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21. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Why not? You are suggesting the exact opposite. Frigate-sized webbers should webb a BS down to 25% speed while BS sized webbers reduce the speed to just 75%. Especialy the usefullness of the BS-sized webbers you introduced is questionable. While...
- by Skeltek - at 2007.11.03 19:38:00
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22. The obvious flaw of eve voice - in Test Server Feedback [original thread]
The only possibility of EveVoice starting to get a decent amount of users might be to enable people to at least listen to EveVoice when not subscribing for it. As long as people dont have a secondary Mic on their webcam for example, nobody is goi...
- by Skeltek - at 2007.11.03 19:17:00
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23. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
If youŠd want a perfect balancing of Webbifiers, youŠd need 2 properties for Engines/Webbifiers that are modified when activating a webbifier: 1. Size of disrupted Space 2. Strenght of the disruption You can compare that vaguely to the grip of a ...
- by Skeltek - at 2007.11.03 18:38:00
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24. This PvE'ers Take on the Golem - in Test Server Feedback [original thread]
Edited by: Skeltek on 01/11/2007 18:09:39 Originally by: Futureface01 I really want to find some positive in the Marauder's particularly the Golem. Mission runners have been stranded in 3(4 w/ faction) basic ship types : Dominix, Rave...
- by Skeltek - at 2007.11.01 18:09:00
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25. EVA - some Explosion Velocity Analysis - in Test Server Feedback [original thread]
So if I look at either formula doubling the AoE value(1240/1500) or halving the velocitydifference would basicaly modify the exponent the same way, right? I guess itŠs simply a matter of balancing phylosophy: -Modifying the velocitydifference perc...
- by Skeltek - at 2007.10.28 12:42:00
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26. Black Ops skill requiments - in Test Server Feedback [original thread]
Edited by: Skeltek on 27/10/2007 18:06:42 BS lvl4 Cloaking lvl5 this way people would have to DECIDE which way they want to train: either Carriers or cloaking ships. ItŠs imho not very thoughtfull to make all advanced ships have the same pre...
- by Skeltek - at 2007.10.27 18:06:00
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27. EVA - some Explosion Velocity Analysis - in Test Server Feedback [original thread]
Cutting an apple or banana in half will have the same result: you end up with half the initial amount. 2^8=4^4=e^5.545 it does not matter which of the exponents you cut in half, it will always have the same effect. 2^4=4^2=e^2.7725 I donŠt know...
- by Skeltek - at 2007.10.27 18:01:00
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28. Question regard arty user fight in fall off, please help - in Ships and Modules [original thread]
Edited by: Skeltek on 26/10/2007 19:30:03 Depends at what speed you orbit your target at. at optimal+falloff(13+8=21km) you will only hit 50% of the time, thus your damage decreases. optimal+falloff+falloff(29km) will hit almost never. If you...
- by Skeltek - at 2007.10.26 19:28:00
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29. EVA - some Explosion Velocity Analysis - in Test Server Feedback [original thread]
Edited by: Skeltek on 26/10/2007 16:12:16 Regarding the Golem: As probably some people know, the missile damage is calculated by following formula: Damage := Missiledamage * skillbonus * damagamodbonus * explosionradiusmodifier * explosion...
- by Skeltek - at 2007.10.26 16:06:00
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30. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
just this: Raven sucks(because it needs ammo-> everybody starts using them) Amar BS suck(slotlayout and raw damage-> hell, CCP needs to nerf damagemods all of a sudden) t2 turrets suck (too expensive-> some huge southern Alliance army ge...
- by Skeltek - at 2007.10.25 18:32:00
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31. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
I guess ship value and strenght shouldnŠt be ever measured with scalar or linear values. This leaves everyone the OPTION to either focus on more firepower or tractorbeam/salvage while still dealing damage at a pretty good speed. Even if it doesnŠ...
- by Skeltek - at 2007.10.24 15:34:00
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32. Electronic Attack Ships & Targeting ranges... - in Ships and Modules [original thread]
15% targeting range gangbonus? lowslots? Take everything into consideration when doing your calculations. But you are right, maybe it would be better to decrease the bonus to maybe 5% per lvl. Nobody forces you to fit a sensorbooster though, itŠ...
- by Skeltek - at 2007.10.24 15:14:00
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33. is the cap bonus to lasers a relic? - in Test Server Feedback [original thread]
Originally by: Gordon Red Edited by: Gordon Red on 24/10/2007 11:41:52 I do not think Amarr is useless at all and I like flying them! To do good shield damage is imho important in PVP (works good with other races), but other races ca...
- by Skeltek - at 2007.10.24 11:53:00
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34. Mechanical Engineering Datacores demand is tilted. - in Test Server Feedback [original thread]
Edited by: Skeltek on 24/10/2007 11:50:41 If you look at that in that aspect, Tritanium is unbalanced too. Supply should adapt to demand, not the other way around <.< Stop whining around because the supply of the stuff you need has not...
- by Skeltek - at 2007.10.24 11:50:00
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35. Simple way to compensate Torp nerf, enhance BS T2 PVE capabilility - in Test Server Feedback [original thread]
Originally by: Futureface01 Originally by: Skeltek I honestly see no reason why Marauders should ever be considered a viable PvE-option. There are 170 different ships on the live server right now, NOT counting faction ships. ...
- by Skeltek - at 2007.10.24 11:32:00
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36. CNR still outclasses the Golem as a missionrunner - in Test Server Feedback [original thread]
true. I still remember when the Nighthawk was made completely useless for PvP. When the anti-frig-bonus was changed into a RoF-bonus, the prizes sky-rocketed which made them completely useless for PvP. But still, many people use them for mission...
- by Skeltek - at 2007.10.24 11:20:00
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37. is the cap bonus to lasers a relic? - in Test Server Feedback [original thread]
hmm, why did he train for a ship he should have known the bonuses since "relict times"? Maybe they could remove the Capbonus, double the Capneed, decrease standar-laserdamage by 50% and give a 20% damagebonus per lvl? The "missing" bonus is not ...
- by Skeltek - at 2007.10.24 11:11:00
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38. CNR still outclasses the Golem as a missionrunner - in Test Server Feedback [original thread]
hmm, why does it seem so natural for everyone to assume the Golem is supposed to be a PvE ship? I quit doing lvl4 missions afk-when they provided no challenge any more at all and turned my eyes on PvP. If you donŠt want to get jammed all the time...
- by Skeltek - at 2007.10.24 11:01:00
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39. Simple way to compensate Torp nerf, enhance BS T2 PVE capabilility - in Test Server Feedback [original thread]
Edited by: Skeltek on 24/10/2007 10:48:17 For heavenŠs sake, isnŠt it enough for you guys to be able to afk-fly any lvl4 missions in your Ravens, CNRs and Nighthawks? Come on, we donŠt need another Caldari ship made useless for PvP by making i...
- by Skeltek - at 2007.10.24 10:46:00
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40. The Paladin: is this a joke? - in Test Server Feedback [original thread]
This thread is typical. If you would be social, you would include the Caldari t2 BS in your complaint, they are even worse. But that aside... you probably didnŠt notice more and more PvP ships around using shieldtanks? Changing and improving wea...
- by Skeltek - at 2007.10.24 10:25:00
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