| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 40 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Zircon Dasher
141
|
Posted - 2013.03.05 18:49:00 -
[91] - Quote
I have been gone from the game for some time, and gone from null even longer, but after reading the CSM notes I kind of wonder why the best reasons for significantly altering the industrial landscape (in addition to other areas of the game) are being left out of the discussion.
Anyway, I will throw my opinion into the ring just in case anyone with the ability to actually effect an outcome cares: In general I think Malcanis has the right idea about shifting the general types of industry that are 'bonused' or found (in large degree) in different space. However, type shifting will be a short-term disaster if done in a vacuum and needs to have other ground clearing work done first (or in conjunction with.... but I am trying to avoid the 'uber-patch' mindset). The question that should be discussed, by thread-derailment if need be, is how people envision the type shift. RvR is mostly a pointless discussion and saps a lot of generative energy.
In the long-run (IMO) production capacity needs a significant increase in null and a significant decrease in high. Moreover, null needs a significant decrease in reprocessing capacity and a significant increase in refining capacity. In regards to high, the inverse of the refining capacity needs to occur. Invention, research, and/or copying should be biased away from null- be it high or low- even though the manufacturing should be biased away from high -be it null or low. |

Vaerah Vahrokha
Vahrokh Consulting
3904
|
Posted - 2013.03.05 18:52:00 -
[92] - Quote
Athena Maldoran wrote:Onomerous wrote:Athena Maldoran wrote:This is a secret nerf hisec thread.. No, not secret and yes, they want to nerf hi-sec. The title gave it away. But it so much more fun when its secret. Then all the little goonies come out and play..
Considering the OP has James315 in his signature and that James315 was a goon, then you may consider them invited to the thread since post #1. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dark Reignz
Four-Q
8
|
Posted - 2013.03.05 19:12:00 -
[93] - Quote
Good god, how many more frickin NERF HIGH SEC threads do we need. The fat isk rich blobs in null already have the best of everything while their mining/ ratting remains on par risk wise to high sec and ganking.
Face up to the fact you have everything. The real point behind all of these kind of threads is the same. The poor null bears are bored ratting, mining slurping moon goo and want force all high seccers un-willingly into "there territory" so they have something else to do.... "Shoot things" because they are so fck-in lame that they wont go shooting rivals all because they want to protect the fat isk machine.
Null Sec today is far safer than low-sec and that's not what was intended. So all the risk adverse alliances larding it up in null, carry on making it safer and more boring but you can't expect Hi Sec population to be punished for that.
There are even comments saying how Null and Hi should be balanced accordingly. I agree, High Seccers want tech moons (yielding less tech over time than null moons do) and the ability to use and build up to, not exceeding carriers, possibly supers . Eventually both populations get what they want. More risk avoiding production of caps and in time Hi Sec Entities will be more tempted to launch attacks on null for space on epic proportions.
How about that ?
No ?
Well HSFU with Hi Sec nerfage / Null buffing |

Brooks Puuntai
Solar Nexus.
1172
|
Posted - 2013.03.05 19:25:00 -
[94] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Kitty Bear wrote:equal ..
the belief that nulsec should be more than hisec is based on a flawed premise.
You consider the premise that what players work hard, risk plenty, and spend a lot to build should be superior to what's handed to them at virtually no cost, no risk, and no effort in the safest area of the game? Yeah, totally flawed. What's flawed is the belief that sov null sec deserves best reward when NPC null sec and low sec are where the highest risk is. Low sec and NPC null sec should be the place for the highest rewards, not sov null sec.
Sov null inherently has the highest risk and investment cost out of all areas. The only reason it is considered "safer" is due to player interaction(intel channels, scouts, etc). For example I can leave my stuff in npc null station and go away for 1 week and not have to worry. If I leave it in a Sov null station, there is a chance I could lose access to it within the same week. Lets not mention the billions required to maintain SOV in said systems which can be attacked. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
33
|
Posted - 2013.03.05 20:03:00 -
[95] - Quote
Tippia wrote:Onomerous wrote:Le Badass wrote:Of course nullsec industry should be better than empire industry, because it totally makes sense that industry is better developed at the fringes of known civilization than in its core. That's the most confusing part of the argument for null sec having better industry... Yes, fallacies such as the one Le Badass just offered are confusing. It's not an actual argument for null having better industry, though, so seeing as how this non-argument is the most confusing one, it can only mean one thing: The actual arguments for that pretty much all make sense, if you happen to know of them.
wtf? Your rebuttal makes no sense... |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
33
|
Posted - 2013.03.05 20:05:00 -
[96] - Quote
James Amril-Kesh wrote:Onomerous wrote:Le Badass wrote:Primary Me wrote:There have been a couple of very good threads recently discussing the balance of industry between hisec and nullsec, with some excellent debate and copious amounts of data and examples supporting either side of the argument.
A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.
So here we go, should nullsec industry be the equal or better than hisec or is the open, risk free hisec industrial machine necessary to keep the forges of Eve burning? Is it simply risk v reward, or more complex than that?
Of course nullsec industry should be better than empire industry, because it totally makes sense that industry is better developed at the fringes of known civilization than in its core. That's the most confusing part of the argument for null sec having better industry... It's only confusing because you've gotten it into your head that that's what nullsec represents, which doesn't actually match up to the reality of nullsec.
So null sec is just as developed as hi-sec? I honestly do not understand your line of thought. |

