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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: make shuttles gain the 90% reduction to effective distance traveled for jump fatigue Keywords: travel, industry, ship balance, QOL, industrial Note: all ships in the industrial line have a 90% reduction except the first ships in the in...
- by Stridsflygplan - at 2017.04.13 01:30:58
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2. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges...
- by Stridsflygplan - at 2016.09.27 02:48:36
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3. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I would like to join the discussion to provide constructive feedback from my point of view. I fly in both low and null-sec with micro and small gangs where we interact with T3D's. There is a lot to talk about so can't wait to dig in!
- by Stridsflygplan - at 2015.10.01 16:22:35
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4. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Please dont touch the 500% speed bonus on the MWDs. speed creep is bad, use the other stats to balance the items. The balance that the AB/MWD has on TQ right now is very good and only need some minor tweaks. Like making the T2 MWD viable.
- by Stridsflygplan - at 2015.05.04 22:05:27
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5. Rorqual rebalance suggestion - in Player Features and Ideas Discussion [original thread]
Oh cool. yeah that might be kinda OP. Webs should affect the speed to make up for it or maybe make the speed lower the higher mass the ship has, just like MWDs work. more mass lower tractor velocity.
- by Stridsflygplan - at 2014.09.18 00:03:00
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6. Rorqual rebalance suggestion - in Player Features and Ideas Discussion [original thread]
Just gonna throw a crazy idea how the Rorqual could work as an defensive on grid booster that can support it's mining vessels and the combat ships helping it. Not gonna talk about exact numbers more of the role and then balancing can be made aroun...
- by Stridsflygplan - at 2014.09.17 23:47:00
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7. A way to improve heavy drones and making them more distinct! - in Player Features and Ideas Discussion [original thread]
Secret Squirrell wrote: It seems to me the immobility of sentries does a lot to balance them. With sentries, you need to either remain stationary, go back and get your drones, or abandon them when you move to a new grid. Sentries also run into ...
- by Stridsflygplan - at 2014.01.01 07:30:00
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8. A way to improve heavy drones and making them more distinct! - in Player Features and Ideas Discussion [original thread]
Sentry drones have 400m signature resolution just like large guns and are a battleship sized weapon system. Heavy drones have 125m signature resolution just like medium guns and are a medium weapon system. But they still have 25 Mbit/s of bandwidt...
- by Stridsflygplan - at 2014.01.01 07:10:00
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9. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I looked at the new warp speed and also looked at the rigs that improves warp speed. (Hyperspatial Velocity Optimizer I and II) The calibration cost of these rigs need to be increased from 50 to 125 on T1 and from 75 to 150 on T2 so that Tech 1 sh...
- by Stridsflygplan - at 2013.11.16 20:57:00
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10. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
http://gobarbra.com/hit/new-f2cd9a604a86fc4d6eaea90a7d2dd55c Should be the main theme for Rubicon
- by Stridsflygplan - at 2013.10.03 19:48:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Tried the HACs on the test server. I think the Vagabond needs +5 to +10 more power grid since it has some really tight and enjoying fitting cases. Maybe its just wishful thinking from my side
- by Stridsflygplan - at 2013.08.13 20:34:00
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12. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Nice to see CCP being able to revisit and balance ships again just after they have been worked on. proves that CCP is actively looking at ships so they are working properly and are not to good/bad. When it comes to drones, I just want a new UI for...
- by Stridsflygplan - at 2013.08.08 22:59:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Like that you gave Medium arty 10% RoF because they already have good alpha and then give the sleipnir 24% bigger alpha then a 1400mm fitted Tornado. If that was the idea sure otherwise maybe give the sleipnir a RoF bonus and arty a damage bonus i...
- by Stridsflygplan - at 2013.08.01 17:58:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Iam satisfied. Even if there are people screaming for moar I think you should wait until pirate and T3 ship are done and then go back and take a look if there is something that need a nerf or buff.
- by Stridsflygplan - at 2013.07.31 01:13:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast?
- by Stridsflygplan - at 2013.07.24 09:41:00
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16. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Ninja buff to MWDs
- by Stridsflygplan - at 2013.06.22 19:41:00
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17. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Sarmatiko wrote: Theodore Giumbix wrote: Pics please http://www.youtube.com/watch?v=8m8bZ7ThlRY The Sleipnir and its look is so iconic. it feels just wrong when it looks like a hurricane. Maybe would be better to make the Claymore l...
- by Stridsflygplan - at 2013.06.02 12:46:00
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18. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Can the AAR be reloaded with cap boosters at the same time as its being used as a normal repper? Kinda big deal if that works, would give the module a nice different touch compared to the burstier ASB.
- by Stridsflygplan - at 2013.01.21 23:18:00
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19. New Vagabond Skin [i want the ears back] - in Player Features and Ideas Discussion [original thread]
The vaga looks like a stabber fleet issue now. The ears and spikes I want them back!
- by Stridsflygplan - at 2012.06.25 19:00:00
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20. The New Vagabond - in Player Features and Ideas Discussion [original thread]
The vaga looks like a stabber fleet issue now. what happen to the unique look? I want the the ears and spikes back.
- by Stridsflygplan - at 2012.06.25 18:56:00
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