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1. RIP: My Hamster. - in Out of Pod Experience [original thread]
Can I have her stuff? Scrapheap Challenge Forums
- by Testy Mctest - at 2008.04.30 08:06:00
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2. The Ultimate Amarr Whine Thread - in EVE General Discussion [original thread]
Wow, talk about clueless. So much writing and so little actual content. Khanid Mk II didn't come about just because it was a :walloftext: you know, you actually need to know what you're talking about to force change, and support it with actual e...
- by Testy Mctest - at 2007.12.04 13:30:00
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3. The new Eos: an Astarte with less grid, and the DPS of a Thorax. - in Ships and Modules [original thread]
So wait - the new Eos, is weaker at combat than it's combat based counterpart, and is now in line with the relationship that other field command -> fleet command ships have instead of being a flawed design that makes it's combat counterpart obs...
- by Testy Mctest - at 2007.11.09 09:11:00
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4. Which are the best fighters? - in Ships and Modules [original thread]
Originally by: The Yin Which fighters do people use the most and why? Mostly Templars. They're an Amarr fighter, launched, I hear, from carriers. Scrapheap Challenge Forums
- by Testy Mctest - at 2007.11.06 21:44:00
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5. Rapier or Huginn ? - in Ships and Modules [original thread]
Edited by: Testy Mctest on 18/10/2007 12:43:52 The difference is fairly straightforward. The Huginn gets: Reasonable DPS Better cap Better armour hp Better resists Better base speed Better sensor stats The Rapier gets: A cloak An extra low...
- by Testy Mctest - at 2007.10.18 12:43:00
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6. Arbitrator for a pirate - in Ships and Modules [original thread]
A cloak won't get you past gatecamps. It will just get you killed 5 seconds later than you would have died anyway. And will gimp your locktime in PvP. Tracking disruptors can be good, but there are a lot of missile ships out there and you really ...
- by Testy Mctest - at 2007.10.16 21:26:00
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7. Emp. Strangelove: or How I learned to love Amarr - in Ships and Modules [original thread]
Edited by: Testy Mctest on 16/10/2007 10:35:39 Great OP. Best I've read in this forum in a long time. At 8 million SP, you have a better grasp of how Amarr works and their advantages/disadvantages than 95% of the 'experts' who frequent this f...
- by Testy Mctest - at 2007.10.16 10:35:00
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8. Which Battleships are the worst of the worst? - in Ships and Modules [original thread]
I'd say you're bang on with Apoc #1, but Tempest should really be #2 as it's pretty bad at everything at the moment. Scorpion does come #3, but it's nowhere NEAR as bad as 1 and 2. It still has many uses. The only reason it's a bad BS is because i...
- by Testy Mctest - at 2007.10.16 10:31:00
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9. intie changes? YEAH! now how about Afrigs...? - in Ships and Modules [original thread]
Edited by: Testy Mctest on 15/10/2007 08:22:06 IMO, Assault Frigs are frigate version of HACs. They're the smallest ships that are used for head on combat. They don't need to be fast, but they should be hard hitting and hard tanking. Assault ...
- by Testy Mctest - at 2007.10.15 08:21:00
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10. I need help deciding on a Command ship!! - in Ships and Modules [original thread]
Nighthawk undoubtedly for missions. Think of it like a better version of the Drake. Just don't expect to ever, ever PvP in it :) Scrapheap Challenge Forums
- by Testy Mctest - at 2007.10.13 22:19:00
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11. Rupture for lvl2 missions - in Ships and Modules [original thread]
I highly suggest autocannons instead of artillery for two reasons: 1) they're more low skillpoint friendly in terms of shooting things. 2) you'll be able to fit your ship a lot, lot easier. Scrapheap Challenge Forums
- by Testy Mctest - at 2007.10.13 22:18:00
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12. Ship Setup for Ratting Maelstorm - in Ships and Modules [original thread]
Edited by: Testy Mctest on 08/10/2007 10:20:54 Well, you don't need a ship with a tanking bonus to tank rat spawns, so it's kind of a wasted bonus really. The only advantage is that the tanking bonus will make up for your weak shield skills :)...
- by Testy Mctest - at 2007.10.08 10:20:00
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13. RANT: Warp Core Stabilizer - pathetic - in Ships and Modules [original thread]
Did I just read this topic as 'I want to gank more NPCers in 0.0'? Go find some real fights, and stop moaning about people who don't want to PvP being able to fit to avoid it. If it's that bad a problem, take a dictor, or more points of tackle. ...
- by Testy Mctest - at 2007.10.08 10:10:00
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14. Dear CCP Please Fix Mty Fleet Tempest - in Ships and Modules [original thread]
Yeh, I heard mids suck. Scrapheap Challenge Forums
- by Testy Mctest - at 2007.10.08 09:41:00
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15. Hulk for high-sec mining - in Ships and Modules [original thread]
I got taken out in a Covetor once by two 4k frigates. Basically, frigates spawned, Eve froze and I couldn't log in for an hour. Back in the days when the 13k user limit was stretching the server's ability to cope :) I got back into game and I wa...
- by Testy Mctest - at 2007.09.28 08:15:00
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16. Nanos make you faster... but HOW? - in Ships and Modules [original thread]
No one's simply explained the actual mechanic yet. The speed increase you gain from an AB or MWD is dependant on a calculation that is based on the module's thrust vs your mass. For example, you'll notice that if you put a 10mn MWD on a battlec...
- by Testy Mctest - at 2007.09.28 08:11:00
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17. PVP Sleipnir - in Ships and Modules [original thread]
Needs rigs and/or speed mods. Not saying make it into a full nano setup, but it could stand to go faster as giving a BC an MWD with no support speed mods is failure; we *still* need 50mn MWDs :) Make your shield booster into a more workable one, ...
- by Testy Mctest - at 2007.09.27 15:47:00
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18. Nano Ships - in Ships and Modules [original thread]
Rapiers. Cloaks. Element of surprise. or: Overheated webs + good piloting. also: nanoships generally have poor dps, poor tanks, poor overall hp because their slots are all used up with speed. Everything has a counter, work out how to counte...
- by Testy Mctest - at 2007.09.27 15:42:00
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19. Hurricane Difficulties - in Ships and Modules [original thread]
What's been said a few times to you in this thread but not explained is that you need to minimise your transversal velocity. I'll assume you know what transversal is and how it works, at least a bit. Basically, select a target, and click the 'loo...
- by Testy Mctest - at 2007.09.27 15:39:00
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20. Stabile moros setup - in Ships and Modules [original thread]
Edited by: Testy Mctest on 27/09/2007 15:32:18 From a purely theoretical point of view: 3x 1000mm Rail or Ion Siege, Siege Module 5x Cap Charger II 3x Cap Relay II, 2x Cap Rep II, 2x Active Hardener II 3x CCC Would hold indefinitely. With 30...
- by Testy Mctest - at 2007.09.27 15:31:00
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