baltec1
Bat Country
5496
|
Posted - 2013.03.05 20:07:00 -
[97] - Quote
Dark Reignz wrote:Good god, how many more frickin NERF HIGH SEC threads do we need. The fat isk rich blobs in null already have the best of everything while their mining/ ratting remains on par risk wise to high sec and ganking.
Face up to the fact you have everything. The real point behind all of these kind of threads is the same. The poor null bears are bored ratting, mining slurping moon goo and want force all high seccers un-willingly into "there territory" so they have something else to do.... "Shoot things" because they are so fck-in lame that they wont go shooting rivals all because they want to protect the fat isk machine.
Null Sec today is far safer than low-sec and that's not what was intended. So all the risk adverse alliances larding it up in null, carry on making it safer and more boring but you can't expect Hi Sec population to be punished for that.
There are even comments saying how Null and Hi should be balanced accordingly. I agree, High Seccers want tech moons (yielding less tech over time than null moons do) and the ability to use and build up to, not exceeding carriers, possibly supers . Eventually both populations get what they want. More risk avoiding production of caps and in time Hi Sec Entities will be more tempted to launch attacks on null for space on epic proportions.
How about that ?
No ?
Well HSFU with Hi Sec nerfage / Null buffing
A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you? |

Whim Aqayn
Tribal Liberation Force Minmatar Republic
12
|
Posted - 2013.03.05 20:11:00 -
[98] - Quote
Yes, nullsec industry should be > hi sec industry.
At the same time nullsec industry needs to be much less safe than it currently is. Additionally there should be resources which are only available in lowsec and hisec respectively. |

Dark Reignz
Four-Q
8
|
Posted - 2013.03.05 20:19:00 -
[99] - Quote
baltec1 wrote:Dark Reignz wrote:Good god, how many more frickin NERF HIGH SEC threads do we need. The fat isk rich blobs in null already have the best of everything while their mining/ ratting remains on par risk wise to high sec and ganking.
Face up to the fact you have everything. The real point behind all of these kind of threads is the same. The poor null bears are bored ratting, mining slurping moon goo and want force all high seccers un-willingly into "there territory" so they have something else to do.... "Shoot things" because they are so fck-in lame that they wont go shooting rivals all because they want to protect the fat isk machine.
Null Sec today is far safer than low-sec and that's not what was intended. So all the risk adverse alliances larding it up in null, carry on making it safer and more boring but you can't expect Hi Sec population to be punished for that.
There are even comments saying how Null and Hi should be balanced accordingly. I agree, High Seccers want tech moons (yielding less tech over time than null moons do) and the ability to use and build up to, not exceeding carriers, possibly supers . Eventually both populations get what they want. More risk avoiding production of caps and in time Hi Sec Entities will be more tempted to launch attacks on null for space on epic proportions.
How about that ?
No ?
Well HSFU with Hi Sec nerfage / Null buffing A single system in caldari high sec has more industry slots than entire regions of 0.0 That doesn't sound broken to you?
Lookidat map - active users in the last 30 mins : http://oi46.tinypic.com/2r5dtvb.jpg
In a word....... NO
Edit: On the flip side, and coincidentally, there are more people in one Caldari high sec system than there are in MOST OF null sec brah. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3486
|
Posted - 2013.03.05 20:22:00 -
[100] - Quote
Dark Reignz wrote:baltec1 wrote:A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you? Lookidat map - active users in the last 30 mins : http://oi46.tinypic.com/2r5dtvb.jpgIn a word....... NO Highsec needs even MORE slots !! Quick give them more of what they came to eve online for : easy low risk gameplay. I am a nullsec zealot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
628
|
Posted - 2013.03.05 20:23:00 -
[101] - Quote
baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it. |

