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21. Titans in Low Sec - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: I'd like to see an easier way to hold down supers or titans in low, since you can't bubble them. I think CCP are working on it though, didn't they mention giving supers supercapital points? Atm I'm not sure if a super has eve...
- by Torothanax - at 2012.04.18 18:59:00
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22. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: You lose skillpoints from a few randomly selected skills equal to a percentage of the difference between your current clone's sp limit and how many sp you actualy have. This is what I'm talking about. People posting here don...
- by Torothanax - at 2012.04.18 00:48:00
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23. [suggestion] - Nosferatu - in Player Features and Ideas Discussion [original thread]
hellz bringer wrote: Well, they do suck as intended which is rather annoying. I'm not talking as though they are useful and effective... The Nos is one module that unless you slap a small or med on a Curse, there is no reason to waste a highslo...
- by Torothanax - at 2012.04.18 00:32:00
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24. Laser Cystals - Not All They 'Cracked' Up To Be - in Player Features and Ideas Discussion [original thread]
Zeroniss wrote: Currently there are two ways that I know of to check if your crystals are damaged: 1. Undock in space, load the crystals into your gun, and hover over to record the percentage damage. A very difficult and tedious process, esp...
- by Torothanax - at 2012.04.18 00:29:00
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25. Changing how Jump Clones work. - in Player Features and Ideas Discussion [original thread]
It's worth discussing. I've always favored a 20 hour jump clone restriction, but maybe a more flexible limit would be more useful to more people. I like options, as long as they aren't jacking up the game. Most of the clone jumping I do is for pv...
- by Torothanax - at 2012.04.17 08:22:00
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26. MWD / AB names. - in Player Features and Ideas Discussion [original thread]
You paying attention CCP?
- by Torothanax - at 2012.04.17 08:11:00
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27. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
Just this one Kusum, I'll humor you with a reply. You troll me and you go on ignore. Explain to me exactly what happens when you get podded without an updated clone. I don't think you really understand the mechanics and you are showing your ignor...
- by Torothanax - at 2012.04.17 07:54:00
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28. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: IIRC soundwave said something about doing something about excessive clone costs at fanfest. Soundwave owns and loves fun, I'm sure he'll come up with a good solution. Awesome.
- by Torothanax - at 2012.04.17 06:12:00
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29. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: [quote=Marlona Sky][quote=Sigras]This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences. There is no "whine" here. Well you sound kind of whiney, but that's beside the po...
- by Torothanax - at 2012.04.17 06:10:00
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30. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
Wow, got enough bitternoobs 'round here? So some of us found the game before you, that means we shouldn't be able to enjoy it as well? Sigras wrote: Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you d...
- by Torothanax - at 2012.04.17 05:51:00
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31. Meta Level Icon Addition - in Player Features and Ideas Discussion [original thread]
I considered the cluttered icon issue as well, but decided if they only tagged meta 1-4 it wouldn't be a big deal. Those don't currently have a tag and are the ones people deal with the most. Just my opinion of course. Edit: Oh, and since when d...
- by Torothanax - at 2012.04.16 02:45:00
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32. Re-ballance Clone Costs? - in Player Features and Ideas Discussion [original thread]
I'm sure I'll get flamed for this, but I don't care. It's a legit gripe. For most people clones don't cost much, so no big deal if you get popped once in a while. For those of us that have been playing a while though, the upper tier clones are co...
- by Torothanax - at 2012.04.16 02:36:00
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33. Meta Level Icon Addition - in Player Features and Ideas Discussion [original thread]
Even if the info only popped up in a mouse over I'd be happy with. But yeah a meta tag would be nice.
- by Torothanax - at 2012.04.16 02:19:00
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34. MWD / AB names. - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: god i hate all these name changes they used to be products. with brand names. commercially viable items that made sense to have everywhere and have drop from rat ships. now .. now they aren't even finished experimental p...
- by Torothanax - at 2012.04.16 02:17:00
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35. MWD / AB names. - in Player Features and Ideas Discussion [original thread]
depends on how you display your hanger/container. It also tends to sort weird if you order by size in the list view.
- by Torothanax - at 2012.04.13 02:23:00
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36. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Would it be possible to make anyone remote repairing a war target a legal target in the war themselves? Say for a week. Could this work kind of like kill rights? It's rather lame that people can sit around with alts that are perfectly safe, but h...
- by Torothanax - at 2012.04.13 02:13:00
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37. FIX CORP HOPPING AND NEUTRAL RR OR I LEAVE - in Player Features and Ideas Discussion [original thread]
I've been saying for years that repping a war target should make you a valid war target for the duration of the war. Make it work kinda like kill rights. War declarations have way too many work arounds.
- by Torothanax - at 2012.04.13 01:58:00
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38. MWD / AB names. - in Player Features and Ideas Discussion [original thread]
I get that you all at CCP are trying to improve the game and all, but do you really need to change EVERYTHING? Did cold-gas arc jet thrusters really need a name change? If it makes it less confusing for new players I guess whatever, but every chan...
- by Torothanax - at 2012.04.13 01:54:00
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39. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Currently I can fly all the (sub capital) tech 1 ships with max skill, minus Gal battle ship, which is at level 4. I can fly most tech 2 ships with max skill. I have all the tech 2 weapons systems maxed or near maxed for these ships. I can fly jus...
- by Torothanax - at 2012.03.10 00:53:00
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40. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
What's the range on reconnecting to lost drones? It should probably be the pilots control range or I see this getting abused heavily. "Also, have you ever been flying along, and your camera randomly rotates to something random off in the distance...
- by Torothanax - at 2011.11.29 01:01:00
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