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Thread Statistics | Show CCP posts - 2 post(s) |

Atomeon
The Scope Gallente Federation
21
|
Posted - 2015.03.07 00:01:26 -
[1081] - Quote
I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships. So i will say Fighter Assist would be by the size of ship: 1 frigate 2 destroyer 3 cruiser 4 battlecruiser and 5 Battleship. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
70
|
Posted - 2015.03.07 01:30:37 -
[1082] - Quote
Atomeon wrote:I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships. So i will say Fighter Assist would be by the size of ship: 1 frigate 2 destroyer 3 cruiser 4 battlecruiser and 5 Battleship.
That would actually make it fair... as it stands... no more fighter assign, period...
Completely destroys the DPS of carriers and supercarriers... especially for shield tank one's since they would have to sacrifice their tank to fit 3-4 sebo's to be able to lock anything smaller than a BS...
How about capital smartbombs, 24km range... for carriers and supercarriers  |

Lif
Hedion University Amarr Empire
0
|
Posted - 2015.03.07 10:01:24 -
[1083] - Quote
liking the idea of removing the restriction on low sec and 0.0 acceleration gates for all capitals and super capitals. after removing pretty much every role supers have will give them something to log in for at least |

Eldwinn
V.O.I.D. Shadow Cartel
291
|
Posted - 2015.03.07 10:12:29 -
[1084] - Quote
+1 for removing skynetting. I would be happy to find assisting drones in general be removed from the game. Assisting drones make slowcat fleets a bit OP. However I am in favor of having drones still having the option to warp. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
946
|
Posted - 2015.03.07 12:23:01 -
[1085] - Quote
Eldwinn wrote: I am in favor of having fighters and bombers having the ability to warp. A lot of the comments in this thread seem to favor skynetting. This is pretty apparent as a lot of the replies are pressing for weak nerfs and solutions to the "problem" (skynetting) that do not place the carrier in any sort of risk. A lot of the very same comments indicate that the "risk" the carrier undergoes is a simple DD from a titan. Which DD'ing a skynetting carrier makes complete sense. This however only creates further problems. Small to medium groups typically have a harder time on isk income. With titans having such a large price tag it is unrealistic to think a small to medium group would be able to counter this mechanic how it exists now. Additional this would favor SOV holding alliances with large titan production options.
tl;dr nerf skynetting and assisting drones into the ground.
There are very few people who support skynetting from the pvp perspective (might be some disguised posts) there is a not insignificant number of posters who use drone assignment to make their isk either ratting in null or C4 wormholes (C5 upwards tend to take advantage of capital escalations) hence suggesting weaker nerfs.
There is a good way to nerf the worst elements of skynet into the ground with minimal knock on effect or feature removal but I'm beginning to think most people don't understand what I've been suggesting and others only care to see it gone completely whatever the consequences. |

Nolak Ataru
KarmaFleet Goonswarm Federation
765
|
Posted - 2015.03.07 14:54:07 -
[1086] - Quote
Rroff wrote:There are very few people who support skynetting from the pvp perspective [CITATION NEEDED]
Quote: there is a not insignificant number of posters who use fighter assignment to make their isk either ratting in null or C4 wormholes (C5 upwards tend to take advantage of capital escalations) hence suggesting weaker nerfs. In C4s you also generally have some caps on the field.
Quote:There is a good way to nerf the worst elements of skynet into the ground with minimal knock on effect or feature removal but I'm beginning to think most people don't understand what I've been suggesting and others only care to see it gone completely whatever the consequences. At least this we agree on. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
947
|
Posted - 2015.03.07 17:06:58 -
[1087] - Quote
^^ C5 and upwards caps on field due to the escalation (C4s don't escalate) - C4 people "tend" (its not common but not completely uncommon either*) to sit the carrier outside the FF and assign fighters to a marauder (or tengu) in site to speed things up. Its unusual for people to build more than 1 maybe 2 capitals in a C4 due to being unable to extract them.
* People who do it don't generally make it known they do it so as not to draw attention to their capitals. |

