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581. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra Slept lol....I live my life one pos bash at a time lol. Dulls the senses. that and newish player (oldest toon is like 9 months :( ). Why I don't see why the its not fair argument exists. I came to terms with it lon...
- by Torothanax - at 2010.04.14 04:09:00
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582. Sexin up empire space. - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 14/04/2010 04:04:22 While I like the idea of more pvp and players patroling space, I gotta say no to this one. There has to be a penalty for yarrage. Namely exclusion from high sec. If you let pirates freely into high ...
- by Torothanax - at 2010.04.14 03:56:00
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583. Tempest Suggestion - in Player Features and Ideas Discussion [original thread]
They're supposedly fixing insurance, so most likely it won't be as feasible for suicide ganking. Other then the price, the maelstrom is superior in every way. Sure it's a bit more agile and faster, but all the tier 2 battleships are compared to ...
- by Torothanax - at 2010.04.14 03:35:00
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584. Explosions in space - in Player Features and Ideas Discussion [original thread]
I call troll. 9/10 though. Good one.
- by Torothanax - at 2010.04.14 03:29:00
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585. Tempest Suggestion - in Player Features and Ideas Discussion [original thread]
I favor making the RoF bonus apply to missles and projectiles. It's minmitarish in nature. Leave the Damage bonus as is though. I like being able to use the tempest as both sniper and close range. But that's me and I still use the tempest as is, '...
- by Torothanax - at 2010.04.14 02:03:00
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586. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra Have you lived in null sec? Alliances work damn hard at keeping their space. have you organized fuel for 50+ cap fleets, planned out days of ops based on pos timers and worked out financing reimbursements for the 1...
- by Torothanax - at 2010.04.14 01:52:00
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587. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 14/04/2010 01:22:18 Originally by: darius mclever you mean me? I actually live in 0.0. but thank you for asking. Nope. I meant Mark Hadden. I thought that was pretty clear. Ego much? Originally by: dari...
- by Torothanax - at 2010.04.14 01:19:00
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588. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Torothanax How do you stop a recon or a cov ops from running even a bubbled gate camp? competent ceptor pilots. BS. Catching a recon or covert ops in a bubble is the exception, not t...
- by Torothanax - at 2010.04.14 00:43:00
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589. A counter to cloak - in Player Features and Ideas Discussion [original thread]
You sure like to hear yourself talk don't you? It's pretty clear you've never lived in null sec. Raided there maybe, but never claimed any space. I shouldn't even respond to you after that nonsence about not needing indutrial players. How about y...
- by Torothanax - at 2010.04.14 00:29:00
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590. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx What effort is there in anchoring a module to disrupt it? Isn't the effort placing camps and guards throughout the region so the cloaker can't get to the important parts of space? How do you stop a recon or a co...
- by Torothanax - at 2010.04.13 23:53:00
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591. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul No one has got them free. Even the original lotto winners had to work for the standing with the R&D agents, train for the R&D skills and accumulate RP that were all spent when they got a BPO. Which is the same...
- by Torothanax - at 2010.04.13 23:46:00
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592. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 13/04/2010 23:42:30 Originally by: Grarr Dexx Stupid investments? They played the game as it was given to them, and they're dumb for doing that? No, they're smart, and can make a decent amount of money because ...
- by Torothanax - at 2010.04.13 23:39:00
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593. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever if you want highsec, move out and let people live there who can deal with stuff properly. Null sec is what the resident alliance want's to make of it. If they want to make it safe through thier efforts, tha...
- by Torothanax - at 2010.04.13 11:48:00
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594. A counter to cloak - in Player Features and Ideas Discussion [original thread]
It'll get nerfed eventually. It's definately coming. First was nos, then nano. Next is cloaks. Originally by: Mark Hadden Another afk cloaker whine? Cloaks are fine and a counter itself against getting probed and killed. Starving system a...
- by Torothanax - at 2010.04.13 11:34:00
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595. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Quote: God, this pointless T2 BPO drivel again. Some facts: 95% of the current T2 BPO holders didn't gain it through the original lottery, but investment. People who buy the BPO's often do so at insane prices: most owners will only part wit...
- by Torothanax - at 2010.04.13 11:15:00
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596. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
Needed to happen a LONG time ago. That or add a very low chance to score a bpo with every invention job. Or come up with a way for invention to be just as effecient. I was around for the suck ass lotto. I didn't get a bpo, as most people didn't. I...
- by Torothanax - at 2010.04.13 11:08:00
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597. Warp Scamblers, - they too owerpowered in our days PVP action. - in Player Features and Ideas Discussion [original thread]
Before scrams shut off MWDs, MWDs were required modules for pvp. Now you can actually pvp with an AB. Before the nano nerf, the Vagabond was the "I don't lose" ship. Nano was a required fit for any roaming fleet. Before Nos was nerfed, it was a ...
- by Torothanax - at 2010.04.13 10:47:00
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598. New player protection - in Player Features and Ideas Discussion [original thread]
I'd like to see more new players in game. Sure eve is growing, but I'd wager a large part of that is older players starting new alt accounts. If you are trying to get someone into... say paintball. You don't throw them out in the middle of an ope...
- by Torothanax - at 2010.04.11 16:41:00
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599. New player protection - in Player Features and Ideas Discussion [original thread]
Originally by: Di Mulle Of course there will be glaring exploits. Get a few years old mission runner to a corp, pack the corp with trial chars. Voila. Yeah, but if it's a one man corp with a bunch of alts, what's the point? Why not just ...
- by Torothanax - at 2010.04.09 08:56:00
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600. A skill to increase ship sensor strength. - in Player Features and Ideas Discussion [original thread]
Long long ago, probably before you even heard of eve, everyone fit ecm to thier empty midslots and ships had substancially less hp. This made fights were very luck based. Whoever got a jam first, won. So they nerfed ecm strength and boosted ecm sh...
- by Torothanax - at 2010.04.09 08:39:00
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