Brooks Puuntai
Solar Nexus.
1172
|
Posted - 2013.03.05 20:29:00 -
[102] - Quote
Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it.
Doubt many would pass up the chance of building where they live, instead of the current method. Having to do logistics in deep null can be a pain. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
628
|
Posted - 2013.03.05 20:33:00 -
[103] - Quote
Brooks Puuntai wrote:Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it. Doubt many would pass up the chance of building where they live, instead of the current method. Having to do logistics in deep null can be a pain. I too doubt many would pass it up, but that isn't all. And taking advantage of all the game has to offer isn't exactly a ubiquitous attribute amongst the players. |

Vaerah Vahrokha
Vahrokh Consulting
3904
|
Posted - 2013.03.05 20:36:00 -
[104] - Quote
Brooks Puuntai wrote: Sov null inherently has the highest risk and investment cost out of all areas. The only reason it is considered "safer" is due to player interaction(intel channels, scouts, etc). For example I can leave my stuff in npc null station and go away for 1 week and not have to worry. If I leave it in a Sov null station, there is a chance I could lose access to it within the same week. Lets not mention the billions required to maintain SOV in said systems which can be attacked.
Sov null inherently can be made safe(r). Effort or not the result is that it becomes safe(r).
NPC null cannot do that, so it's riskier. I have been in both, the risk can't even be vaguely compared. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 20:44:00 -
[105] - Quote
Vaerah Vahrokha wrote:
Sov null inherently can be made safe(r). Effort or not the result is that it becomes safe(r).
NPC null cannot do that, so it's riskier. I have been in both, the risk can't even be vaguely compared.
NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations. |

LHA Tarawa
Pator Tech School Minmatar Republic
493
|
Posted - 2013.03.05 20:52:00 -
[106] - Quote
baltec1 wrote:[quote=Vaerah Vahrokha] NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations.
Except the "exact same tools" such as limiting station access, cyno jammers, jump bridges to let you get ahead of invaders, clone services, repair services, access to market, etc. |

LOL56
Galactic Express
40
|
Posted - 2013.03.05 20:52:00 -
[107] - Quote
It should be innately the worst in the game, nearly nonexistent, literately just belts and whatever stations are or are not around, but sov and station upgrades should be able to to MAKE it into the best by a good margin. T1 production for local needs, at the very least, should occur primary on site, as opposed to shipping every last round of ammunition, drone, book, hull, implants and everything else from Jita. Don't get me wrong, if you want a T2 hull or a set of HG implants, Jita should still be the place to go, but for a few hundred thousand cruises missiles or a dozen thrashers, local production should rule. |

No More Heroes
GoonWaffe Goonswarm Federation
2218
|
Posted - 2013.03.05 20:53:00 -
[108] - Quote
Primary Me wrote:A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done
It has to be better than empire. In order for someone to be convinced to move their industry operations from The Forge to someplace 40-80 jumps away which will be difficult to get to, transport materials to and from and need to be defended. . |

Murk Paradox
Red Tsunami No Value
265
|
Posted - 2013.03.05 21:00:00 -
[109] - Quote
When I'd fly from Jel to 6qbh in stain (roughly 60 jumps) I'd find more danger from the last 3 jumps of NPC null as well as the small 2 lowsec system hop (Gondista) than I would through the 18-30 jumps through SOV space (Test and Tribal).
Just me, flying through, no scout, no protection.
Sov is not more dangerous. Even for a trespasser. Not to mention those who are saying THEIR sov space is riskier....
Please. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3487
|
Posted - 2013.03.05 21:09:00 -
[110] - Quote
No More Heroes wrote:Primary Me wrote:A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done It has to be better than empire. In order for someone to be convinced to move their industry operations from The Forge to someplace 40-80 jumps away which will be difficult to get to, transport materials to and from and need to be defended. Welp, I guess it's doomed then, since highsec must be the best or at most only a small smidgen behind in order to avoid MASS HIGHSEC UNSUBS. I am a nullsec zealot. |

Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.05 21:47:00 -
[111] - Quote
Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it. Not to mention that any given Caldari highsec system on any given day probably has more people in space than whatever nullsec region you want to look at. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 21:53:00 -
[112] - Quote
LHA Tarawa wrote:baltec1 wrote:[quote=Vaerah Vahrokha] NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations. Except the "exact same tools" such as limiting station access, cyno jammers, jump bridges to let you get ahead of invaders, clone services, repair services, access to market, etc.
None of those things matter, all you need is intel. |