Nolak Ataru
KarmaFleet Goonswarm Federation
765
|
Posted - 2015.03.07 19:40:25 -
[1088] - Quote
Rroff wrote:^^ C5 and upwards caps on field due to the escalation (C4s don't escalate) - C4 people "tend" (its not common but not completely uncommon either*) to sit the carrier outside the FF and assign fighters to a marauder (or tengu) in site to speed things up. Its unusual for people to build more than 1 maybe 2 capitals in a C4 due to being unable to extract them. * People who do it don't generally make it known they do it so as not to draw attention to their capitals. Solo Marauder / Tengu C4s, even with Fighters, tend to be much slower than using a standard C5 fleet, or even a 1loki / 1archon / 1dread mini-fleet. |

Lamar Muvila
DeepSpace Manufacturers DeepSpace.
4
|
Posted - 2015.03.07 19:57:37 -
[1089] - Quote
Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned.
I decided I don't like a constantly evolving game anymore..... It requires too much reading!
|

Nolak Ataru
KarmaFleet Goonswarm Federation
765
|
Posted - 2015.03.07 21:01:26 -
[1090] - Quote
Lamar Muvila wrote:Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned. You mean something like the Fighter Delegation Module mentioned earlier? Same idea as Bastion / Triage / Siege. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
947
|
Posted - 2015.03.07 21:16:09 -
[1091] - Quote
Nolak Ataru wrote:Lamar Muvila wrote:Wouldn't it work to have carriers anchor when they have fighters assigned and combine that with a minimum distance from a pos or station and if that isn't enough limit assigning fighters to cruisers and larger ships. The anchor feature could have a cool down time after the fighters return or are abandoned. You mean something like the Fighter Delegation Module mentioned earlier? Same idea as Bastion / Triage / Siege.
Actually kind of like the idea of a bastion style (duration/weapons timer) module for fighter delegation - if it included some other bonuses as well (NOT to tracking or damage heh). It would still need to be coupled with some tweaks so fighters couldn't blap smaller ships though. |

Azazel The Misanthrope
Animadversion Tactical Operations Index Legion of Immortal Corporations
49
|
Posted - 2015.03.07 23:16:40 -
[1092] - Quote
I think that "skynetting", just like "hyperdunking" is a legitimate player-made tactic and should remain available to the players. Removing tactical options for people never seems like a good idea. Instead of removing this, a better option seems to lie in making the tactic a riskier practice. Examples of this include, making fighters scrammable, giving them a limited warp range, giving them a fuel time, increasing the distance that this can be done from POSes and stations, and/or decreasing or even removing any bonuses fighters receive from from carriers or supercarriers when not on grid with that carrier. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
75
|
Posted - 2015.03.08 01:31:13 -
[1093] - Quote
Azazel The Misanthrope wrote:I think that "skynetting", just like "hyperdunking" is a legitimate player-made tactic and should remain available to the players. Removing tactical options for people never seems like a good idea. Instead of removing this, a better option seems to lie in making the tactic a riskier practice. Examples of this include, making fighters scrammable, giving them a limited warp range, giving them a fuel time, increasing the distance that this can be done from POSes and stations, and/or decreasing or even removing any bonuses fighters receive from from carriers or supercarriers when not on grid with that carrier.
Very true.
But you know... infinite bumping freighter's is fine... ceptors that are near-untackable is fine...
 |

Oguma
30plus Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.03.08 03:55:48 -
[1094] - Quote
Remove offgrid assist DO NOT Remove Fighter Warp
Fighter warp is the only thing that makes fighers unique.
Don't be so eager to swing the nerf bat that you break the game we love. |

Cardano Firesnake
Section XIII Tau Ceti Federation
175
|
Posted - 2015.03.08 11:44:37 -
[1095] - Quote
Dreadnaughts, Carriers, Super Carriers, Titans... All these ships are losing all their interest. It is important to give a function to all these ships.
CCP created a spacail UI for Relics and Hecking Sites. Even if I think that the mini game is not very interestening because of it's lacks of strategy (the game is more a matter of luck and skill than tactical refelxion) I think that the idea is excellent.
Titans should have a special command UI. The Fleet cammander in the mothership could give his orders from this UI and attribute special bonuses for players that follows the ordders.
Dreadnaughts could have its own UI that give them the power to shoot at a bookmark with area effect weapons. The time between shoot and impact depend on the ragne were the dreads are.
Super carriers and Carriers could have a special UI to use their fighters and bombers to engage targets that are not on their grid. Smaller ships could design a target that the carriers could attack.
Posted - 2010.07.01 11:24:00 - [4]
Erase learning skills, remap all SP.
That's all.
|

