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Andski
GoonWaffe Goonswarm Federation
7425
|
Posted - 2013.04.10 15:12:00 -
[1111] - Quote
Murk Paradox wrote:So then null is 99% self sufficient, just not as profitable as people would like?
Ahaha what no basically everything used in 0.0 is imported, it's far from 99% self-sufficient mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

addelee
Low Sec Pharmacies ProtoStar Federation
32
|
Posted - 2013.04.10 15:18:00 -
[1112] - Quote
Andski wrote:Murk Paradox wrote:So then null is 99% self sufficient, just not as profitable as people would like? Ahaha what no basically everything used in 0.0 is imported, it's far from 99% self-sufficient
I agree. T1 stuff is normally built where we are (i.e. ammo, ships, rigs) but everything else gets imported. Building anything T2 or above becomes a chore in null as the amount of components required for manufacture are a) often not available and b) high in price therefore it becomes a neccassity to import t2 stuff due to cost alone.
|

baltec1
Bat Country
5902
|
Posted - 2013.04.10 15:28:00 -
[1113] - Quote
addelee wrote:Andski wrote:Murk Paradox wrote:So then null is 99% self sufficient, just not as profitable as people would like? Ahaha what no basically everything used in 0.0 is imported, it's far from 99% self-sufficient I agree. T1 stuff is normally built where we are (i.e. ammo, ships, rigs) but everything else gets imported. Building anything T2 or above becomes a chore in null as the amount of components required for manufacture are a) often not available and b) high in price therefore it becomes a neccassity to import t2 stuff due to cost alone.
Theres not enough slots in 0.0 to keep up with ammo demand in peacetime let alone when at war. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 15:34:00 -
[1114] - Quote
Dave Stark wrote:Murk Paradox wrote:Dave Stark wrote:Murk Paradox wrote:That makes sense, ty for that. But it still begs the question.... if it's null sec why does it have to be a market? In theory couldn't an alliance have buy agreements since we are talking about keeping the materials internal for consumption?
I guess what I'm trying to do, is see if you NEED the MARKET to compare null mining to highsec mining. Why not eliminate that factor (granted it also eliminates the argument heh but that's the point)? i'll admit; i don't exactly get what you mean. but, i'll answer it in the best way i can. null sec only has use for a fraction of the minerals mined in null sec, as i pointed out. therefore the remainder of the minerals will be exported and sold else where. this means null sec alliances would be agreeing to pay their miners above jita price for what? alternatively they could just let their miners export it to jita, buy it at jita prices, and bring it back to null sec. which also puts a limit on how much you can sell your zyd/mega for locally (price of the mineral at jita price + logistics costs) even at that "above jita price" the demand is so small and the supply exceeds it such that it'll quickly fall to jita price or below. then again if you're importing things, you may as well import whole modules and whole ships rather than the materials (mynnna wrote about it in his tritanium bottleneck article on themittani why it'd be better to import stuff rather than materials, he explains it better than i would) hence if you're importing everything from high sec, you need to send your stuff to high sec so the producers can purchase your raw materials, which means it goes to jita. so there's really no way around giving minerals a market price. Well, I'm lookin at what Jenn said about being "99% self sufficient" and looking at things with the same eye you would use watching Walking Dead. Terms of survival without using highsec. Like, can't you get the same ore and minerals from reprocessing loot gotten from wrecks and rats? And those anoms? I see TONS of wrecks from rats that are unlooted in null all the time. Not counting pure salvage, that's a lot of minerals. In fact, due to my own laziness I loot my bs wrecks and always just process the stuff that doesn't have a buy order for it. you can be self sufficient, however you've then got to look at the ratios of minerals that come out of a grav site. as i said, by nature 0.0 must overproduce on things like mega/zyd. two things can happen, we export it to jita. bam, market price. we separate null and high sec, no interaction what so ever; trit is now worth 30k per unit, and megacyte is less useful than a condom vending machine in the vatican. well perhaps nothing that extreme but the demand on stuff in null sec is higher than locally sourced minerals can provide with regards to low ends. (the most lucrative grav site in null has 0 veld, scord, and pyrox, or something. it's 3 of the common low ends, cba to go check but you get the point) (i may need to edit this, forums went full ****** on me. give me a moment) edit: meta 0 no longer drops, and iirc meta 1-4 reprocesses to less minerals or something? not quite sure on that one, i don't reprocess a lot of modules, and when i do i sure as **** don't check what i'm actually getting. look at the chinese server, that's exactly what they do. then look at their ship prices. demand is bigger than supply, because they don't mine on serenity, they reprocess all their rat loot. or, so i've been led to believe.
Yea that's my basis for comparison. What works and what doesn't, but more importantly... why? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Dave Stark
2527
|
Posted - 2013.04.10 15:37:00 -
[1115] - Quote
Murk Paradox wrote:Yea that's my basis for comparison. What works and what doesn't, but more importantly... why?
why what? why does nobody mine on serenity? *shrug* no idea. Maggie Thatcher. |

