|1. BCU's and Cruise Missile launchers - in Ships and Modules [original thread]
While in-space press Ctrl-Alt-F to open the fitting window, then right-click on the missile (the missile itself, not the launcher) and Show Info. You will see the explosion velocity, explosion radius, flight time, flight speed and damage values up...
- by Vanlade - at 2008.02.11 15:57:00
|2. Nightmare, Paladin or CNR - in Ships and Modules [original thread]
If it is for missions, take a CNR. The best would be the Golem.
- by Vanlade - at 2008.01.22 18:53:00
|3. Nano Cerberus Setups - in Ships and Modules [original thread]
Why so many capacitor modules? Can't your substain your MWD without them? Fit Sensor Booster and EW instead.
- by Vanlade - at 2008.01.22 18:51:00
|4. Critique my Paladin setup please. - in Ships and Modules [original thread]
Edited by: Vanlade on 15/01/2008 15:36:28 - Use Beamsor Tachyons - Use two HeatSink - Use a 15km+ Webifier - Only one repairer is enought - Highgrade Slave implant set - Damage / Rof gunnery implants - Tracking Computer is nice
- by Vanlade - at 2008.01.15 15:35:00
|5. Setting up two ships for joint lvl 4 mission duty. - in Ships and Modules [original thread]
Raven - Torpedoes - 3 Painters - 2 hardeners - 1 shield booster - Ballistic Control Units Dominix - 2 Large Remote Shield running forever - drones for once the accro is set - logistics drones for emergency this is the afk solo dual account pwnin...
- by Vanlade - at 2006.09.08 17:00:00
|6. Which named modules are better than there T2 variant? - in Ships and Modules [original thread]
The PWNAGE named target painter is better then the t2 version, since it does the same painting for less fitting and capacitor use. Quote: The question you should ask is not who will let you, but who will stop you.
- by Vanlade - at 2006.08.07 18:11:00
|7. The Raven Needs Another Mid - in Ships and Modules [original thread]
nah what we need is for vanlade to receive a BPO for a named raven with a 8/8/8 slots layout, 8 launchers hardpoint, a bonus to all missiles explosion radius and velocity alike on a manticore, immunity to all forms of EW and of course 95% resistan...
- by Vanlade - at 2006.07.26 18:45:00
|8. Tech 2 ammo destroying 0.0 for the less skilled. - in Ships and Modules [original thread]
The problem is not tech 2 ammunition, but the players attitude of taking no risks, blobbing and only engaging when they have superior numbers. How about you train for interdictors instead of t2 large guns, and that you put a bubble in that target...
- by Vanlade - at 2006.07.20 18:28:00
|9. Plan for duoing L4s with a Raven and... something - in Ships and Modules [original thread]
Here's a secret Fit your raven with torpedoes,3 painters, 3 hardeners and ballistic control units. That will single volley cruisers with some skills. Now for your support Battleship you want something with low skill requirement, so use a dominix ...
- by Vanlade - at 2006.07.19 14:17:00
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