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1. Question about Dreadnaughts - in Missions & Complexes [original thread]
Originally by: Baherroth Edited by: Baherroth on 26/05/2006 22:00:52 im really sure when RMR came out and POS were allowed upto 0.7 they changed dreads to be allowed in that sec aswell - to increase chance range im sure, cos my friend...
- by ShadowStrike - at 2006.05.27 08:47:00
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2. how long does it take you to kill npc battleships? - in Missions & Complexes [original thread]
Edited by: ShadowStrike on 27/05/2006 08:32:49 how long does it take you on an average to kill 0.5 mil. rats and how long for 1 mil. rats? whats the hardest rats you had to kill and how long did it took? also, what kind of weapon and ammo d...
- by ShadowStrike - at 2006.05.27 08:31:00
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3. What projectile ammo to use against which NPC Factions? - in Missions & Complexes [original thread]
if you need to replace a gyrostab by a tracking enhancer to keep a decent optimal range on anything but titanium sabot, they suddenly become much more interesting you can't compare ammo without taking their range malus/bonus into consideration ca...
- by ShadowStrike - at 2006.05.27 08:07:00
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4. mission failed because of agent moving to another location - in Missions & Complexes [original thread]
got this mail today Quote: 2006.05.07 16:37 2006.05.07 16:37 I can no longer await your response to my offer. I am displeased by your indecisiveness. i failed a mission because i was unable to accept it since the agent was moving to an...
- by ShadowStrike - at 2006.05.07 16:48:00
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5. Devs, please, increase the hitpoints of cans - in Missions & Complexes [original thread]
Originally by: D'onryu Shoqui happened to me once or twice but i never killed a can because of it, and i wouldnt expect more hitpoints when the cause if user error. maybe you should use weaker ammo i use titanium sabot, this isn't th...
- by ShadowStrike - at 2006.04.23 02:16:00
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6. Devs, please, increase the hitpoints of cans - in Missions & Complexes [original thread]
why would i shoot a friend or wrong target if i don't lock it in the 1st place? still, it's wrong that a can is destroyed with a single shot at point blank range from a long range weapon that don't have much tracking ½½selling Falcon, Lachesis,...
- by ShadowStrike - at 2006.04.23 02:12:00
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7. Bonus stage of Angel Extra LVL 4. - in Missions & Complexes [original thread]
if its that hard, is there really a point in doing that extra stage? ½½selling Falcon, Lachesis, Eris & Flycatcher ships++ ~~~~~~~~~~( click here for prices )~~~~~~~~~
- by ShadowStrike - at 2006.04.23 01:20:00
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8. Devs, please, increase the hitpoints of cans - in Missions & Complexes [original thread]
when i do missions in my battleship, i lot cans with tractor beams as i kill ships, but sometimes, i kill ships too fast (i don`t have time to reach F6 that the ship is gone) and the next gun shoot at one of my can as its the next locked item sinc...
- by ShadowStrike - at 2006.04.23 01:14:00
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9. Question about important missions - in Missions & Complexes [original thread]
oh! but if it's a single counter / faction, then how does it work for the level of the important mission? i mean, if you do 10 level 3 missions and then go do 6 level 4 missions, would you get a level 3 important mission since you did more level 3...
- by ShadowStrike - at 2006.04.12 06:57:00
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10. Question about important missions - in Missions & Complexes [original thread]
we get an important mission about once every 16 regular missions, but how does that counter really work? is it a counter / agent, so you must do 16 missions for the same agent to get an important mission? is it by corporation? by faction? if you...
- by ShadowStrike - at 2006.04.12 00:01:00
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11. Can you have 2 storyline missions at once ? - in Missions & Complexes [original thread]
yes, i once had 4 important missions at the same time, i also saw that each new important missions came from a different agent, so, if you don't like the corporation of the agent that offer you an important mission, keep doing regular missions ins...
- by ShadowStrike - at 2006.04.02 18:46:00
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12. Negative Faction Standing Possilbe Solution - in Missions & Complexes [original thread]
at least, if you have a faction standing of -1.99 (or higher) and a corporation standing of +7.0 or higher, you'll still have access to all level 4 agents of that corporation even if your faction standing is negative on the other hand, i don't kn...
- by ShadowStrike - at 2006.04.02 04:12:00
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13. Negative Faction Standing Possilbe Solution - in Missions & Complexes [original thread]
if your faction standing drop to -2.0 or below, all agents of that faction will stop talking to you, even if you have +10 standing with their corporation so, just don't ever let any faction standing drop below -1.99 <selling Falcon, Laches...
- by ShadowStrike - at 2006.04.02 03:31:00
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14. Missions against Empire Factions - in Missions & Complexes [original thread]
i'm actually working for both gallente and caldari agents, i want as much as possible to only do kill missions against rogue drones and pirates factions <selling Falcon and Lachesis ships>
- by ShadowStrike - at 2006.04.02 02:31:00
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15. No Topic - in Missions & Complexes [original thread]
Edited by: ShadowStrike on 02/04/2006 02:30:10 lock or delete plz <selling Falcon and Lachesis ships>
- by ShadowStrike - at 2006.04.02 02:27:00
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16. doing kill mission with T2 ammo - in Missions & Complexes [original thread]
is it worth it? i mean, you can do 50% more damage with T2 ammo, is the time saved killing ships worth their high cost? <selling Falcon and Lachesis ships>
- by ShadowStrike - at 2006.04.01 23:54:00
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17. Missions against Empire Factions - in Missions & Complexes [original thread]
can someone give me a list of missions that send you against empire factions ships? i want to avoid to lose my factions standings because of normal kill missions against empire ships so such a list of missions to decline would be very useful and g...
- by ShadowStrike - at 2006.04.01 22:28:00
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18. attention:derived modifications - in Missions & Complexes [original thread]
does this apply to ennemies faction too? cause i wouldn't mind not getting derived modification for friends of the faction if i wouldn't get derived modifications from their ennemies either this would allow to increase faction standings with all ...
- by ShadowStrike - at 2006.04.01 22:19:00
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19. Agent Loyalty Points Missing !!! - in Missions & Complexes [original thread]
Edited by: ShadowStrike on 23/03/2006 14:25:51 when have you guys petitioned?? i sent a petition 12 days ago, 12 days! and still haven't got an answer! only an automated reply <selling Falcon and Lachesis ships>
- by ShadowStrike - at 2006.03.23 14:24:00
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20. Agent Loyalty Points Missing !!! - in Missions & Complexes [original thread]
Originally by: Dexter Rast Originally by: Arkive I disagree, I was gone for a whole year (just returned in the last month or two) and all the LP's I had with my lvl 4 agent were intact (~300K LP's). praise be, now thats what i...
- by ShadowStrike - at 2006.03.22 07:34:00
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