Velicitia
Nex Exercitus
1357
|
Posted - 2013.04.10 15:43:00 -
[1116] - Quote
Dave Stark wrote:Murk Paradox wrote:Yea that's my basis for comparison. What works and what doesn't, but more importantly... why? why what? why does nobody mine on serenity? *shrug* no idea.
I think Mark meant in general what works and what doesn't, not specifically to "no one mines on Serenity".
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Yeep
GoonWaffe Goonswarm Federation
298
|
Posted - 2013.04.10 15:46:00 -
[1117] - Quote
Murk Paradox wrote: That's the problem. Because it is a choice. You can produce anything in null you need to survive. The possibility is there. What remains, is the choice to wait, or plan a much more detailed oriented program to get the same things from highsec (albeit cheaper).
And this is where your policy of avoiding the volume argument breaks down. Importing and production both have setup and maintenance costs (ISK and human). You can't produce enough to meet demand but you can import so why go through the pain of setting up and maintaining two systems at the same time when one can provide everything you need (and coincidentally do it cheaper too). |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:19:00 -
[1118] - Quote
Jenn aSide wrote:
So you're saying that something is ok because you can just choose to suffer through it?
That's insane. Who does that? Do you?
If you were forced by circumstance to do things you'd rather not in a game (because the alternative is even more sucky stuff you'd have to do), your tune would change.
No one is asking for perfection, simply EQUAL opportunity. Hell, not even equal, high sec people get FOR FREE all the things the null industrialist want but will have to pay for in time and effort.
"Ok" and "broken" are 2 very different words. One is for improvement, one is for fixing.
You're insane if you think they mean the same thing =).
It's "ok" to have to take the stairs once in awhile.
The elevator was "broken" and would do nothing when I pushed the button.
"Suffering" through something that's not as cool as you want is something you opt to do. You don't have the play something you feel makes you suffer.
For instance. I HATE being camped in a station. I can logoff, use a jc, or simply wait it out.
Doesn't mean the act of station camping is broken. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:25:00 -
[1119] - Quote
Andski wrote:Murk Paradox wrote:Without going in to playerbase #s and all that, out of curiosity.. what can NOT be built in nullsec? Don't tell me about availability, we all know slots are taken up. But I'm curious as to what that 1% non efficiency is.
If null is "supposed" to be 99% efficient, what CAN'T be built there?
If it's something inane like a t3 ship you can go to hell btw, because a t3 is not "required" to be self sufficient. let's put it this way: anything can be built in nullsec, but it isn't, and the difference in efficiency is far more than 1% the only thing I bother building in 0.0 is the frigates we need for our newbie program, simply because the quantities I need to provide are impossible to source in Jita at times and because it's more efficient to ship uncompressed minerals in a jump freighter than hulls
Andski wrote:Murk Paradox wrote:So then null is 99% self sufficient, just not as profitable as people would like? Ahaha what no basically everything used in 0.0 is imported, it's far from 99% self-sufficient
So you have the choice, and opt for the one that makes you more money. Which is fine.
But that also contradicts saying you CAN'T because it's broken and not working as CCP intended.
You either can, or can't, build the crap in null. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
85

