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161. A Final Solution to Ninja Salvagers - in Player Features and Ideas Discussion [original thread]
Meh, I don't care if it cuts down on ninja at all. I really don't mind the oppertunity for more pvp. It breaks up the monotony of mission running. I'll even mission in a pvp fit if I expect a ninja with a pair. My regular mission fitting is normal...
- by Torothanax - at 2010.11.22 00:12:00
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162. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona You seem not to know quite what you are talking about, I'm assuming because the only gallante or caldari ships you fly are ECM or missile boats. You need a cap booster on a buffer tanked thorax because blaster...
- by Torothanax - at 2010.11.21 06:42:00
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163. A Final Solution to Ninja Salvagers - in Player Features and Ideas Discussion [original thread]
I love seeing how all the crack heads swarm in to "save" ninja salvaging. I especially love the arguement about how it would be so terrible for mission runners if salvaging someone else's wreck flagged. Anyone who want's to bait a mission runner ...
- by Torothanax - at 2010.11.21 05:59:00
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164. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Originally by: Kai Yuen Originally by: Torothanax There was no reason to use rails before the rebalance. Blasters wtfbbqpwneyouinthefaceevery time before. Warp in aquire target, approach target, hit mwd, lauch drones, activate scra...
- by Torothanax - at 2010.11.17 02:12:00
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165. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona Originally by: Torothanax You need a cap booster on a passive tanked thorax? Really? Even with the cap bonus the ship gives to fitting mwd? Really??? Train some skills dude. The double web admittedly ...
- by Torothanax - at 2010.11.17 02:09:00
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166. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
You all need to get off the buff webs kick. They were nerfed for a very good reason. They aren't going to undo it.
- by Torothanax - at 2010.11.17 01:54:00
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167. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Originally by: Failgun Owner Originally by: Torothanax ...bla-bla-bla... Did you use Gallente ships? Rails? Thorax? There was no reason to use rails before the rebalance. Blasters wtfbbqpwneyouinthefaceevery time before. War...
- by Torothanax - at 2010.11.17 01:51:00
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168. 0.01 isk games - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 15/11/2010 02:40:13 Originally by: Plasterboard I agree the 0.01 idk games can get stupid, and in many cases there is obvious botting. I'd suggest the time to change the price on an order be increased significa...
- by Torothanax - at 2010.11.15 02:39:00
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169. EVE needs a "Human" Mode. - in Player Features and Ideas Discussion [original thread]
Originally by: Mindy Blackbriar I can imagine ransoming those types of characters. 3 month old? 5 billion! And then podding them anyway. I love it!
- by Torothanax - at 2010.11.15 02:24:00
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170. Don't Mess With PLEX - in Player Features and Ideas Discussion [original thread]
Someone payed 15 bucks for the plex to get it in game. It's not like ccp didn't make money off them in the first place. If people are stockpiling them, then speculation is the problem. Maybe CCP needs to put a limit of 24 in the possession of eac...
- by Torothanax - at 2010.11.15 02:19:00
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171. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Cool show me your double web, cap boosted Thorax, try for similar EHP numbers of a Rupture, shouldn't be to hard Minmatar tanks are speed relient. Don't forget that since the Rupture fits 425mm, 800mm Plates...
- by Torothanax - at 2010.11.15 02:00:00
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172. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 15/11/2010 01:24:43 It's called fit a double web. Gallente ships have plenty off utility mid slots. Cap issues? Cap booster and nos. Or you could bring more tackle and make sure they have webs. Fit tracking enhancers i...
- by Torothanax - at 2010.11.15 01:20:00
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173. SBU unanchoring delay / sov exploit - in Player Features and Ideas Discussion [original thread]
I really don't see what you are whining about. If you want to take a system and they have sbu's down, blow them and and put yours down. Oh wait, bobby is always right, so we should always see things his way. Is that the gist of it?
- by Torothanax - at 2010.11.11 04:53:00
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174. Margin Trading scam fix - in Player Features and Ideas Discussion [original thread]
It's not a contract scam. And by the time the person being scammed gets to the point of selling the items he's bought up, the damage is already done, so a warning wouldn't help. A fine would work IF the scammer cared about the account. Right now...
- by Torothanax - at 2010.11.11 04:42:00
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175. Margin Trading scam fix - in Player Features and Ideas Discussion [original thread]
Originally by: NurseBob if you dont read the contract before buying/selling then im sorry but you just lost ya isk! not a scammer btw :) If you dont read the thread before posting then you don't belong on the forums.
- by Torothanax - at 2010.11.11 04:28:00
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176. Afterburner V Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden There is a much better solution. If one prop mod is activated while another is running, it immediately switches over. If you're 1/4 of the way through an AB cycle and hit the MWD, the AB immediately shuts of...
- by Torothanax - at 2010.11.07 20:10:00
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177. How to fix AFK cloaking for good - in Player Features and Ideas Discussion [original thread]
Or maybe they can't implement a counter to cloaks that doesn't make them completely obsolete and at the same time doesn't break the server. Yet. I'm sure they are very much aware of, and looking at the problem. Every other overpowered mechanic in ...
- by Torothanax - at 2010.11.07 20:04:00
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178. Slow ships down - in Player Features and Ideas Discussion [original thread]
You realize ships aren't turning as fast as they seem to right? They've changed the speed they rotate on thier center axis, but not the speed they align at. Watch closely and you'll notice when a ship makes a tight turn, the aren't moving in the d...
- by Torothanax - at 2010.11.07 19:48:00
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179. How to fix AFK cloaking for good - in Player Features and Ideas Discussion [original thread]
Originally by: Grimweed Bubblepot Dry your eyes, CCP arnt going to do anthing about AFK cloaking, and if they did everyone will just turn to the same tactic that i used and jump in a fast ship interceptor/dramial and afk point in some ra...
- by Torothanax - at 2010.11.07 19:17:00
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180. Margin Trading scam fix - in Player Features and Ideas Discussion [original thread]
I never said it was completely bullet proof, just simple and a deterent. There are steps they could take to make give the penalty more sting. Make margin trading untrainable on trial accounts. Lock the wallets on all characters on the account if ...
- by Torothanax - at 2010.11.07 19:09:00
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