006.10.28 12:55:00
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2. Station Service 'Outside View' - in Player Features and Ideas Discussion [original thread]
The problem is that when you undock, you are visible to the outside players quite a long time before you gain control of your own ship. This can lead to you being ganked before you even see your controls. To prevent that, I would suggest a statio...
- by ShadowHawk - at 2006.10.28 12:20:00
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3. Bank - in Player Features and Ideas Discussion [original thread]
Player owned banks will not work in eve due to the fact that you can delete characters without any trace on who was the owner. Say PlayerXXX gets a loan from the bank for 10mio, with 5% interest per month... once PlayerXXX has the money, he trans...
- by ShadowHawk - at 2005.04.18 20:06:00
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4. War flag in local? - in Player Features and Ideas Discussion [original thread]
Since they already have the routine to draw that information in the overview, it should be fairly simple (given propper object oriented design) to just use the same objects to draw the chat channel icons, that way, you only have one set of code to...
- by ShadowHawk - at 2005.03.21 13:49:00
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5. Simple Fix for Escrow Display Problem - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowHawk on 21/03/2005 12:34:27 I'm sure you all have had the problem that when you open Escrow you see a long list of identical items while on the other hand some of the items that you put up for Escrow yourself are not being sho...
- by ShadowHawk - at 2005.03.21 12:32:00
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6. Fix for exploitation of ALT chars - in Player Features and Ideas Discussion [original thread]
How about just linking the three possible chars together... i.e. there is an overall history kept with the account, not the character and each character shows that information... i.e. what chars did this account have at any point, when they were b...
- by ShadowHawk - at 2004.05.10 18:49:00
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7. The Jovian event, my thoughs as a DM - in Player Features and Ideas Discussion [original thread]
There are some easy ways around the killing part... first of all, you can tell people in local to keep some distance from the station for their own and the jovians protection, people that never the less get close will have to deal with the consequ...
- by ShadowHawk - at 2004.05.10 18:17:00
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8. Reloading skill idea - in Player Features and Ideas Discussion [original thread]
well, reload time right now is 10 seconds, given the usual 5% scheme CCP seems to like, that would take you down to 7.5 seconds reload time at level 5... that's not going to make THAT big of a difference... plus the smallest launchers can't hold h...
- by ShadowHawk - at 2004.04.12 15:13:00
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9. get rid of the alts allready! please - in Player Features and Ideas Discussion [original thread]
Actually there ARE people out there that use Alts in a legit way, I for one have two accounts, two main chars, in addition, I have a refining/building alt, a hauling alt, and a mining alt... they all have their purpose and usually they are not in ...
- by ShadowHawk - at 2004.04.12 15:08:00
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10. Info on a blueprint directly on its icon? - in Player Features and Ideas Discussion [original thread]
has been suggested many many times and to be honest, I don't know what takes CCP so long to make this change... it should be fairly simple and would go a long way in fixing an obvious shortcomming... Your 280mm 'Scout' Artillery I perfectly s...
- by ShadowHawk - at 2004.04.05 14:28:00
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11. Designate Hangar Access to other players - in Player Features and Ideas Discussion [original thread]
I'm in FULL support of that... characters share training time, why should they not be able to share hangars... and while they're at it, add more hangars per person in the same way the corp has it... the current hangar system is a giant mess withou...
- by ShadowHawk - at 2004.04.02 23:43:00
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12. Penalty for people scamming on Escrow - in Player Features and Ideas Discussion [original thread]
yup, that's my point... I don't want to shift the responsibility from the buyer, I just want to reduce the number of bogus Escrows that you have to dig through to get to a legit one... afterall, I much rather do something fun in the game than look...
- by ShadowHawk - at 2004.03.31 22:26:00
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13. Penalty for people scamming on Escrow - in Player Features and Ideas Discussion [original thread]
I'm sure all of you are as annoyed about the tons of entries in the escrow stating to sell one item and then contain an item of much lesser value... for example, Escrow stating to sell a Megathron for 100 mio but containing one Amarr shuttle, or a...
- by ShadowHawk - at 2004.03.31 22:00:00
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14. US Cluster - in Player Features and Ideas Discussion [original thread]
Adding a server to the server cluster doesn't help... always keep in mind, this is one universe, we are all in the same game, there is no distinction between US players and Euro players... it's split up by solar systems and services... the only se...
- by ShadowHawk - at 2004.03.31 13:12:00
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15. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
Kint, when a BPC uses up the last run, the factory worker that ejects the BPC is dipping it in red ink to make sure he doesn't accidentially put it back in the factory again. In the past years this has happend and usually cause the factory slot t...
- by ShadowHawk - at 2004.03.30 15:01:00
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16. UI is too cumbersome for fast paced frigate combat. - in Player Features and Ideas Discussion [original thread]
I like your suggestions... one way you can get around the target right click is by firing a weapon without a target locked, you will get a crosshair and can select the target you want to lock, once lock is aquired you have to fire the gun again to...
- by ShadowHawk - at 2004.03.30 05:01:00
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17. Mark BPc as such - DIFFERENT ICON than original - in Player Features and Ideas Discussion [original thread]
Has been posted many times and is way overdue... check this post: One of many BPC posts Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.29 14:25:00
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18. Call me cynical.... - in Player Features and Ideas Discussion [original thread]
They do read the boards... got an email yesterday about one of my posts here... so even if they don't respond here in the thread, they do read the boards so keep on posting :) Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenge...
- by ShadowHawk - at 2004.03.26 14:33:00
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19. Please give me a don''t kill switch. - in Player Features and Ideas Discussion [original thread]
if you're in a gang that shouldn't happen... you can shoot other people in your gang without Concord showing up... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.26 14:32:00
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20. NPC replacements - in Player Features and Ideas Discussion [original thread]
it's called Courier mission and it's already in game... you can have other people haul stuff for you to all the ends of the galaxy... you find it in your mission panel in the station. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's...
- by ShadowHawk - at 2004.03.24 17:26:00
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