|
Posted - 2013.04.10 16:28:00 -
[1120] - Quote
Greetings
This is a great thread, some of the most coherent discussion on the forums. I do not wish to lock this thread due to trolling, off topic rants, or pyramid posting. If you feel you must quote someone then grab only what you need in order to make your point. Keep the discussion rolling
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jenn aSide
STK Scientific Initiative Mercenaries
1598
|
Posted - 2013.04.10 16:29:00 -
[1121] - Quote
Murk Paradox wrote: It's "ok" to have to take the stairs once in awhile.
Null sec is forced to use the stairs everytime (it only has 3% of an elevator after all) to get to a roach infested studio apartment on the 50th floor that null sec has to pay $2000 a month for..
Meanwhile high sec gets free rocket propelled elevator service to the penthouse suite complete with half-naked Swedish maid service and all the Cavier high sec can eat, FOR FREE (and without even having to look at local).
Yea, it's that broken. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:40:00 -
[1122] - Quote
Yeep wrote:Murk Paradox wrote: That's the problem. Because it is a choice. You can produce anything in null you need to survive. The possibility is there. What remains, is the choice to wait, or plan a much more detailed oriented program to get the same things from highsec (albeit cheaper).
And this is where your policy of avoiding the volume argument breaks down. Importing and production both have setup and maintenance costs (ISK and human). You can't produce enough to meet demand but you can import so why go through the pain of setting up and maintaining two systems at the same time when one can provide everything you need (and coincidentally do it cheaper too).
That definitely lends to the argument I agree with that null needs more slots.
But using the reason "because of the highsec market" is a redundancy because building your own sustained market, which is the grounds of having sov (if I'm to believe what sov holders claim) shouldn't in theory have anything to do with highsec markets.
But no. People want that isk. So yea I can totally agree with null needing more slots to meet the demand. Most definitely. It's there fights are even DESIGNED to be had (through various conflict drivers).
My argument comes from the "because of highsec" bs. Eliminate that ****. Stop worrying about highsec. I'm all for advocating pro null, but focus on that. Especially if you want it to be autonomous.
Saying otherwise breaks your own argument up into tiny bits.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Yeep
GoonWaffe Goonswarm Federation
298
|
Posted - 2013.04.10 16:46:00 -
[1123] - Quote
Murk Paradox wrote:Jenn aSide wrote:
So you're saying that something is ok because you can just choose to suffer through it?
That's insane. Who does that? Do you?
If you were forced by circumstance to do things you'd rather not in a game (because the alternative is even more sucky stuff you'd have to do), your tune would change.
No one is asking for perfection, simply EQUAL opportunity. Hell, not even equal, high sec people get FOR FREE all the things the null industrialist want but will have to pay for in time and effort.
"Ok" and "broken" are 2 very different words. One is for improvement, one is for fixing. You're insane if you think they mean the same thing =). It's "ok" to have to take the stairs once in awhile. The elevator was "broken" and would do nothing when I pushed the button. "Suffering" through something that's not as cool as you want is something you opt to do. You don't have the play something you feel makes you suffer. For instance. I HATE being camped in a station. I can logoff, use a jc, or simply wait it out. Doesn't mean the act of station camping is broken.
Except in this case 0.0 is an apartment block with an empty lift shaft and a set of stairs and sure you could try to climb up the inside of the lift shaft but you might fall and die and only one person can climb per day so you're better off just getting used to using the stairs.
Or you could move to the other apartment block with the free teleporter.
Murk Paradox wrote: But no. People want that isk. So yea I can totally agree with null needing more slots to meet the demand. Most definitely. It's there fights are even DESIGNED to be had (through various conflict drivers).
Given the choice of performing two different tasks with the same result (a thing to sell on the market) why would you not choose the one that also makes you more profit. Your argument here is really "why don't nullsec people do stupid things to prove a point?". |

