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981. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
Originally by: aaron 619 all I have to say is OMG ROFL Thank you. Care to contribute to the thread Mr. "I live in 0.0, fix Morphite"?
- by Torothanax - at 2007.06.15 16:57:00
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982. Logistics Link vs Standard Targetting - in Player Features and Ideas Discussion [original thread]
Another feature that's long overdue.
- by Torothanax - at 2007.06.15 15:54:00
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983. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
Originally by: Cyberman Mastermind Originally by: Akita T There's a reason why mining vessels (frigates, cruisers and barges) barely have enough cargo space to hold a couple of cycle's worth of ore. That reason is so that SOLO min...
- by Torothanax - at 2007.06.15 15:40:00
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984. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
I assume (perhaps incorrectly) that the game was programmed "jet fighter style" rather then true "space craft" do to limitation in hardware. It's really not that big a deal though. Instead of max acceleration (which requires m/s/s and m/s, plus ...
- by Torothanax - at 2007.06.15 15:09:00
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985. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
How about your ship doesn's stop just because you get warp scambled while trying to warp? It should continue to fly at full speed at it's last heading.
- by Torothanax - at 2007.06.15 14:55:00
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986. Hijacking for idiots - in Player Features and Ideas Discussion [original thread]
While I don't think a "hi-jack button", how a bout a boarding party of marines (why are they ingame??)? launch boarding craft insdead of drones. "Masters of Orion" style. I think we'd need a ship setup sestem more like that game with point defen...
- by Torothanax - at 2007.06.15 14:44:00
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987. [WTS] R.A.M. Mods and Tech 2 Components - Prices Listed - in Sell Orders [original thread]
I'm at work, or I'd just contact you in game. What would be my cost on a providence if I provided the minerals? How about cost on a bpc for just the ship? Cost on ship copy plus cargo hold copies? (I have copies for the other components)
- by Torothanax - at 2007.06.14 19:25:00
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988. Eliminate ship clutter - in Player Features and Ideas Discussion [original thread]
How about requiring a request for a rookie ship when you dock at a station in a pod? I think part of the problem is from gettin an "auto noob ship" just because you happen to be in a pod for whatever reason. I think a 15 minute auto destruct timer...
- by Torothanax - at 2007.06.11 12:15:00
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989. Sovereignty issues and POS spam - an alternate view - in Player Features and Ideas Discussion [original thread]
You'd never wanna base it on the number of players. No reason to encourage blobing and node crashing.
- by Torothanax - at 2007.06.09 11:35:00
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990. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
This should have happend a long time ago. ^^
- by Torothanax - at 2007.06.09 11:32:00
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991. Ship Fitting Overhaul - in Player Features and Ideas Discussion [original thread]
Space holder in case I think of somthing else.
- by Torothanax - at 2007.06.06 04:32:00
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992. Ship Fitting Overhaul - in Player Features and Ideas Discussion [original thread]
This is from my earlier post, but didn't fit. ---COMPLETELY OFF TOPIC--- *note: I think warp drives should have power coils that recharge like shields and cap. Warping would then require a certain amount of power in the warp coils to initiate as...
- by Torothanax - at 2007.06.06 04:31:00
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993. Ship Fitting Overhaul - in Player Features and Ideas Discussion [original thread]
While I don't expect a full rework, and will continue to play this quality game until somthing better comes along, said rework would be very nice. We all know that ships in eve fly like aircraft rather then ships of space. That's fine, it just me...
- by Torothanax - at 2007.06.06 04:30:00
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994. Isn't a ship with range bonus supposed to have a longer locking range? - in Player Features and Ideas Discussion [original thread]
Devs are supposed to be working on boosting amarr ships. Maybe they'll get this one too.
- by Torothanax - at 2007.06.06 04:22:00
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995. Freighter gank solution - in Player Features and Ideas Discussion [original thread]
I can't really back this idea. The game is not supposed to be totally safe, even in high sec. I do however think there should be a much greater penalty for ganking ships then a slap on the wrist and the lost of a suicide frigate. Security clearanc...
- by Torothanax - at 2007.06.06 04:19:00
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996. [Ship Balance Tool] Subgrids - Powergrid Per Slot - in Player Features and Ideas Discussion [original thread]
This is from my earlier post, but didn't fit. ---COMPLETELY OFF TOPIC--- *note: I think warp drives should have power coils that recharge like shields and cap. Warping would then require a certain amount of power in the warp coils to initiate as...
- by Torothanax - at 2007.06.06 03:53:00
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997. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
I honestly havn't read all of this yet, but there are some good idea's in here. Ya might break it up into smaller sections so that it's not so daunting at frist glance. ^^
- by Torothanax - at 2007.06.06 02:18:00
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998. [Ship Balance Tool] Subgrids - Powergrid Per Slot - in Player Features and Ideas Discussion [original thread]
Place holder for later reply. I have to drive home first ^^
- by Torothanax - at 2007.06.06 00:53:00
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999. About Taxes - in Player Features and Ideas Discussion [original thread]
I suppose they could add the ability to track trade profit, or the ability to declare it manually. You need a corp auditer with the ability to see members' wallets though.
- by Torothanax - at 2007.06.06 00:38:00
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1000. Admiral of the fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 06/06/2007 00:12:09 Why stick them at a station who knows how many systems away. Wouldn't this fit better on a command ship, or a carrier, or say a titan? An admiral's ship is called a Flag Ship for a reason. Make a co...
- by Torothanax - at 2007.06.06 00:08:00
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