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1. New 0.0 alliance recruiting corporations looking for a challenge - in Alliance and Corporation Recruitment Center [original thread]
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- by Vlip - at 2010.04.26 19:26:00
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2. New 0.0 alliance recruiting corporations looking for a challenge - in Alliance and Corporation Recruitment Center [original thread]
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- by Vlip - at 2010.04.24 15:53:00
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3. New 0.0 alliance recruiting corporations looking for a challenge - in Alliance and Corporation Recruitment Center [original thread]
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- by Vlip - at 2010.04.23 14:30:00
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4. New 0.0 alliance recruiting corporations looking for a challenge - in Alliance and Corporation Recruitment Center [original thread]
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- by Vlip - at 2010.04.23 05:05:00
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5. New 0.0 alliance recruiting corporations looking for a challenge - in Alliance and Corporation Recruitment Center [original thread]
Here Be Dragons, a new alliance formed by experienced 0.0 corporation directors is on the lookout for corporations. We are currently based in Curse and fighting with Cursed Alliance against Primary and other Atlas pets in Scalding Pass, Great Wild...
- by Vlip - at 2010.04.22 16:07:00
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6. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Quote: at least make him 4/7/7, that will be a nice reward after all that training 4/7/7 and everyone will be happy! This! If we have to go through all that trouble to fly it, at least make it worth it.
- by Vlip - at 2009.05.09 16:37:00
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7. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Quote: So, where is the benefit over other dreads that justifies the massive SP requirements and investment of time required? It's vertical? Sorry, I got nothing better. While the new naglfar is an ok ship, there still is no edge whatsoe...
- by Vlip - at 2009.05.06 13:13:00
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8. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
This ain't my dream naglfar but it's one I think I can live with. Thanks for the update.
- by Vlip - at 2009.05.05 06:12:00
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9. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
As has been amply explained in this thread split weapon ships come with a very heavy penalty. You usually have to compensate for losing a damage bonus (since you get one ship bonus on each weapon, effectively nerfing both) and you come pre-nerfed ...
- by Vlip - at 2009.05.01 06:09:00
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10. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Rahjadan Shardur OK did anyone realise that the NAG still has one less slot in the Mid+Low Summ? If the tank is that much weaker than that of the other dreads and it is that much harder to fit damage mods because you'll have...
- by Vlip - at 2009.04.30 13:45:00
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11. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
or giving it said 5 slots or even more with the cpu/grid to fill them...
- by Vlip - at 2009.04.30 11:24:00
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12. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Yeah, I still think arties need a buff in general which would give the nag more dps in that "mod" than other dreads.
- by Vlip - at 2009.04.30 06:29:00
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13. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
To everyone asking for three turret nags. It took us the better part of a year to get them to involve the balance team. How long do you think it'd take us to get them to involve the graphical team too? And no, it's not a "quick" change, it won't t...
- by Vlip - at 2009.04.30 06:18:00
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14. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
I thought about it a bit more on the "more slots" angle. Give it one more mid and one more low. Add enough CPU to fit 3 gyros, 3 BCUs, 1 DC2 and a shield tank in the mids. Check the DPS and the tank that gives you. It prolly would need other base...
- by Vlip - at 2009.04.29 20:48:00
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15. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: Vlip on 29/04/2009 20:17:28 I'm thoroughly unimpressed. Alpha strike is largely useless on the Tempest now so let's not even start to fathom the possibility of it being useful when firing at capitals... Especially on a split weapon...
- by Vlip - at 2009.04.29 20:13:00
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16. POS passwords suck, let us grant access via standings. - in Assembly Hall [original thread]
Edited by: Vlip on 28/04/2009 14:17:53 Edited by: Vlip on 28/04/2009 14:17:32 POS passwords are retarted mechanics. Even MORE ******ed are pos passwords to use jump bridges. It's really annoying to have to input a password over and over ...
- by Vlip - at 2009.04.28 14:17:00
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17. [proposal] switch the names of the Fenris and the Naglfar - in Assembly Hall [original thread]
And your sense of humour is severly broken.
- by Vlip - at 2009.04.22 13:00:00
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18. [proposal] switch the names of the Fenris and the Naglfar - in Assembly Hall [original thread]
From what I recall after asking around back when they got introduced is that Vargur means "outlaw" in icelandic.
- by Vlip - at 2009.04.22 12:03:00
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19. [proposal] Yet another way to fix minmatar BS and caps - in Assembly Hall [original thread]
I think there is a relative concensus that bigger minmatar ships are underperforming. The root cause imho is that versatility is the racial idea behind minmatars, which is nice but the implementation of said versatility has been lacking. Just giv...
- by Vlip - at 2009.04.22 11:02:00
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20. Orca - the wrongly named ship - in EVE General Discussion [original thread]
For those as outraged as me at the insulting use of the name of Fenris, here is a thread to make CCP change this horrendous naming: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1055729
- by Vlip - at 2009.04.22 10:58:00
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