Andski
GoonWaffe Goonswarm Federation
7427
|
Posted - 2013.04.10 16:47:00 -
[1124] - Quote
Murk Paradox wrote:So you have the choice, and opt for the one that makes you more money. Which is fine.
But that also contradicts saying you CAN'T because it's broken and not working as CCP intended.
You either can, or can't, build the crap in null.
Frigates being built in nullsec is a prime example of self-sufficiency, yes
Are you trolling mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:51:00 -
[1125] - Quote
Jenn aSide wrote:Murk Paradox wrote: It's "ok" to have to take the stairs once in awhile.
Null sec is forced to use the stairs everytime (it only has 3% of an elevator after all) to get to a roach infested studio apartment on the 50th floor that null sec has to pay $2000 a month for.. Meanwhile high sec gets free rocket propelled elevator service to the penthouse suite complete with half-naked Swedish maid service and all the Cavier high sec can eat, FOR FREE (and without even having to look at local). Yea, it's that broken.
Go to highsec and enjoy the view then. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:52:00 -
[1126] - Quote
Andski wrote:Murk Paradox wrote:So you have the choice, and opt for the one that makes you more money. Which is fine.
But that also contradicts saying you CAN'T because it's broken and not working as CCP intended.
You either can, or can't, build the crap in null. Frigates being built in nullsec is a prime example of self-sufficiency, yes Are you trolling
Eh? Sounds like you are trying to troll yourself there m8. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Andski
GoonWaffe Goonswarm Federation
7427
|
Posted - 2013.04.10 16:54:00 -
[1127] - Quote
"nullsec industry is fine because they build frigates" mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5905
|
Posted - 2013.04.10 16:57:00 -
[1128] - Quote
Enough with all the steps and lift nonsence, you lot are making this way more complicated than it needs to be.
Simple fact is that 0.0 badly lacks the slots for industry and simply setting up a huge POS network to get those slots wont work because you will be undercut by people building stuff in highsec and just shipping it out for a fraction of the cost. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 16:58:00 -
[1129] - Quote
Yeep wrote:Murk Paradox wrote:Jenn aSide wrote:
So you're saying that something is ok because you can just choose to suffer through it?
That's insane. Who does that? Do you?
If you were forced by circumstance to do things you'd rather not in a game (because the alternative is even more sucky stuff you'd have to do), your tune would change.
No one is asking for perfection, simply EQUAL opportunity. Hell, not even equal, high sec people get FOR FREE all the things the null industrialist want but will have to pay for in time and effort.
"Ok" and "broken" are 2 very different words. One is for improvement, one is for fixing. You're insane if you think they mean the same thing =). It's "ok" to have to take the stairs once in awhile. The elevator was "broken" and would do nothing when I pushed the button. "Suffering" through something that's not as cool as you want is something you opt to do. You don't have the play something you feel makes you suffer. For instance. I HATE being camped in a station. I can logoff, use a jc, or simply wait it out. Doesn't mean the act of station camping is broken. Except in this case 0.0 is an apartment block with an empty lift shaft and a set of stairs and sure you could try to climb up the inside of the lift shaft but you might fall and die and only one person can climb per day so you're better off just getting used to using the stairs. Or you could move to the other apartment block with the free teleporter. Murk Paradox wrote: But no. People want that isk. So yea I can totally agree with null needing more slots to meet the demand. Most definitely. It's there fights are even DESIGNED to be had (through various conflict drivers).
Given the choice of performing two different tasks with the same result (a thing to sell on the market) why would you not choose the one that also makes you more profit. Your argument here is really "why don't nullsec people do stupid things to prove a point?".
If you want to prove something is broken, the best way to do that is to not use it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tau Cabalander
Retirement Retreat Working Stiffs
1701
|
Posted - 2013.04.10 17:07:00 -
[1130] - Quote
Does anybody really expect change?
The Mittani wrote:Ignore Industrialists: In an alliance or corporation, industrialists are completely irrelevant and should never be allowed a voice in anything. Sins of a Solar Spymaster #88: Mittani's Maxims GÇô On Management |

baltec1
Bat Country
5905
|
Posted - 2013.04.10 17:10:00 -
[1131] - Quote
Look at the date. |

