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561. Can CCP be sued? - in EVE General Discussion [original thread]
Originally by: Kahega Amielden They can sue as much as they want. That patent is laughable; NC soft has tried to sue people over that before and they haven't gotten anywhere with it yet. The worst is, they got a patent over something t...
- by Shadowsword - at 2009.05.02 21:52:00
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562. Ban people who say "Wrong game" or go play something else. - in EVE General Discussion [original thread]
Originally by: Yuki Mitzawa I am tired of Jerks (yes it is that word again, but if the shoe fits...) who feel that their version of the game is the only thing that matters. You don't need to be a jerk to think that another game would ...
- by Shadowsword - at 2009.05.02 18:37:00
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563. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Originally by: Kamen Dude, I dunno why u can waste an hour of your time looking at wrong data. You are comparing short range weapons. With max skills and no extra bonuses: Tach Beam II - 0.017 Rad/Sec 425mm II - 0.012 Rad/Sec 1400mm I...
- by Shadowsword - at 2009.04.30 05:53:00
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564. Caldari need some CCP lov'in (PVP) - in Test Server Feedback [original thread]
Originally by: Calexis Atredies However our HACs are lacking damage output, other races find it much easier to achieve a high damage output from these platforms, you can say they have good range... They have more range than any other ...
- by Shadowsword - at 2009.04.29 06:43:00
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565. will someone tell me the tale of BoB? - in EVE General Discussion [original thread]
Once upon a time, in a far corner of the galaxy, Bob was created out of some of the best pvp corps. They had very high recruiting standards, and were very good. Bob attacked Fountain Alliance, a once powerfull alliance weakened by a life too peac...
- by Shadowsword - at 2009.04.28 15:12:00
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566. THE NAGLFAR...stop completely ignoring this issue - in Test Server Feedback [original thread]
Originally by: Liang Nuren Fantastic. Also, while we're at it, why is it that even attaining equality with the other dreads requires 2x the SP investment? Shouldn't that level of investment actually yield better results? -Liang The ea...
- by Shadowsword - at 2009.04.28 09:28:00
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567. Blockade lvl 4, as Amarr, problems - in Missions & Complexes [original thread]
Edited by: Shadowsword on 23/04/2009 14:17:34 Use your afterburner to close on the disrupting npcs. They will stop orbiting and try to move away, the transversal speed will decrease to near zero, and you'll be able to hit them, tracking disrup...
- by Shadowsword - at 2009.04.23 14:17:00
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568. What datacores does the research "Astronautic Engineering" produce. - in Science and Industry [original thread]
When the T2 bpo lottery was in effect, astronautic engineering gave you a small chance to get a starship BPO from any race. One of my corpmates got a bpo that way, if I remember correctly. Now, the science field is useless. ----------------------...
- by Shadowsword - at 2009.04.23 14:09:00
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569. Spaceship Command - 14,323,423sp... - in EVE General Discussion [original thread]
Originally by: Hanns Originally by: Reiisha Edited by: Reiisha on 22/04/2009 07:28:30 Spaceship command: 47 skills, 42,241,243 skillpoints. And i don't really feel that any single SP has been wasted. Except maybe those 2 fre...
- by Shadowsword - at 2009.04.23 13:53:00
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570. Spaceship Command - 14,323,423sp... - in EVE General Discussion [original thread]
Originally by: Ashley Sky You're asking smart players who know what to train (before it gets nerfed) be responsible for being smart and then having the rules changed. That's silly. Smart people know that overpowered things always get n...
- by Shadowsword - at 2009.04.23 08:46:00
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571. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks your lock for the given time of the ECM mod...
- by Shadowsword - at 2009.04.23 08:20:00
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572. New Dev Blog: Tech3 and the Updated Effects - in EVE Information Portal [original thread]
Quote: By this time in our minds, we were certain that now close to 3 weeks after release the market would be flooded with Tech3 ships and people would be bored with the 3 variations already in and would be anxiously awaiting the 4th. It see...
- by Shadowsword - at 2009.04.22 21:58:00
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573. W-Space Exploration Site Respawn Rates- what gives CCP? - in EVE General Discussion [original thread]
Originally by: CCP Greyscale It was a design decision early on in the process that we didn't want people to "settle" in w-space at this stage. Everything here is working entirely as designed. Thanks for the answer, it's always better t...
- by Shadowsword - at 2009.04.22 09:28:00
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574. Carebears and their unstable tendencies - in EVE General Discussion [original thread]
Originally by: Sol'Kanar It's funny when people lose their cool over a video game, yes. How does this equate to threatening bodily harm or phoning someone at their home? How did he get your phone number? Anyway, petition, and/or put ...
- by Shadowsword - at 2009.04.20 15:47:00
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575. Dont you fakken dare,CCP ! - in Missions & Complexes [original thread]
I've played Eve for more than 5 years now, and done everything but piracy. I can say a few things with certitude: - Moving lv4 agents to low-sec will do exactly nothing to improve low-sec: current high-sec lv4 players would grind lv3 (those that ...
- by Shadowsword - at 2009.04.20 08:56:00
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576. My beef with ship modifications - in Ships and Modules [original thread]
Originally by: DigitalCommunist On a higher level Energy Grid rigs enable power creep. Power creep happens when the damage and capabilities of a ship continually go up through incremental changes over time. On HACs which I would normally f...
- by Shadowsword - at 2009.04.17 16:47:00
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577. Tech 3 ships worth the price? - in Ships and Modules [original thread]
They are better than Command Ships , but still way overpriced at the moment. ------------------------------------------
- by Shadowsword - at 2009.04.17 15:29:00
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578. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1/ Low-sec risk/reward. The cause of the lack of population is simple: too many pirates, because of gates. It's like, a pack of tigers in the jungle having their diner served at the same place everytime, instead of having to hunt for it. Nerf gat...
- by Shadowsword - at 2009.04.17 15:14:00
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579. 5 hour downtime - in EVE General Discussion [original thread]
If a little extended downtime anger you, you must be pretty addicted, and thus be a weak-willed person. I feel sorry for you... ------------------------------------------
- by Shadowsword - at 2009.04.16 21:15:00
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580. Golem vs Pally? - in Ships and Modules [original thread]
Edited by: Shadowsword on 14/04/2009 14:51:40 Originally by: RoCkEt X paladin's problem is its an armor tanker, it cant fit 3 damage mods and still tank well. it is also vulnerable to tracking disruption. which a golem is not. Thi...
- by Shadowsword - at 2009.04.14 14:46:00
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