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4001. who are the top corps in the game? - in EVE General Discussion [original thread]
Regarding Moo, it's been tried Molly ;) groups of 10+ Vexors and such, have failed repeatedly. Problem is with the weapons Moo had if you leave even one un-ecm'd or inhibited in some way from targetting your attack will fail, as that lone ship has...
- by Xelios - at 2003.06.17 01:17:00
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4002. who are the top corps in the game? - in EVE General Discussion [original thread]
Mo0 holds the most all out power atm, basically no one has been able to stand against them, for various reasons, including the use of some insanely high powered weapon modules (although they did get them legitly), and them never operating alone. T...
- by Xelios - at 2003.06.17 01:01:00
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4003. Factory slots - in EVE General Discussion [original thread]
Afaik people do get billed, but you have to choose to pay the bill, and interest doesn't seem to be working. I still have a couple bills from a few days after release I haven't paid, and they're still the same amount they were then.
- by Xelios - at 2003.06.17 00:17:00
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4004. So exactly what has been fixed since release... - in EVE General Discussion [original thread]
You're comparing apples and oranges Maarek. A car doesn't run on an operating system, every car is the same, and every driver is the same as well in terms of what he has to do to get the car to work. A piece of software is completely different, as...
- by Xelios - at 2003.06.16 23:28:00
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4005. So exactly what has been fixed since release... - in EVE General Discussion [original thread]
Yeah, I'm a fanboi, so what? From what I've gathered, being a fanboi simply means you understand how MMOG's launch, how much work goes into an MMOG and how long it takes to debug code. What do you expect the devs to do? Wave a magic wand and have ...
- by Xelios - at 2003.06.16 23:04:00
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4006. So exactly what has been fixed since release... - in EVE General Discussion [original thread]
K, bye Wolf. Show me an MMOG that has launched with every intended feature and almost bug free, and I may actually take the time to answer your post correctly.
- by Xelios - at 2003.06.16 22:55:00
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4007. How do you "repackage" ships? - in EVE General Discussion [original thread]
Open the Repair screen, then select "Pick Item" at the top and pick your ship. This will repackage it for you.
- by Xelios - at 2003.06.16 22:39:00
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4008. Workaround for pixelated words? - in EVE General Discussion [original thread]
Try the Texel Alignment slider in the box that comes up after pressing esc.
- by Xelios - at 2003.06.16 22:38:00
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4009. Combat still needs to be slowed - in EVE General Discussion [original thread]
Vachir, if you want to meet me somewhere in EVE I could show you =P
- by Xelios - at 2003.06.16 22:09:00
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4010. Do pacific coast folks stand a chance at trading? - in EVE General Discussion [original thread]
Good question, I'm in the same boat as you. Demand should regenerate at random times, not just at downtime.
- by Xelios - at 2003.06.16 18:24:00
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4011. Combat still needs to be slowed - in EVE General Discussion [original thread]
I don't mean just ECM's either, but if I go on ranting about what else I use everyone will start to clue in ;P
- by Xelios - at 2003.06.16 17:48:00
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4012. Combat still needs to be slowed - in EVE General Discussion [original thread]
Yup, it's a sad fact that no one uses these systems to their full potential. The main problem with them is most work very well for 1 on 1, but as soon as you have 2 cruisers after you you lose the advantage. Like I said I've only been in pvp engag...
- by Xelios - at 2003.06.16 17:38:00
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4013. Combat still needs to be slowed - in EVE General Discussion [original thread]
I assume you carry backup targetting equipment to keep people from jamming you then eh Setec? =P I'm a combat pilot in my corp, one of the people in charge of keeping space safe for our members, and I have yet to come across someone actually usin...
- by Xelios - at 2003.06.16 17:17:00
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4014. Gone Walkabout - in EVE General Discussion [original thread]
Escort won't help you against 5 heavily armed combat cruisers. The only way to deal with these pirates is to avoid them, and flying around in 0 sec space in an indy is not very smart, especially Curse which is Moo HQ.
- by Xelios - at 2003.06.16 17:03:00
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4015. How Old Are You? - in EVE General Discussion [original thread]
18 here.
- by Xelios - at 2003.06.16 17:01:00
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4016. Combat still needs to be slowed - in EVE General Discussion [original thread]
What good are 200 damage a second shots if you're ECM'd and unable to warp away?
- by Xelios - at 2003.06.16 17:00:00
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4017. Mount weapon upgrades to the weapons - in EVE General Discussion [original thread]
Yes, in a way. However low slots will then only be used for things like armor, or grid upgrades. If anything it will help ships stay alive longer, being able to equip armor modules and such while keeping the weapon upgrade modules effective to onl...
- by Xelios - at 2003.06.14 23:42:00
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4018. NPC Convoys - in EVE General Discussion [original thread]
The station guns is not what you have to worry about, it's the Navy. Check your standings with the different Factions, you'll notice that the standings with the faction who's space you are in when you are hunting have gone down. -0.35 for each con...
- by Xelios - at 2003.06.14 21:37:00
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4019. Mount weapon upgrades to the weapons - in EVE General Discussion [original thread]
This has been suggested a couple times by myself and a few other people, but why don't we make weapon upgrade modules like gyros mount to the actual weapon, like ammo does? Each weapon could have a specified number of bays, and if you're not using...
- by Xelios - at 2003.06.14 21:29:00
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4020. CCP's answer is the same as all MMORPG's nerf Everything - in EVE General Discussion [original thread]
A lot of the balancing was needed, but one thing in particular I'm appalled at. Hydraulic Stabilizers now do only 1.5% more than market gyros, and they're about 10000x harder to find. Why would I go out and kill pirate cruisers, endangering my shi...
- by Xelios - at 2003.06.14 21:04:00
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