Amerreto Wafer
HC - Thirteen Enterprises
0
|
Posted - 2015.03.08 12:17:03 -
[1096] - Quote
GÇ£SKYNETGÇ¥
"Therefore our proposal is to simply remove fighter assist."
I would like to propose the creation of a new "warfare link" that could only be used on "Battle cruiser" sized ships that allows a carrier pilot to assist his fighters to the ship which has this link fitted . This would be trained as normal lvl 1-5 , each lvl allowing one fighter to be assisted to the battle cruiser which has this warfare link in its high slot.
This warfare link could only be used by Battle cruisers: This warfare link would allow one fighter per lvl to be assisted.
This link would still allow fighter's to be assisted and does not mean having to change the mechanic on the captal ships, it also stop's fighters being assisted to very fast ships of smaller classes and will promote the use of battle cruiser sized ships on field.
|

Kazaheid Zaknafein
Mara's Hounds
13
|
Posted - 2015.03.08 13:05:03 -
[1097] - Quote
\
CCP created a spacail UI for Relics and Hecking Sites. Even if I think that the mini game is not very interestening because of it's lacks of strategy (the game is more a matter of luck and skill than tactical refelxion) I think that the idea is excellent.
Titans should have a special command UI. The Fleet cammander in the mothership could give his orders from this UI and attribute special bonuses for players that follows the ordders.
Dreadnoughts could have its own UI that give them the power to shoot at a bookmark with area effect weapons. The time between shoot and impact depend on the range were the dreads are.
Super carriers and Carriers could have a special UI to use their fighters and bombers to engage targets that are not on their grid. Smaller ships could design a target that the carriers could attack.[/quote]
This sounds good in theory, but in practice would be fairly hard to code; with the exception of the dreadnought one. Being able to bombard off-grid while in siege would be amazing.
Carriers should get a module that allows them to receive broadcasted targets, or give a module that allows ships to broadcast targets to fleet after a cycle; requiring cap and a high-slot the whole time. If module is deactivated the lock is lost for all fleet members. Make it function like boosting, where only the leaders can do it. (Huzzah for an on-grid only booster) |

Hunter Anubis
The Black Hand Fleet
3
|
Posted - 2015.03.08 14:49:27 -
[1098] - Quote
Panther X wrote:Hunter Anubis wrote:Rroff wrote:Hunter Anubis wrote: Also regarding carriers fighters they should work while carrier is in triage theres no logical reason for them to stop moving when their PILOTED unlike drones.
Is a bit silly they just stop responding the moment the carrier goes into triage - they should return to the carrier automatically - but understandable you can't use triage and fighters at the same time as in triage mode ostensibly all the ships capabilities are repurposed for triage operation hence the huge boost in local/remote tank. but fighters are self suficient warp capable ships with their own pilots. No reason for them to get powered down or return to base It's the way they are; triage requires all drones return to the ship. Fighters are not drones
main diference between fighter and drone Fighter - man piloted Drone - remote control
So theres no real reason for fighters to stop working moment ship goes in to triage. Carrier requireing bandwith from drones for them to stop working should not affect individual fighter pilots |

egyhenger
FREE GATES Nulli Secunda
1
|
Posted - 2015.03.08 20:41:07 -
[1099] - Quote
how it's started a long, long time ago... http://community.eveonline.com/news/dev-blogs/carriers-and-motherships-and-also-titans/ |

Dart Aurel
Space Roar Wild Wild West.
2
|
Posted - 2015.03.08 20:55:36 -
[1100] - Quote
>Would you prefer that we ... left warping in, despite the absence of assist?
This. Even nerfed to the ground fighters should keep something that differs them from being just 'x-large drones' |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
6
|
Posted - 2015.03.09 04:34:32 -
[1101] - Quote
Hey lets introduce these awesome ships with all these awesome features and after years of enjoying the use of these ships and features we will take them off you!
Enjoy...
CCP as usual giving us the finger!          |

