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1. 45 days training - 10 to go. - in Ships and Modules [original thread]
Quote: i'm a seasoned iteron mk5 pilot. for a long time the iterons did not have a speical bonus from skill and recently they got one. 5% reduced warp cap costs. i feel arngy. the ship was already fantastic at warping and now i can fly 500 ...
- by Worrlock - at 2003.10.21 21:41:00
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2. Titan Price - in Ships and Modules [original thread]
The are pretty much for large mining ops. They'll have just as many slots as a battleship but will have like 50k cargo space.. Or so I've heard.. but it makes sense since battleships already use all the highslots, so if it was meant as a superbatt...
- by Worrlock - at 2003.10.12 07:36:00
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3. Stacking Modules - in Ships and Modules [original thread]
Still looking for answers to this, don't a little testing on my own and its hard to tell. All I'm trying to figure out is if the medium slot enhancer takes over the "primary" slot once its activated? If not then its the one getting nerf'd and it'd...
- by Worrlock - at 2003.10.09 18:13:00
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4. Does this exist? - in Ships and Modules [original thread]
The way I understand it is supposed to be is that Titans will NOT replace Battleships as the main combat vessle. Titans will be large cargo ships with more mining ability and more defensive ability. Mobility will probably be an issue though, and I...
- by Worrlock - at 2003.10.09 18:03:00
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5. Level 2 Battleships still unbalanced... - in Ships and Modules [original thread]
Edited by: Worrlock on 09/10/2003 17:50:16 Quote: Before a Raven pilot comes squawking in to peck out your eyes, the Siege Launchers take a goodly sized amount of CPU. Fitting 6 requires cpu enhancers and a lot of eletronics skill. They ...
- by Worrlock - at 2003.10.09 17:46:00
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6. Missiles / Torps, Kind of? - in Ships and Modules [original thread]
ItĘs too bad you can't load different types of missiles in at once. You should have to have either all torpedoes or all cruiser or something, but then you should be able to mix up what kind of damage you want. So in a siege launcher with 5 torpedo...
- by Worrlock - at 2003.10.09 17:13:00
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7. Not impressed with the megathron at all - in Ships and Modules [original thread]
5 425mm's on my Mega and my friend was running 4 Tachs on a Tempest (no race bonus).. My DoT was way huge over his because: 1)I never run outta cap 2)Faster RoF If you are running outta cap using 425mm's then you must have a mod on that is -cap o...
- by Worrlock - at 2003.10.09 16:59:00
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8. *** WHAT CPU *** - in Ships and Modules [original thread]
Am I need reading it right? I thought that it went by -%. My Phontonic is only like -7.94% and my Quantum is -8.08% or something like that. Now you all got me wondering, I'll have to check when I get home. ---------------------------------------...
- by Worrlock - at 2003.10.03 20:59:00
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9. Missile Defense - in Ships and Modules [original thread]
Smartbomb is the best bet, if the targets are outside of 20km when launching missles then you just gotta scoop your drones until the target gets within 20km. The missles exploding on your ship will hurt the drones too so its better to keep them ou...
- by Worrlock - at 2003.10.03 19:28:00
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10. *** WHAT CPU *** - in Ships and Modules [original thread]
Are you sure Photonics are the best? I'm pretty sure for pure bonus that Quantum is the best now. Unless it takes an obscene amount of power I don't know how it could not be the best. ---------------------------------------------- When you die an...
- by Worrlock - at 2003.10.03 19:16:00
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11. Stacking Modules - in Ships and Modules [original thread]
Nobody knows? I know if you stack 2 lowslot tracking speed boosters that they'll nerf and the 2nd one won't be 100% effective, but can you get around this by putting on 1 medslot tracking speed booster and 1 lowslot tracking speed booster? If th...
- by Worrlock - at 2003.10.02 22:06:00
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12. Stacking Modules - in Ships and Modules [original thread]
Does the nerf still apply if you have a medium tracking enhancer and a low enhancer? If it still nerfs one then which one does it choose to nerf? ---------------------------------------------- When you die and die you will, you will die to the so...
- by Worrlock - at 2003.10.02 03:06:00
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13. Order of weapons? - in Ships and Modules [original thread]
Edited by: Worrlock on 29/09/2003 06:46:39 We have some discreptancies. Is Prototype/Scout really reversed for Hybrid and Projectile or ?? Same thing with Modal/Anode longrange/shortrange in Hybrid?? Anyone help? --------------------------...
- by Worrlock - at 2003.09.29 06:39:00
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14. ECM Burst - in Ships and Modules [original thread]
Yeah drones are what they'd be best at (or frigates)... but they aren't that good at drones either, because the drones relock so fast and the timer on the burst is too long. and then on most ships the medium slot is just too valuable. -----------...
- by Worrlock - at 2003.09.28 09:18:00
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15. Order of weapons? - in Ships and Modules [original thread]
Edited by: Worrlock on 29/09/2003 06:45:18 So we got: ||Hybrid|| Long Range = Prototype>Scout>Carbine>Standard (missing 1) Short Range = Modal>Anode>Limited>Regulated>Standard ||Energy|| Modulated>Anode>Modal>Af...
- by Worrlock - at 2003.09.28 06:54:00
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