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1101. Multiple people on ships - in EVE General Discussion [original thread]
Edited by: Slithereen on 04/03/2004 16:40:18 We used to fly like four to five people in the max for one ship in the game Allegiance. The cruiser, battleship or dreadnaught can hold four people manning the turrets, along with the pilot on the ...
- by Slithereen - at 2004.03.04 16:38:00
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1102. A formal letter to zombie. - in EVE General Discussion [original thread]
This is very lame, and yet I can't help but admire the sheer audacity and ingenuity of it, and the outright thumbs expression right at CCP itself. Somehow I feel this is a profound turning point in the game. __________________________________...
- by Slithereen - at 2004.03.04 07:31:00
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1103. Celestis???? - in Ships and Modules [original thread]
Edited by: Slithereen on 02/03/2004 17:59:32 I use 3 250mm and 2 Heavy Launchers. Most of the equipment are named but for the sake of academics, let's assume stock market parts, as these are the easiest and cheapest to procure. After a spat...
- by Slithereen - at 2004.03.02 17:58:00
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1104. Remove effects from shield hardeners and various other modules. - in Ships and Modules [original thread]
The fog shield effect is rather too bright, hurts the eyes, and turns the ship into a white wash. It also creates graphical lag. Instead, I suggest that CCP uses a distorted lens bubble around the ship. _____________________________________...
- by Slithereen - at 2004.03.02 17:50:00
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1105. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Laser cap consumption is really too high. Without relays, even the cap reservior of an Apoc runs dry pretty quickly. Perhaps it's best hope is that the Caldari shield tank the Apoc is shooting at, can't use relays too, so those shields should ru...
- by Slithereen - at 2004.03.02 17:45:00
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1106. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Megabeams use more grid than 425s, but yes, they're easier to fit on Amarr ships. However, they only shave off a few mere CPU points off from tachs. Sure crystals are easy to change, but what kind of advantage is that when most ammo are in fact...
- by Slithereen - at 2004.03.02 02:24:00
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1107. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
"Could the Amarr use some better laser bonuses such as ROF/DMG? Sure, that might be reasonable, depending on the ship, but still, there is nothing wrong with lasers, at all when it comes to damage dealing." No but their cap usage is too high. ...
- by Slithereen - at 2004.03.02 02:14:00
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1108. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
"Could the Amarr use some better laser bonuses such as ROF/DMG? Sure, that might be reasonable, depending on the ship, but still, there is nothing wrong with lasers, at all when it comes to damage dealing." No but their cap usage is too high. ...
- by Slithereen - at 2004.03.02 02:13:00
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1109. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Quote: Oh and this Jash, who likes to talk about his tanked Typhoon configuration. Let's see what this Typhoon has over an Apoc or Armaggedon. The Typhoon has a high CPU for its type---600, quite high for a ship which uses Pro...
- by Slithereen - at 2004.03.02 01:56:00
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1110. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Quote: Oh god. Every race has at least 100 to 150 more CPU than Amarr. Every race uses bonused weapons that uses less cap than Amarr. Where is the Amarr advantage here HUH? Powergrid and larger capacitators. Excuse m...
- by Slithereen - at 2004.03.01 17:51:00
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1111. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: ECM/ECCM is more or less getting completely revamped when Shiva arrives so I don't think there's any point to arguing over the current, fairly busted ECM/ECCM system. They're revamping it to fit Gallente short range blaster tactic...
- by Slithereen - at 2004.03.01 17:50:00
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1112. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: "BS. ECCM is dependent on CPU also. Amarr battleships, because of their low CPU, would normally be forced to use one or two CPU boosters in order to get a competent hi and midslot configuration." Cool; as opposed to ships of other...
- by Slithereen - at 2004.03.01 17:47:00
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1113. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Edited by: j0sephine on 01/03/2004 17:29:29 "Low slopt tech 2 back up arrays are 3 points, not 4 points." RADAR Backup Array II techLevel: 2 RADAR Strength Bonus: 4 points "You obviously never owned an Amarr ship before." ...
- by Slithereen - at 2004.03.01 17:45:00
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1114. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Edited by: j0sephine on 01/03/2004 17:29:29 "Low slopt tech 2 back up arrays are 3 points, not 4 points." RADAR Backup Array II techLevel: 2 RADAR Strength Bonus: 4 points "You obviously never owned an Amarr ship before." ...
- by Slithereen - at 2004.03.01 17:44:00
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1115. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: "Already Amarr are at a disadvantage, with weak weapons/high cap usage, NO EW capability." ... Could you please stop with that "NO EW" thing? Your precious Apocalypse has more EW capability than the Megathron. ECCM-wise the Amarr s...
- by Slithereen - at 2004.03.01 17:34:00
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1116. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Uhmm leaving aside the projectors since they're broken atm, aren't the +4 low slot eccm modules out there already? o.o; If they're out, they're very expensive and rare. Low slopt tech 2 back up arrays are 3 points, not 4 poin...
- by Slithereen - at 2004.03.01 17:18:00
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1117. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Megabeams are so so, worst than 425 Rails. For the same amount of damage, they use double the cap and more grid. Other than Geddon ROF bonus, they are not supported by any range or damage bonus. Don't give me the easily switch crystals argument-...
- by Slithereen - at 2004.03.01 17:09:00
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1118. Pandemonium Carnival - small blasters for sale! - in Market Discussions [original thread]
Golly if prices are like that, I should have sold my named blasters higher, as well as my named projectiles and lasers (small and medium). _______________________________________________ "Is it me or the bad guys just getting totally pathetic?...
- by Slithereen - at 2004.03.01 07:26:00
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1119. Eve the promise better than the reality? - in EVE General Discussion [original thread]
A GF 4 MX 440 does not really cost much, new or used. If problems persist why not just go for a drastic but inexpensive solution to resolve the problem once and for all. EVE seems tailormade for the nVidia chipset. ____________________________...
- by Slithereen - at 2004.03.01 06:09:00
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1120. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Lasers need fine tuning, and Amarr ship bonuses need adjusting. Radio crystals --- Leave Alone Microwave --- Needs a 10% damage boost. Infrared --- Needs a 20% damage boost (Needs a new crystal here) --- UV --- Leave Alone X-ray --- Leave Alone...
- by Slithereen - at 2004.03.01 01:36:00
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