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1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
CCP still taking away EWAR inmunity from supers? It's a guaranteed death for them.
- by d0cTeR9 - at 2016.02.17 19:07:34
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2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Time to refund capital skillpoints and bury capitals. Me? I'm training an alt for another supercap, cuz why not?
- by d0cTeR9 - at 2016.01.23 17:58:28
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3. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Interesting change. As a side note, how have we considered the impact this will have on Fleet Interceptors? One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them ...
- by d0cTeR9 - at 2016.01.02 03:57:52
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4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Is it normal that a bastion marauder can get MJD away?...
- by d0cTeR9 - at 2015.12.30 20:32:21
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5. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: d0cTeR9 wrote: Justin Cody wrote: triage needs to keep ewar immunity for the FAX otherwise it is pointless. If super capital ewar leaves, then FAX should not get ewar immunity. It's only fair. Take it away from drea...
- by d0cTeR9 - at 2015.12.15 02:08:59
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6. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Hiljah wrote: Let's take what I think are the most obvious examples of a skill that should be refunded to FAX / Carrier pilots: Advanced Drone Interfacing (FAX), Fighters (FAX), Capital Remote Armor Repair Systems ( Carrier ), Capital Shield Em...
- by d0cTeR9 - at 2015.12.12 20:09:18
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7. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Numerous times before? Oh, do tell Command ship changes, original super capital changes, learning skills changes, list goes on. Been around since 2003, seen it all done by CCP. The good and the bad. Which is why it's importan...
- by d0cTeR9 - at 2015.12.09 18:34:03
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8. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: d0cTeR9 wrote: Yun Kuai wrote: d0cTeR9 wrote: Jezza McWaffle wrote: You do like to whine don't you.What is it CCP have said before, something along the lines of HTFU? He has a point. Some of us have a few capit...
- by d0cTeR9 - at 2015.12.09 17:14:37
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9. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: d0cTeR9 wrote: Jezza McWaffle wrote: You do like to whine don't you. What is it CCP have said before, something along the lines of HTFU? He has a point. Some of us have a few capital and super capital pilots that are be...
- by d0cTeR9 - at 2015.12.07 19:53:08
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10. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Jezza McWaffle wrote: You do like to whine don't you. What is it CCP have said before, something along the lines of HTFU? He has a point. Some of us have a few capital and super capital pilots that are being turned into uselessness. Not a h...
- by d0cTeR9 - at 2015.12.07 01:57:18
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11. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: triage needs to keep ewar immunity for the FAX otherwise it is pointless. If super capital ewar leaves, then FAX should not get ewar immunity. It's only fair. Take it away from dreads in siege too. Might as well have ever...
- by d0cTeR9 - at 2015.11.30 19:32:09
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12. Don't allow rl corporations to pay for rl services/costs with is... - in Player Features and Ideas Discussion [original thread]
...
- by d0cTeR9 - at 2015.11.30 19:27:55
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13. Alternative Rule for XL Citadel Vulnerability - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Cidanel Afuran wrote: Tycho VI wrote: Many people wouldn't even see the first RF cycle happen, if they are not in the vicinity of their computer during the vulnerability period. No offense, but if you aren't in a big...
- by d0cTeR9 - at 2015.11.26 20:34:28
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14. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Yay... now the lowest dps weapon in the game can do even less damage!
- by d0cTeR9 - at 2015.11.21 21:27:19
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15. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: The point of the exercise is to move reps away from ships that also dps. The point of the exercisw was to remove an artificial barrier to entry for big fights by reducing the need for startups to train for capitals straig...
- by d0cTeR9 - at 2015.11.21 21:24:43
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16. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: d0cTeR9 wrote: As it stands, fighters of any type are going to be useless for supercarriers. Small blob warps in, apply ewar on supercarrier(s). Dispose of subcap defense fleet while disposing of said fighter squadrons. C...
- by d0cTeR9 - at 2015.11.20 21:18:59
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17. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: d0cTeR9 wrote: Well you just killed supercitals... They must retain their wear resistance against web/damp/painter/etc. And if able to point them, their native warp core strength needs to be quite high. Otherwise... Wh...
- by d0cTeR9 - at 2015.11.18 16:15:00
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18. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
As it stands, fighters of any type are going to be useless for supercarriers. Small blob warps in, apply ewar on supercarrier(s). Dispose of subcap defense fleet while disposing of said fighter squadrons. Chew out the supercarrier ehp/tank while...
- by d0cTeR9 - at 2015.11.18 16:09:05
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19. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Well you just killed supercitals... They must retain their wear resistance against web/damp/painter/etc. And if able to point them, their native warp core strength needs to be quite high. Otherwise... Why should we pay 30 BILLION isk for a fitt...
- by d0cTeR9 - at 2015.11.15 21:48:08
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20. The Worst (allegedly) Marauders - in Player Features and Ideas Discussion [original thread]
First off, marauders are pve ships. Second, the paladin is very good for pvp. Not as much as the golem or the vargur but it does quite well. Properly setup even if neuted it can still run its tank and weapons.
- by d0cTeR9 - at 2015.11.14 01:18:44
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