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1. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleshi...
- by kyrieee - at 2013.05.19 11:21:00
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2. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
You should have cap boosters in your cargo, not stront, rofl
- by kyrieee - at 2013.05.17 19:56:00
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3. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Isaiah Harms wrote: CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having. I object to your halfwit addle b...
- by kyrieee - at 2013.05.17 17:44:00
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4. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Ian Harms wrote: CCP Fozzie wrote: Johnny thorir wrote: RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship boo ******* hoo ...
- by kyrieee - at 2013.05.17 17:39:00
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5. Cyno timer - it's time to revisit - in Player Features and Ideas Discussion [original thread]
If you think it's such a hassle then just self destruct your ship. The timer is there for situations where you aren't just cynoing your ratting Carrier on a station and it should stay.
- by kyrieee - at 2013.05.09 08:20:00
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6. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
Well, you could always give them a suspect timer for shooting it
- by kyrieee - at 2013.05.08 17:31:00
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7. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: im concerned that it will not drive conflict, but more a first come first serve system. it would be a lot harder to muscle in on an already claimed belt than to defend it. Anyone wishing to contest ownership would have to ...
- by kyrieee - at 2013.05.08 16:48:00
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8. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
Davion Falcon wrote: I like this idea. To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site? I don't thi...
- by kyrieee - at 2013.05.07 18:40:00
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9. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Not that it really matters, but I don't think you should nerf the Cambion. Consistency doesn't matter, it's a very limited issue ship that already has bonuses not found on any other hull. Same thing with the other tournament ships with resist bonu...
- by kyrieee - at 2013.04.13 07:40:00
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10. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: We feel convinced that in their currently proposed state, Amarr battleships would have likely caused problems for lower skillpoint pilots trying to earn a living in Eve You mean "Definitely caused proble...
- by kyrieee - at 2013.04.12 20:51:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Grendell wrote: On the web bonus topic, the bonus would at max level bring the web strength back to the original 90%. This would allow the Mega the ability to keep the target locked down and being able to properly apply dps by making tracking e...
- by kyrieee - at 2013.04.11 19:58:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Andski wrote: kyrieee wrote: I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but...
- by kyrieee - at 2013.04.11 19:29:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but certainly everywhere else.
- by kyrieee - at 2013.04.11 19:19:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: seems like the navy brutix will kill off the new mega before it has started :( Seems like you don't know what you're talking about.
- by kyrieee - at 2013.04.11 12:49:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
May Wanderdriven wrote: The problem with this change (even with the 'fix') that still the amarr is left without ANY viable PvE ship for new L4 runners. Armageddon? I don't see how that can work, I don't even like using drones (or i'd train Gall...
- by kyrieee - at 2013.04.10 16:32:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Zloco Crendraven wrote: None looks at the fact the the Mega got the ROF bonus. Which compared to the pure dmg is like a 2nd dmg mode in the low slot. + it had the utility high slot and 1 more mid for the web or Tracking computer to apply even b...
- by kyrieee - at 2013.04.10 10:06:00
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17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I think 75mbit bandwidth on the Mega is slightly too little, it could do with 100mbit. The point of giving it a RoF bonus was presumably to increase the gank factor a bit, but losing two heavy drones probably takes it right back down. I would have...
- by kyrieee - at 2013.04.10 09:46:00
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18. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We also believe that providing skills to help defend against things like ewar gives useful tools to players. If the skills actually did that in a tangible way then I think people would have less objections with them. For ex...
- by kyrieee - at 2012.11.05 15:05:00
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19. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Adding four racial sensor strength skills doesn't strike me as a good way to balance ECM. The skills will become mandatory for everyone to train to at least level IV, which means that you're effectively just setting a new, lower baseline for ECM. ...
- by kyrieee - at 2012.11.03 16:16:00
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20. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Edited by: kyrieee on 06/07/2011 17:47:42 Edited by: kyrieee on 06/07/2011 17:41:12 Edited by: kyrieee on 06/07/2011 17:38:39 The fitting on the Oneiros is fine. If you have a problem with it it's on your end. It's however worse than t...
- by kyrieee - at 2011.07.06 17:37:00
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