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1. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Edward Pierce wrote: Hans Jagerblitzen wrote: But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Until they ...
- by Skawl - at 2013.01.08 21:50:00
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2. Little Thing: Module Reload & Cooldown Timers - in Player Features and Ideas Discussion [original thread]
Yes, for the sake of my bombs, please make it so CCP.
- by Skawl - at 2013.01.01 23:49:00
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3. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
All great ideas, would love to see even some inplemented.
- by Skawl - at 2006.10.04 00:04:00
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4. Reducing gatecamps in lowsec - in Player Features and Ideas Discussion [original thread]
Good point... I guess that would mean that agtes occasionaly get camped by uber concord gatecamps that unsuspecting pirates would have no chance of evading which would certainly be unfair. Could be avoided by making it so the concord patrol will ...
- by Skawl - at 2006.09.07 10:04:00
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5. Reducing gatecamps in lowsec - in Player Features and Ideas Discussion [original thread]
This was suggested in another thread - thought it sounded like a nifty idea... Originally by: Miri Tirzan I would agree with the Op if CCP ever fixed Empires. The Low Sec space should be like the bad side of town, the cops will come but ...
- by Skawl - at 2006.09.06 16:15:00
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6. New Players 2 cents worth 8-) - in Player Features and Ideas Discussion [original thread]
To an extent you are right about the time sinks that gets less bad as you get a bit richer and start buying 5x as much figgings as you need so you always have spares. The main reason for no teleportation, other than 'realism' is the ability to pre...
- by Skawl - at 2006.09.06 15:38:00
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7. Sniper Rifles - in Player Features and Ideas Discussion [original thread]
Paragraphs are your friend. Not trying to be the grammar police here but people will be much more inclined to read it... I gave up on the first line.
- by Skawl - at 2006.09.04 05:59:00
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8. out with the old....in with the new - in Player Features and Ideas Discussion [original thread]
That actually sounds like a sensible suggestion. Then again, I don't mine so my opinion is pretty much worthless :)
- by Skawl - at 2006.09.04 05:58:00
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9. Save/load interface settings - in Player Features and Ideas Discussion [original thread]
At least when Maya disagrees with something it's a literate response.
- by Skawl - at 2006.08.31 16:54:00
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10. Simple Request - in Player Features and Ideas Discussion [original thread]
/signed
- by Skawl - at 2006.08.21 11:00:00
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11. Personal Hanger Tabs - in Player Features and Ideas Discussion [original thread]
I use containers but I agree tabs would be benefitial.
- by Skawl - at 2006.08.19 15:20:00
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12. Long term generally game development strategy - in Player Features and Ideas Discussion [original thread]
Edited by: Skawl on 19/08/2006 14:57:30 What about something like planetary flight?
- by Skawl - at 2006.08.19 14:53:00
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13. OMG atmospheric flight - in Player Features and Ideas Discussion [original thread]
Edited by: Skawl on 14/08/2006 16:32:13 Ooo... I thought all plans of planetary flight were just a twinkling the the devs eyes... cant wait :)
- by Skawl - at 2006.08.14 16:32:00
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14. Entry + Exit Warp Animation - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Maybe there'd be some kind of red shift as they approached the speed of light, but otherwise, yeah, it's fine the way it is. Besides, it's nice to be able to see where they're going. Look carefully nex...
- by Skawl - at 2006.08.10 20:48:00
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15. Charge for fuel - in Player Features and Ideas Discussion [original thread]
What happens to someone deep in 0.0 who runs out of fuel?
- by Skawl - at 2006.08.07 15:44:00
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16. More payoff for teamwork? - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon conclusion; You need a very good design to force teamwork, otherwie, players go around, back to solo. QFT Encouraging grouping is good but doing it well is very tricky when people are more than willi...
- by Skawl - at 2006.08.07 12:10:00
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17. Special mining cans - in Player Features and Ideas Discussion [original thread]
A post by Maya wouldn't be a post by Maya without some sort of poke at someone... doesn't detract from the truth of the post tho.
- by Skawl - at 2006.08.05 08:16:00
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18. Overview idea - Freeze when holding CTRL - in Player Features and Ideas Discussion [original thread]
Cant wait for this one :)
- by Skawl - at 2006.08.04 23:48:00
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19. Kali scanner and the end of bookmarks - in Player Features and Ideas Discussion [original thread]
I'd not seen the 'warp anywhere with the scanner' idea before although the interfering with gates idea has come up a few times. I doubt any idea will be popular - the current insta issue isn't popular, nor is the idea of not being able to warp st...
- by Skawl - at 2006.08.04 14:18:00
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20. Special mining cans - in Player Features and Ideas Discussion [original thread]
Jet cans were never intended for this use so weren't set up with the same size constraints as normal cans.
- by Skawl - at 2006.08.04 14:02:00
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