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381. A concerning trend. - in EVE General Discussion [original thread]
Edited by: Varis on 08/03/2006 11:02:07 a "no BM withing xxkm of gate" will never work. a instajump works because you are jumping (eg) 15km away from a bookmark 15km behind a gate. if the setting is "no BM within 50km", then instajumps will ...
- by Varis - at 2006.03.08 10:58:00
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382. Battlestar Galactica & Warp - in EVE General Discussion [original thread]
Nice idea. Have you got a link to Jo's idea as well? What would be a nice thing - make the "spooling up" process like locking onto the target of the warp... have a bar that is filled up over time - when you get to 50% you are able to warp to the...
- by Varis - at 2006.03.08 10:53:00
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383. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Wrayeth I don't know about you, but I pay money to play the game and have fun, and traveling is NOT fun - it's what you do when you get to your destination that brings the enjoyment. A four-hour round trip just to go thirty...
- by Varis - at 2006.03.08 09:51:00
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384. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Wrayeth Um...you *did* note the speeds you've mentioned, right? 395m/s is faster than some frigates, and FAR faster than any of the larger ship classes. Did you know that a battleship can go a whopping 143m/s (or 174m/s, in...
- by Varis - at 2006.03.08 06:29:00
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385. FGS! Give us OUR Character Pics On Forums NOW! New server? No excuse! - in EVE General Discussion [original thread]
Many of us are waiting.. but its coming soon, i'm sure of it!
- by Varis - at 2006.03.07 13:45:00
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386. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Redundancy Personal opinion: The idea of running backwards and forwards repeating a route or jump over and over and over and over and over does not give me a warm and tingly feeling, especially as it's going to mean that on ...
- by Varis - at 2006.03.07 13:00:00
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387. Carriers... where are they explained? - in Ships and Modules [original thread]
They will probably introduce t2 fighters, much like the t2 drones with fancy abilities :)
- by Varis - at 2006.03.07 10:04:00
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388. A concerning trend. - in EVE General Discussion [original thread]
Milodon and Winter - great idea. minor problem is - the systems visited option on the map never really got to working properly... doesn't really inspire so much confidence. But it is a nice option. gives the "home field" advantage which is nice.
- by Varis - at 2006.03.07 09:40:00
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389. The man behind Ruthless and Theodicy, TonyG's Dev Blog - in EVE General Discussion [original thread]
TG - thanks for your contriution to the Eve-universe :) Awesome stories, and keep em coming!
- by Varis - at 2006.03.06 17:59:00
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390. Single repository for Race information? - in EVE Fiction [original thread]
Not what i mean.. Amarr, Ni-Kunni, Udorian, Khanid, Gallente, Intaki, Mannar, Civire, Deitis, Achura, Sebeistor, Brutor, Vherekior, etc etc etc. Amarr: homeworld: Athra (Amarr prime?) culture: history: etc etc for each of the races/bloodlines ...
- by Varis - at 2006.03.06 13:55:00
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391. payout for Loyalty - in Player Features and Ideas Discussion [original thread]
I was just thinking about my various low level agents with unused loyalty points... Can we get an option to just "sell out". We give up all loyalty points with a particular agent in return for some amount if isks? Obviously not as good as any age...
- by Varis - at 2006.03.06 12:55:00
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392. Gunnery Skill equivalent to FoF Missiles - in Player Features and Ideas Discussion [original thread]
actually not such a bad idea. but this should also include such things as passive sensors, or even different types of sensors. so a module that is a "backup optical targetting" which allows you to shoot at a 60% (or somesuch) disability to resol...
- by Varis - at 2006.03.06 12:34:00
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393. Sec Hit - in Player Features and Ideas Discussion [original thread]
already had a bit of this. if the person is an outlaw (-5) they can be shot and killed anywhere without a sec hit.
- by Varis - at 2006.03.06 12:31:00
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394. Ship Concept - in Player Features and Ideas Discussion [original thread]
I like the ship concept :) basically "micro-carrier". Battleship sized version of carriers that have the same sort of advantages - HUGE dronebay, good drone interface and bonuses, but no other real weapon systems. Since carriers need cyno etc an...
- by Varis - at 2006.03.06 12:21:00
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395. Targeting time??? - in Ships and Modules [original thread]
not really - depends on what you are targetting....
- by Varis - at 2006.03.06 12:09:00
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396. Tempest Skills - in Ships and Modules [original thread]
off topic a bit - but i love this thread :)
- by Varis - at 2006.03.06 11:57:00
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397. A concerning trend. - in EVE General Discussion [original thread]
Nicely written post - and in general pretty much true - there may be a few issues with the specifics of the examples you used, but the general trend is there. What i LOVE about eve is that it was truly catering to the "predator" type of player - ...
- by Varis - at 2006.03.06 11:10:00
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398. New Character creation guide available - in EVE New Citizens Q&A [original thread]
bloody impressive!
- by Varis - at 2006.03.05 19:16:00
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399. Single repository for Race information? - in EVE Fiction [original thread]
Just wondering if its possible to get a single page for (each) race and information about em. eg - home planet, culture, designed ships, relations to other races etc etc etc...
- by Varis - at 2006.03.05 17:02:00
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400. Get people out of NPC corps, the JOB Idea - in Player Features and Ideas Discussion [original thread]
good idea, but the standing is waaaay to much. i'd days a standing of mebbe 1 or 2, and 0.1 increments or less
- by Varis - at 2006.03.05 13:56:00
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