Velicitia
Nex Exercitus
1357
|
Posted - 2013.04.10 17:13:00 -
[1132] - Quote
Murk Paradox wrote: So you have the choice, and opt for the one that makes you more money. Which is fine.
But that also contradicts saying you CAN'T because it's broken and not working as CCP intended.
You either can, or can't, build the crap in null.
Stuff can be built in null - fact Stuff can be bought in empire, carted to null, and be had cheaper than built in null and easier - fact.
However, this is kind of the same argument that you have at home. Let's say you like making pasta (as in flour + salt + water actually making the dough).
You can make pasta at home in quantities of say 5 pounds (approx 2.5 kilos) per week, because you're making your own flour (OMGWTF!), and you're already at the limits of your wheat production. The actual pasta-making process is (let's say) 3 hours from start to finish, for every 5 pound batch.
Now, you have a party coming up at the end of the week, and you're gonna be serving pasta to 60. Next week, you've promised to serve the same number of people ... and the week after that ... and so on.
You have three options --
1. somehow ramp up flour generation (i.e. mining) to cover your needs. However, you're now limited by the fact that you need 9 hours/week (on top of your day job and whatever else) to actually make the pasta. Not to mention there's a point where you're better off with
2. buy enough flour to cover your needs. You have to account for storage/transport (because 20 pounds of flour is bulky), and you're still needing to do that 9 hours of work, so you may be better off with
3. say "**** it" and just buy the damn pasta ready made from someone else. You save 9 hours of work/week, and can easily make your commitments of "enough pasta for everyone!", which leaves your "manufacturing slots" available for the more important things (cookies/cake/pie/whatever ... i.e. caps/supers/titans/whatever).
you obviously go for the third option, because your time and other resources are important, and it makes the most sense for you. Obviously, you may still make yourself pasta from time to time (because it tastes better or whatever). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 17:13:00 -
[1133] - Quote
baltec1 wrote:Enough with all the steps and lift nonsence, you lot are making this way more complicated than it needs to be.
Simple fact is that 0.0 badly lacks the slots for industry and simply setting up a huge POS network to get those slots wont work because you will be undercut by people building stuff in highsec and just shipping it out for a fraction of the cost.
This is true.
Damn that player ran market. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami
306
|
Posted - 2013.04.10 17:15:00 -
[1134] - Quote
Velicitia wrote:Murk Paradox wrote: So you have the choice, and opt for the one that makes you more money. Which is fine.
But that also contradicts saying you CAN'T because it's broken and not working as CCP intended.
You either can, or can't, build the crap in null.
Stuff can be built in null - fact Stuff can be bought in empire, carted to null, and be had cheaper than built in null - fact. However, this is kind of the same argument that you have at home. Let's say you like making pasta (as in flour + salt + water actually making the dough). You can make pasta at home in quantities of say 5 pounds (approx 2.5 kilos) per week, because you're making your own flour (OMGWTF!), and you're already at the limits of your wheat production. The actual pasta-making process is (let's say) 3 hours from start to finish, for every 5 pound batch. Now, you have a party coming up at the end of the week, and you're gonna be serving pasta to 60. Next week, you've promised to serve the same number of people ... and the week after that ... and so on. You have three options -- 1. somehow ramp up flour generation (i.e. mining) to cover your needs. However, you're now limited by the fact that you need 9 hours/week (on top of your day job and whatever else) to actually make the pasta. Not to mention there's a point where you're better off with 2. buy enough flour to cover your needs. You have to account for storage/transport (because 20 pounds of flour is bulky), and you're still needing to do that 9 hours of work, so you may be better off with 3. say "**** it" and just buy the damn pasta ready made from someone else. You save 9 hours of work/week, and can easily make your commitments of "enough pasta for everyone!", which leaves your "manufacturing slots" available for the more important things (cookies/cake/pie/whatever ... i.e. caps/supers/titans/whatever).
None of these leads to how industry is broken "because of highsec".
I do agree that nullsec needs more slots. The efficiency needs to be ramped up a notch or 20. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