Captain Luke Lonestar
Dirty Old Bastards Nulli Secunda
0
|
Posted - 2015.03.09 07:22:08 -
[1102] - Quote
Admittedly, my stance on this may seem selfish, but understand that I've trained numerous characters for the better part of 12-15 months to have high skills in carriers, BECAUSE THEY WERE UNIQUE! Because they had abilities other ships did not. I understand if you want risk but it's a real crappy play on people that invest time and ISK for expensive skillbooks. Not to mention, if fighter ASSIGNMENT goes away, what about ASSIST? That is not currently an option even while on grid. Are we going to at least be given the option of utilizing a drone bunny like every other drone? Because that's what you're doing. Whether you like to admit it or not. Carriers might as well be sub-capital ships with sub-capital drones. There's ZERO differentiation once this change occurs. |

Jessy Andersteen
AdAstra. Beach Club
7
|
Posted - 2015.03.09 14:30:48 -
[1103] - Quote
Best idea of the year CCP! |

Alia Ravenswing
DARK HAT
34
|
Posted - 2015.03.09 22:21:27 -
[1104] - Quote
Nobody is using capital ships anyways, because of the Cyno nerf, and now you are making them even more useless? |

Ramases Purvanen
EVEL Tendancies The Methodical Alliance
8
|
Posted - 2015.03.10 04:48:08 -
[1105] - Quote
CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.
This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.
This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.
A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
Look forward to your feedback.
*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.
""looks forward to our feedback but doesn't respond to any in game mails""
yeah totes bro
|

azzimoth
batshitCrzy
0
|
Posted - 2015.03.10 08:48:47 -
[1106] - Quote
as i read the dev blog I was sure the end result would be some sort of proximity rule .... you're removing gameplay not adding it .... your decision is bad and you should feel bad |

Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
52
|
Posted - 2015.03.10 09:39:39 -
[1107] - Quote
keeping the ability to warp is a good decision, its a unique point of fighters and makes them pretty handsome for having a carrier in PvE where you don't want to scoop drones every time.
So removing drone assignment entirely just because too small ships get too big DPS? Couldn't we just balance it? Make a fighter assignment use 10 Mbit/s of the receiving ship for each fighter. This would keep the availability for PvE use and limit the number of fighters a non drone boat can control. |

Holly Hardcore
School of Applied Knowledge Caldari State
8
|
Posted - 2015.03.10 11:07:47 -
[1108] - Quote
Chanina wrote:keeping the ability to warp is a good decision, its a unique point of fighters and makes them pretty handsome for having a carrier in PvE where you don't want to scoop drones every time.
So removing drone assignment entirely just because too small ships get too big DPS? Couldn't we just balance it? Make a fighter assignment use 10 Mbit/s of the receiving ship for each fighter. This would keep the availability for PvE use and limit the number of fighters a non drone boat can control.
1. As far as i know you can only delegate 5 fighters to an sub capital ship.... 2. Oh no, i want scoop my drones after each site, cause i will do only 60Mill ticks not 70Mill like i do atm... lol
So, that's your problem and ccp is doing right if they care a s..t about that.
But it's an fact that skynet was never a problem before they gave module bonuses to fighters. So ccp maybe you should see it as a mistake and remove that buff as It was before.
You cant do that? Ok, than refund the players, give them their invested Money back and remove the moms entierely from the Game.
Cause skill an super pilot and make the money for a soon worthless multi billion isk ship is a waste of money and time that many subscribers invested for it. |

Moccasin Bob
School of Applied Knowledge Caldari State
0
|
Posted - 2015.03.10 13:09:19 -
[1109] - Quote
So what's the status? Where do carrier pilots stand? Can we get details as to what's coming? |

Nolak Ataru
KarmaFleet Goonswarm Federation
768
|
Posted - 2015.03.10 16:34:55 -
[1110] - Quote
Holly Hardcore wrote:2. Oh no, i want scoop my drones after each site, cause i will do only 60Mill ticks not 70Mill like i do atm... lol The only way you're getting 60-70m ticks is if you're running with a buddy, or if you have a webbing / painting Huginn or Loki with you (which would result in a calculated 30-35m tick for two characters). |
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