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101. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Something I think is high time to have happen with all the BS that's been going on in the kite meta is to limit AB and MWD to respective weight classes. Noncombat haulers and mining boats would function as they do curre...
- by d0cTeR9 - at 2015.03.31 00:53:36
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102. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Nevyn Auscent wrote: Phoenix Jones wrote: the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen. Actually I'd suggest getting it into your head th...
- by d0cTeR9 - at 2015.03.31 00:48:43
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103. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Trollceptors are real... just go to null sec and look at all those gangs in ceptors doing w/e they want. So when this new anti-sov module is active: -100% speed Can't jump/Cyno out No remote help allowed
- by d0cTeR9 - at 2015.03.29 23:53:34
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104. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Question for both of you. If you could dock up a Super and be guaranteed that nothing would happen directly to it in the time you were gone from the game, be that eight hours or eight months, would you be fine with ? ...
- by d0cTeR9 - at 2015.03.29 01:20:00
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105. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works. So does everyone else though. And everyone else read the bragging about how broken assisting 50 f...
- by d0cTeR9 - at 2015.03.28 21:35:37
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106. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Odin Shadow wrote: Phoenix Jones wrote: xttz wrote: / / I have a number of supers, I don't want to leave them at a CSMA and I wouldn't want to moore them anywhere either. they log in to pew or add skills and they safe log out when...
- by d0cTeR9 - at 2015.03.28 21:21:34
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107. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: d0cTeR9 wrote: 100% waste of time if the supers can't be safe while mooring/unmooring. No one will use it, since the moment you try to log off (aka unmoore, fly to a safe, and HOPEFULLY you can log off without dying)...
- by d0cTeR9 - at 2015.03.27 00:08:59
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108. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Gfy Trextron wrote: Docking rings and forcefields are a huge part of game play, removing them removes any balance smaller organizations have at leveling the playing field. We are not all in 10,000 man corps and someti...
- by d0cTeR9 - at 2015.03.26 22:20:24
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109. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
SilentAsTheGrave wrote: d0cTeR9 wrote: 100% waste of time if the supers can't be safe while mooring/unmooring. No one will use it, since the moment you try to log off (aka unmoore, fly to a safe, and HOPEFULLY you can log off without dying)...
- by d0cTeR9 - at 2015.03.26 22:14:11
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110. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
100% waste of time if the supers can't be safe while mooring/unmooring. No one will use it, since the moment you try to log off (aka unmoore, fly to a safe, and HOPEFULLY you can log off without dying) would mean certain death. Think about this...
- by d0cTeR9 - at 2015.03.26 18:04:44
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111. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Remove sentry bonus completely. Heck, remove heavy bonus too, might as well considering how intense the nerf on carriers/supercarriers was.
- by d0cTeR9 - at 2015.03.25 02:35:52
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112. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
CCP should have done this: Can't assign fighters while near a POS. Assigned fighters use base stats, skill book, modules and ship bonus do not work when assigned.
- by d0cTeR9 - at 2015.03.23 04:35:12
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113. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I found out most people saying ban skynet... Have never actually fought fighters. With the last nerf, fighters take for ever to shoot anything, even a capital ship! It takes a special type of idiot to get killed by a swarm of fighters when h is ...
- by d0cTeR9 - at 2015.03.22 00:57:29
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114. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Ramases Purvanen wrote: Tiberizzle wrote: fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior fighters are hitting rock bottom 'not even...
- by d0cTeR9 - at 2015.03.20 02:49:08
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115. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Proof once again CCP does NOT listen to it's customers. Be sure to make lots of noise during fanfest about this bullshit.
- by d0cTeR9 - at 2015.03.19 05:48:14
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116. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
All this nerf will accomplish: Carrier/supercarrier pilot will stop using their ship. Carrier/supercarrier pilot will keep using their ship, this time on-grid, with large support (so more blobbing). Roaming gang that catches a carrier/supercarrier...
- by d0cTeR9 - at 2015.03.14 04:28:48
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117. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: It always baffled me how CCP would do stuff like giving interceptor interdiction nullifier, instead of large vulnerable noncombat ships like JF. Large noncombat ships are the only ones that can get these kinds of advantages with...
- by d0cTeR9 - at 2015.03.11 04:32:37
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118. Capitals and supers - give us something to do with them - in Player Features and Ideas Discussion [original thread]
No worries, CCP has super's covered. They are turning them into barely, still as vulnerable, no more dps, mobile on-grid boosters. The only good coming out is when CCP decides to uber nerf something else (like frigate hulls, pve isk loot, m...
- by d0cTeR9 - at 2015.03.08 02:25:25
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119. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: I think that "skynetting", just like "hyperdunking" is a legitimate player-made tactic and should remain available to the players. Removing tactical options for people never seems like a good idea. Instead of remov...
- by d0cTeR9 - at 2015.03.08 01:31:13
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120. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships. So i will say Fighter Assist would be by the size of ship: 1 frigate 2 destroyer 3 cruiser 4 battlecruiser and 5 Battleship. T...
- by d0cTeR9 - at 2015.03.07 01:30:37
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