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101. Skill-Time for Plex - in EVE General Discussion [original thread]
Harry Forever wrote: my suggestion should just be used as additional boost and motivation ever few month, don't worry, everybody will be fine with that This is exactly like suggesting people should be able to buy one max level WoW character...
- by Yeep - at 2013.06.26 17:28:00
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102. Skill-Time for Plex - in EVE General Discussion [original thread]
Infinity Ziona wrote: Drake Doe wrote: Regardless of how pay to win the bazaar might seem, it's offset by the fact that someone had to put both time and money into creating that character and now they're seeking to sell their finished produc...
- by Yeep - at 2013.06.25 09:52:00
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103. Skill-Time for Plex - in EVE General Discussion [original thread]
Evei Shard wrote: Examples: Corp A has 5 players Corp B has 5 players Corp A wardecs corp B. 24hours later, the battles begin. Corp A realizes they screwed up, but they have a guy with cash and a good computer that's willing to buy a charact...
- by Yeep - at 2013.06.24 10:12:00
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104. CSM and the new launcher - in Jita Park Speakers Corner [original thread]
A long time ago Eve had a launcher. It contained a login form, the server status, music and some 3D graphics. It also allowed you to store per-account graphics settings so your alts would always launch on a second screen. The new, full screen logi...
- by Yeep - at 2013.06.04 13:20:00
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105. Making a Corp a "big deal" - in Player Features and Ideas Discussion [original thread]
The solution to wardec evasion is not to punish people who corp hop but to reward those who spend lots of time in well established corporations. There was a brief discussion of this in Trebor's CSM thread .
- by Yeep - at 2013.05.17 13:25:00
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106. dragging bookmarked locations from people and places to the corp/ingame chat - in Player Features and Ideas Discussion [original thread]
Sure, why bother with probes when you could sit a spy in the enemy fleet and have them constantly copy their location bookmark into a private chat channel.
- by Yeep - at 2013.05.02 12:35:00
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107. Remove corp friendly fire ability - in Player Features and Ideas Discussion [original thread]
You should be able to shoot people in the same NPC corp as you too.
- by Yeep - at 2013.04.17 20:42:00
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108. Should nullsec industry > hisec industry? - in EVE General Discussion [original thread]
Murk Paradox wrote: Jenn aSide wrote: So you're saying that something is ok because you can just choose to suffer through it? That's insane. Who does that? Do you? If you were forced by circumstance to do things you'd rather not in a gam...
- by Yeep - at 2013.04.10 16:46:00
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109. Should nullsec industry > hisec industry? - in EVE General Discussion [original thread]
Murk Paradox wrote: That's the problem. Because it is a choice. You can produce anything in null you need to survive. The possibility is there. What remains, is the choice to wait, or plan a much more detailed oriented program to get the same ...
- by Yeep - at 2013.04.10 15:46:00
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110. Aritcle in the Mittani - in EVE General Discussion [original thread]
I'd put my article in The Mittani iykwim
- by Yeep - at 2013.04.05 13:18:00
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111. Null Sec idea #296 - in Player Features and Ideas Discussion [original thread]
So in a small system people would have to take down small POS using only frigates. Why don't you go try that on the test server. Let me know how it goes.
- by Yeep - at 2013.03.26 13:40:00
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112. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
mynnna wrote: Trebor Daehdoow wrote: So: gold ammo, ads, stuff designed to force players to buy PLEXes/AURUM -- bad. Now I'm actually curious about your opinion - what about cosmetic microtransaction type of stuff? Buy ship skins/decals...
- by Yeep - at 2013.03.20 13:47:00
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113. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
Prince Kobol wrote: If you had no timers on any sov structure then it would be a hell of a lot more difficult to control vast amount of space without having people constantly living there. If you had no timers on any sov structure then it ...
- by Yeep - at 2013.03.14 14:03:00
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114. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
Malcanis wrote: Rather than skillpoints, a better vehicle for conveying loyalty bonuses might be LPs earned and refine bonuses derived from corp standings. This would only further reinforce solo play in single person corps. Corp standings g...
- by Yeep - at 2013.03.11 16:27:00
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115. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
Wescro2 wrote: Trebor Daehdoow wrote: Basically, there are two ways to go about it -- give people an incentive to stay in corp during the hard times, or penalize rats who leave a sinking ship. Personally, that's a little too hands on. If ...
- by Yeep - at 2013.03.11 15:09:00
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116. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
Trebor Daehdoow wrote: My position is simply that the history and evolution of the mechanic raises red flags that make (2) an increasingly more attractive option, just as the history of CrimeWatch finally forced CCP to bite the bullet and go b...
- by Yeep - at 2013.03.11 13:35:00
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117. Trebor Daehdoow for CSM8 - The Proven Performer - in Jita Park Speakers Corner [original thread]
Trebor Daehdoow wrote: My preference is for some sort of highsec conflict mechanic that actually delivers fights, instead of the current one that almost always delivers nothing but aggravation (to the target) and an occasional gank (to the agg...
- by Yeep - at 2013.03.08 13:20:00
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118. Is there a true high sec candidate? - in Jita Park Speakers Corner [original thread]
Dersen Lowery wrote: If you're serious about standing for CSM, you should realize that people have widely variegated reasons for logging in and doing what they do, and some of them will be baffling to you. That doesn't make them any less legiti...
- by Yeep - at 2013.03.07 14:53:00
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119. Killdecs - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: That encourages people to band together, stick together, and work to protect what they've earned. Whether they start fighting themselves, or hire a specialized PVP corp to do it, it means more gudfites and less disband and ru...
- by Yeep - at 2013.03.06 17:14:00
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120. Killdecs - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: If you want people in player corps, and out of the NPC corps, you need to offer them more carrot and less stick, Too much stick, and they'll just quit the game. Or they'll form 1 man corps they can shed as easily as you can c...
- by Yeep - at 2013.03.06 16:19:00
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