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1121. Death of Amarr Champion. - in Intergalactic Summit [original thread]
Quote: In fairness, our bands around that area, are in close proxmity to our legitmate brothers in Minmatar space. We do have a lot of freedom fighter corps, perhaps thats the link between MASS and the Amarr empire. Interesting, most certai...
- by Slithereen - at 2004.02.29 11:14:00
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1122. "Krendig" Fix for Shield Booster / Cap Relay Issues - in Ships and Modules [original thread]
Yes, I like that. Make shield boosters not a fixed value but rather a percentage of your existing shield recharge rate. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totall...
- by Slithereen - at 2004.02.29 11:05:00
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1123. Best starter BS.. - in Ships and Modules [original thread]
Quote: Quote: Typhoon is a very good BS to start out in. Its tier 1 so its cheap and its has good firepower usefull for both pvp and npc. Also its not as common as others which is a nice little bonus. mmm, dont agree. Typhoon tak...
- by Slithereen - at 2004.02.29 11:01:00
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1124. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Quote: Slithereen> The raven was not intended to use cap relays for tanking. TomB's beef is with the apocalypses, which can run their hardners and shield boosters forever. because of the cap bonus on the ship and the 7 cap relays in the...
- by Slithereen - at 2004.02.29 08:42:00
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1125. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Maybe you keep forgetting that all the other races heavily use relays for shield tanking, especially Caldari. One ship that is going to be impacted mostly is the Raven, which does not have enough CPU to be loading with Power Diagnostics. If rela...
- by Slithereen - at 2004.02.29 02:17:00
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1126. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Quote: Quote: Edited by: Slithereen on 28/02/2004 12:05:56 Go f*ck yourself, and f*ck yourself some more. Amarr ships do not have damage and range bonuses, or enough midslots, and their CPU is already the lowest. wow someo...
- by Slithereen - at 2004.02.29 01:54:00
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1127. Stabber setup - in Ships and Modules [original thread]
You either use a good setup or you die. NPCs are not going to make allowances for you. The real question is, do you want to lose the ship or not? If your brother can't use a proper shield booster, tell him to keep flying frigates until he d...
- by Slithereen - at 2004.02.29 01:30:00
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1128. best setup for stabber - in Ships and Modules [original thread]
For PvP, try 2 or 3 720s and 2 Heavy Missile Launchers, with an MWD. Your main armament is the Launchers, which you pack with cruise missiles or torpedoes. For NPCs Try 2 720s and 2 650s for a start, with 2 Standard Missile Launchers. I basicall...
- by Slithereen - at 2004.02.29 01:25:00
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1129. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Edited by: Slithereen on 28/02/2004 12:05:56 *snip* Be respectful of others at all times. The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opin...
- by Slithereen - at 2004.02.28 12:05:00
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1130. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Stupid change. One more step closer to quitting this game. I cannot stand this psycho-sociophatic attitude that something successful cannot be allowed in this game and must be nerfed to uselessness, so that later, another carrot will be offered ...
- by Slithereen - at 2004.02.28 12:02:00
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1131. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
You can't run four tachs, an XL booster, and hardeners, even with relays and expect them to last indefinitely. Tried that and simply does not work. Once all the modules are added, you won't even have enough CPU to add sufficient relays as you ar...
- by Slithereen - at 2004.02.28 00:34:00
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1132. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
I would love to hunt in low sec spaces between and to charge higher prices. However killing the highways is ultimately dumb idea. It actually turns the game into a warp-travel simulation game rather than a fighting game. Check the death toll on...
- by Slithereen - at 2004.02.27 05:46:00
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1133. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
I figure the same too. Laser damage simply does not justify their cap use, which is more than enough to put you in peril. They need at least a 25% reduction in cap. Just better to dump the lasers and put 425s or 1400s in Amarr battleships. Ama...
- by Slithereen - at 2004.02.27 00:28:00
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1134. Sarum Navy ships patrolling Amarr space - in Ships and Modules [original thread]
I know what you mean, as these are the revised Serpentis Protectors and Soldiers. The Serpentis, Bloods, and Guristas from 55k to 85k bounty are basically tech 2 cruisers, respectively, Thorax, Maller and Moa. _______________________________...
- by Slithereen - at 2004.02.26 08:03:00
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1135. State of the game market - in Player Features and Ideas Discussion [original thread]
This request for a lively NPC environment sounds like Freelancer, but other games have this, including Priaveteer 2, Independence War Edge of Chaos, Tachyon the Fringe and XBTOF. To come to think of it, its EVE more of an lonely exception---bec...
- by Slithereen - at 2004.02.26 07:52:00
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1136. NPC hunter - in Ships and Modules [original thread]
Edited by: Slithereen on 26/02/2004 05:22:52 Whatever you do, build around a core premise on not about tanking (bigger shields, more hardeners, etc,.) but on running away (MWD, warp stabs). _______________________________________________ "...
- by Slithereen - at 2004.02.26 05:21:00
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1137. Calling all SA and CA CEO's - in Corporation, Alliance and Organization Discussions [original thread]
Quote: Quote: Actually when you want to look into the far future of eve it will probably end up: asian market vs * * = die We must prepare :D Asians are mostly good at the macro stuff, without using a macro Still remember this...
- by Slithereen - at 2004.02.26 03:31:00
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1138. We need dedicated mining ships. - in Ships and Modules [original thread]
YOu might end up having multitiered level of mining ships, one for each major size class. For example, if we have a Deep Core Miner for the Frigate, why not a Tech 2 Deep Core Cruiser Miner? Example for the Gallente Race. Deep Core Miner Elit...
- by Slithereen - at 2004.02.26 02:44:00
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1139. Sarum Navy ships patrolling Amarr space - in Ships and Modules [original thread]
Since the new patch, they have changed. Sarum Navy Captains now sport a new Inquisitor look with a red modified hull with two round launchers (looks like small jet engines) on the sides. Four large weapons appendages extrude from the sides as we...
- by Slithereen - at 2004.02.25 12:17:00
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1140. Best Small Projectile - in Ships and Modules [original thread]
You can put 3 280mm guns on a Rifter. I know. That's what I have on mine. Also has a launcher with some heavy missiles. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totall...
- by Slithereen - at 2004.02.25 11:41:00
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