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1021. Good setup for a Vexor for hunting? - in Ships and Modules [original thread]
' Strictly four 250mm rails on mine, but be sure you have the skills to equip as I do. Remember that drones are a vital part of your armament. _______________________________________________ "Is it me or the bad guys just getting totally pathet...
- by Slithereen - at 2004.03.26 11:21:00
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1022. My ideas for some new ships - in Ships and Modules [original thread]
Edited by: Slithereen on 26/03/2004 06:37:46 The first part seems like Homeworld. No it won't do, since if you read EVE canon, fighters were once part of EVE's earlier history but drones and missiles made them obsolete. I think we have some ...
- by Slithereen - at 2004.03.26 06:34:00
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1023. Scorpion a "Big" dissapointment. - in Ships and Modules [original thread]
One time I undocked with my Tempest, and another player undocked with her Punisher. At that strange moment, the Punisher was perfectly right between the two "feelers" of the Tempest between the sails. It's almost like a bug between tweezers. T...
- by Slithereen - at 2004.03.26 06:27:00
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1024. The Amarr Fleet - in Ships and Modules [original thread]
Edited by: Slithereen on 26/03/2004 06:22:42 Even with relays, its problematic to use lasers for attrition PvP, as it will not sustain both tachs and xlarge booster long enough. Other large lasers lack the damage potential, and if you relay y...
- by Slithereen - at 2004.03.26 06:21:00
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1025. typhoon - in Ships and Modules [original thread]
Power diags are best used if you try to use as many of them in a stacked approach. That way their benefits become cumulatively significant. I use 4 1400s and 4 XR3200 in my Typhoon, with the grid boosted by four diags, plus an extra one thrown...
- by Slithereen - at 2004.03.25 16:35:00
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1026. Pretty Ships? - in EVE General Discussion [original thread]
Many ships only look nice from certain angles. The Raven looks nice and evil in the front, butt ugly from the rear. The Scorpion is the exact opposite. Few ships look good at any angle, but if there is one of them, it's the Armaggedon. Personal...
- by Slithereen - at 2004.03.25 16:09:00
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1027. Star Trek fans - in Ships and Modules [original thread]
Put a Trek ship into the game, and the Paramount legal department would come in so fast, it would make your head spin. Little known tidbit. Simon and Shuster, EVE's former publisher, happens to be owned by VIACOM, which also owns Paramount who ...
- by Slithereen - at 2004.03.25 08:03:00
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1028. Star Trek fans - in Ships and Modules [original thread]
You're right about the Arbitrator looking quite Trekkish. Long before Rick Berman messed up the franchise, Gene Roddenberry laid out a few rules with the design of his starships. One among them is that the symmetrically placed warp drives must...
- by Slithereen - at 2004.03.24 12:29:00
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1029. The Amarr Fleet - in Ships and Modules [original thread]
Quote: Don't forget about the Arbitrator with it's 1500m3 drone bay - the second largest bay on a cruiser in the game iirc. The Thorax is arguably a better ship, but any cruiser that can launch six heavy drones and use missiles is pretty de...
- by Slithereen - at 2004.03.24 11:37:00
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1030. Megathron, Tempest, or Raven - in Ships and Modules [original thread]
I got a Tempest, a Raven, and a Typhoon, not to mention a few other BS. The funny thing about the Tempest, Raven and Typhon, they appear to be variations of the same basic theme design. _______________________________________________ "Is it me...
- by Slithereen - at 2004.03.24 07:12:00
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1031. NPC - in Ships and Modules [original thread]
Edited by: Slithereen on 24/03/2004 03:13:23 I've hunted with a Vexor, Stabber, Caracal, Bellicose, Arbitrator, Blackbird, and Omen all the way down to empire 0.0 space (which is more like a 0.1 and still different from non empire 0.0 space)....
- by Slithereen - at 2004.03.24 03:11:00
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1032. REMOVE the highway gates. PLEASE. - in EVE General Discussion [original thread]
Edited by: Slithereen on 23/03/2004 04:23:35 Zones between empires sounds like EVE's version of Trek's Neutral Zone. They can be used as a potential flash point of intrigue, and maybe we can use these zones to introduce things like cross-sp...
- by Slithereen - at 2004.03.23 04:22:00
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1033. Combat in EVE is lacking - in EVE General Discussion [original thread]
For a moment there I forgot the Hydrans. But ever since Empires at War, you do have planetary assault missions. You can't compare SFC to EVE. Not even like SFB is to SFC is to EVE. SFB and SFC certainly does not have the economic simulation ...
- by Slithereen - at 2004.03.23 03:48:00
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1034. REMOVE the highway gates. PLEASE. - in EVE General Discussion [original thread]
Quote: Edited by: Avon on 22/03/2004 12:37:15 Slithereen, I think you are missing the point by so far you must be doing it on purpose. Each empire has a DIFFERENT idealogy. As things stand at the moment there is just one big empire, an...
- by Slithereen - at 2004.03.23 03:05:00
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1035. Combat in EVE is lacking - in EVE General Discussion [original thread]
Edited by: Slithereen on 23/03/2004 02:48:53 Quote: Quote: Have any of you ever played Starfleet Command 2 or 3? Actually, I found all the SCF series shallow and over simplistic. I was hoping it would be a computerised version...
- by Slithereen - at 2004.03.23 02:46:00
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1036. REMOVE the highway gates. PLEASE. - in EVE General Discussion [original thread]
I've flown a lot---Asia, the US and Europe---much more than you will ever realize since my family are corporate expatriates working for major trading and financing firms. But never for one moment I believe "regional markets" and any form of pr...
- by Slithereen - at 2004.03.22 12:00:00
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1037. REMOVE the highway gates. PLEASE. - in EVE General Discussion [original thread]
Edited by: Slithereen on 22/03/2004 11:12:05 "Flying an ultra secure route from the capitals of each empire in 0 time is stupid. Imagine a Washington / Moscow insta-jump superhighway during the cold war." Imagine modern Europe then, without a...
- by Slithereen - at 2004.03.22 11:10:00
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1038. REMOVE the highway gates. PLEASE. - in EVE General Discussion [original thread]
Imagine the implications of this: Conquerable stations on gates that toll. Controlling the gate station means controlling the gate itself and collecting the tolls. This will open up a lot of opportunities for fighting and conquest. _________...
- by Slithereen - at 2004.03.22 04:52:00
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1039. Combat in EVE is lacking - in EVE General Discussion [original thread]
Edited by: Slithereen on 21/03/2004 11:44:23 Ever played Starfleet Command, Empires at War, Orion Pirates and SF2. Or the conceptually similar Darkspace, an MMO space tactical game? Combat in these games are truly about "captaining"; combat i...
- by Slithereen - at 2004.03.21 11:42:00
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1040. Named overdrives? Plz Hlp - in Ships and Modules [original thread]
YOu will find the best ones dropped by Angel cruisers in Minmatar space, and in 0.0 areas where you can find Angels like Wilderness and Curse. _______________________________________________ "Is it me or the bad guys just getting totally pat...
- by Slithereen - at 2004.03.20 10:22:00
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