BoBoZoBo
Divine Beasts Nite's Reign
219
|
Posted - 2013.04.10 17:15:00 -
[1135] - Quote
They do expect change, but change in the system to conform to their view - not in the way they think themselves.
Anyone who disagrees with the agenda is all of a sudden ignorant or knows nothing about nullsec. Assuming so much is a pretty funny state of mind when you are trying to solve a problem.
Just goes to prove you can never escape the way you think... or don't think. Primary Test Subject GÇó SmackTalker Elite |

Tau Cabalander
Retirement Retreat Working Stiffs
1701
|
Posted - 2013.04.10 17:16:00 -
[1136] - Quote
baltec1 wrote:Look at the date. Shhhh! |

Dave Stark
2528
|
Posted - 2013.04.10 17:21:00 -
[1137] - Quote
late to the party, i posted this pages ago. Maggie Thatcher. |

Benny Ohu
Chaotic Tranquility Casoff
990
|
Posted - 2013.04.10 17:22:00 -
[1138] - Quote
is it really an april fool's thing? it sounds normal enough?
The Mittani, Ten Ton Hammer http://www.tentonhammer.com/node/249413/page/2 wrote:Ignore Industrialists: In an alliance or corporation, industrialists are completely irrelevant and should never be allowed a voice in anything. Sound extreme? It isnGÇÖt. An industrialist is not a logistician, but a GÇÿproducerGÇÖ. Producers live in hisec in countless numbers, and anything that is built there can simply be imported from Jita with a jump freighter - by a logistician. Logisticians matter in alliances; so do financiers, diplomats, and most of all warriors. Producers do not. There has never been a war in the history of EVE which was won by an advantage in local production; the hobbits of ASCN believed their own propaganda and assured each other that production mattered, but they were crushed utterly by Band of Brothers. Take after the words of House Greyjoy: GÇÿWe Do Not SowGÇÖ. Be particularly wary of capital/supercapital producers, who are often wealthy and consider themselves to be above alliance rules. Alliances have no need of GÇÿindustrial wingsGÇÖ, GÇÿindustrial directorsGÇÖ - none of it.
that 'everything gets imported from jita' bit sounds familiar, and it makes a lot more sense if the entire thing is quoted
imma prepared to admit ignorance if it's a joke but it doesn't sound too much like one |

Velicitia
Nex Exercitus
1357
|
Posted - 2013.04.10 17:26:00 -
[1139] - Quote
Murk Paradox wrote: None of these leads to how industry is broken "because of highsec".
I do agree that nullsec needs more slots. The efficiency needs to be ramped up a notch or 20.
Nullsec as a whole = about 5% the industrial capacity of empire
Nullsec alliance 1 = holds 100 systems (IIRC, roughly 10% of null). at absolute best, this means that they have 0.5% the industrial capacity of empire. Builds everything in house
Nullsec alliance 2 = holds 5 systems, import everything.
Everything else, with the exception of material is exactly the same difference -- alliance 2 is 1/20th the size, has 1/20th the raw skill, etc.
For every 1 ship that alliance 1 can build, alliance 2 can import 99.5.
At this point, it doesn't matter if alliance 1 has 20 trillion ISK ... they simply cannot replace ships and modules near fast enough to compete long term with Alliance 2. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Dave Stark
2528
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Posted - 2013.04.10 17:27:00 -
[1140] - Quote
Benny Ohu wrote:is it really an april fool's thing?
we'll never know. it only has an upload date, not a time. Maggie Thatcher. |
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