Vaerah Vahrokha
Vahrokh Consulting
3905
|
Posted - 2013.03.05 21:55:00 -
[113] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Sov null inherently can be made safe(r). Effort or not the result is that it becomes safe(r).
NPC null cannot do that, so it's riskier. I have been in both, the risk can't even be vaguely compared.
NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations.
Sure, I recall how secure it was to go to, dock and then undock off the central hub in the 2 NPC null sec regions I have been. It "just" involved having to always bring 20 carriers and supporting fleet and removing the double bubbles people every time.
I also recall how secure it was to fly L4 missions 2 jumps away, there were just 40 neutrals or reds off several warring alliances in local at any given hour of the day.
When I was in sov null sec (once as owner, once as renter) intel chat and a scout were the maximum needed to roam for 5-6 systems, the danger would eventually come from WHs not from the nearby null sec systems.
Keep trying convincing easily impressed randoms who read this forum, it does not work with me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3489
|
Posted - 2013.03.05 21:55:00 -
[114] - Quote
baltec1 wrote:LHA Tarawa wrote:baltec1 wrote:[quote=Vaerah Vahrokha] NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations. Except the "exact same tools" such as limiting station access, cyno jammers, jump bridges to let you get ahead of invaders, clone services, repair services, access to market, etc. None of those things matter, all you need is intel. Nerf local. I am a nullsec zealot. |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 21:55:00 -
[115] - Quote
Buzzy Warstl wrote:Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it. Not to mention that any given Caldari highsec system on any given day probably has more people in space than whatever nullsec region you want to look at.
VFK sees more traffic and trade than most high sec systems. |

Vaerah Vahrokha
Vahrokh Consulting
3905
|
Posted - 2013.03.05 21:56:00 -
[116] - Quote
Murk Paradox wrote:When I'd fly from Jel to 6qbh in stain (roughly 60 jumps) I'd find more danger from the last 3 jumps of NPC null as well as the small 2 lowsec system hop (Gondista) than I would through the 18-30 jumps through SOV space (Test and Tribal).
Just me, flying through, no scout, no protection.
Sov is not more dangerous. Even for a trespasser. Not to mention those who are saying THEIR sov space is riskier....
Please.
Exactly. One of those NPC null sec areas I have lived was exactly Stain, around 5J. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
7976
|
Posted - 2013.03.05 21:57:00 -
[117] - Quote
Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it.
You can literally spend a trillion ISK and not have a region with more slots than the best hi-sec systems.
Let's reverse the situation: imagine that it cost a trillion ISK to rent the same hi-sec slot capacity as could be obtained in a single 0.0 system. Would that be OK with you? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7976
|
Posted - 2013.03.05 21:59:00 -
[118] - Quote
Whim Aqayn wrote:Yes, nullsec industry should be > hi sec industry.
At the same time nullsec industry needs to be much less safe than it currently is. Additionally there should be resources which are only available in lowsec and hisec respectively.
I have used my magical time machine to make both of those things happen. Job done.
Now let's get on with the rebalance. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 22:03:00 -
[119] - Quote
Vaerah Vahrokha wrote: Sure, I recall how secure it was to go to, dock and then undock off the central hub in the 2 NPC null sec regions I have been. It "just" involved having to always bring 20 carriers and supporting fleet and removing the double bubbles people every time.
I also recall how secure it was to fly L4 missions 2 jumps away, there were just 40 neutrals or reds off several warring alliances in local at any given hour of the day.
When I was in sov null sec (once as owner, once as renter) intel chat and a scout were the maximum needed to roam for 5-6 systems, the danger would eventually come from WHs not from the nearby null sec systems.
Keep trying convincing easily impressed randoms who read this forum, it does not work with me.
Just because you sucked at securing your NPC space doesn't mean my corp and many others didn't manage it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3489
|
Posted - 2013.03.05 22:04:00 -
[120] - Quote
Malcanis wrote:Whim Aqayn wrote:Yes, nullsec industry should be > hi sec industry.
At the same time nullsec industry needs to be much less safe than it currently is. Additionally there should be resources which are only available in lowsec and hisec respectively. I have used my magical time machine to make both of those things happen. Job done. Now let's get on with the rebalance. We need to buff highsec industry more. And make it safer. I am a nullsec zealot. |
| |
|
| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 40 :: one page |
| First page | Previous page | Next page | Last page |