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Deerin
Murientor Tribe Defiant Legacy
152
|
Posted - 2013.05.19 12:39:00 -
[361] - Quote
Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
912
|
Posted - 2013.05.19 12:41:00 -
[362] - Quote
ITT everyone is either a Moros owner saying it will kill EVE or a non-Moros owner saying it's a great change. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

badposting
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.19 13:26:00 -
[363] - Quote
Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.) |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 13:41:00 -
[364] - Quote
And the new blasters will do more damage outside 45km, which isn't a particularly big deal, seeing as if you want to shoot something out at 50km+ you won't be planning on using a short-range dread. |

Theron Gyrow
Gradient Electus Matari
3
|
Posted - 2013.05.19 13:52:00 -
[365] - Quote
Gypsio III wrote:But, as I said, it's difficult to reconcile these number with Fozzie's statement of -3% DPS at 31 km with two TCs, so I don't know what's going on.
Without bothering to actually do the math, Fozzie's statement seems fine to me - IIRC at optimal + 1/2 falloff, you get about 90% of your optimal damage, so at roughly optimal + 1/4 falloff, 97% of the optimal damage feels accurate. Damage over range is an S-curve, after all.
For antimatter, losing 5km (*skills*modules) optimal but gaining 10km(*skills*modules) falloff is not a significant nerf, especially since the modules' effect on falloff is double their effect on optimal. This is more of a nerf to long-range ammos. |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 14:05:00 -
[366] - Quote
The thing is, as things stand at the moment, the Moros does vastly more DPS to any target than the other dreads, and the Phoenix does vastly less to everything except stationary capitals and structures, as anyone can tell with a quick check using any one of the fine DPS graphing tools available (such as EFT's graphing display, though even the 'paper DPS' in EFT will show most of what's going on). While it would be a sad thing if all dreads had the same 'shape' to their DPS (same tracking, same optimal & falloff, etc.), they all should do roughly the same DPS with some variation based on range, target velocity/transversal, and size. The Nag and Rev manage this, mostly. The Phoenix is hopelessly behind, and the Moros would be about right with a 20-30% nerf.
The same effect is seen with long-range weapons, though the Moros isn't quite as far ahead, but has much better DPS at range, whereas good long range DPS should be linked to poor short-medium range DPS - and so again a solid nerf to railgun DPS wouldn't kill it.
That's how much better the Moros is than the other dreads (in terms of applied damage). |

Loki Feiht
Feiht Family Clan
76
|
Posted - 2013.05.19 14:05:00 -
[367] - Quote
Don't suppose this means more capital modules are in the pipeline? More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Hagika
LEGI0N
170
|
Posted - 2013.05.19 18:17:00 -
[368] - Quote
I dont really agree with the range nerf on the moros, the tracking nerf on the ships I am ok with. Though blapping is an issue with the turret ships.
As for the Nag fliers, it just got a crazy huge buff and is on par with the moros. Not only that, it will hit like a freight train with Arty as well.
The fact you all were taken off the missile system is a blessing and you all will not be happy till its the most powerful dread in the game along with your already amazing line up of ships.
Yet, the phoenix is still junk and the others are now drastically ahead of it. Naturally CCP will continue to leave it in the dust.
I am glad to see the Rev got some love. |

luciours
Wolfsbrigade Lost Obsession
0
|
Posted - 2013.05.19 18:46:00 -
[369] - Quote
Here's an idea, instead of swinging the nerf bat everytime someone *****'s that their ship, A, isn't as op as the other ship, B, why don't you make ship A op as well. boom ship A and B are now balanced an ship B isn't bitching for being nerfed. |

Angelhunter
Conquering Darkness
15
|
Posted - 2013.05.19 20:27:00 -
[370] - Quote
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship. |

Deerin
Murientor Tribe Defiant Legacy
152
|
Posted - 2013.05.19 20:29:00 -
[371] - Quote
badposting wrote:Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.)
You are being worse by not applying skills mods ammo.
Here is the relevant graph with 2 tc's full skills nodmg mods
http://i.imgur.com/BtRcwjx.png
Green Pre Odyysey Moros Red Post Odyysey Moros Blue Post Odyysey Naglfar Cyan Post Odyysey Revelation
At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2.
Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k.
I don't see a Nerf. It is still OP as hell.
Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship. |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:03:00 -
[372] - Quote
Deerin wrote:badposting wrote:Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.) You are being worse by not applying skills mods ammo. Here is the relevant graph with 2 tc's full skills nodmg mods http://i.imgur.com/BtRcwjx.pngGreen Pre Odyysey Moros Red Post Odyysey Moros Blue Post Odyysey Naglfar Cyan Post Odyysey Revelation At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2. Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k. I don't see a Nerf. It is still OP as hell. Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship.
Yes it is very powerful, though it is expected to be, considering in a cap ship fight, its the highest dps and first in line to go splat. In a pos smash, usually folks just warp in to optimal unless enemy fleet is sitting there. Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Though the reason it looks to be over powered is because the other dreads are kinda crappy in general. Well the Nag will no longer be, with its huge buff. The Rev could use a little more damage for sure and well we need not go into the multitudes of issues with the phoenix that CCP continues to ignore.
So we have 3 very working dreads, one that could use a little more damage and the b@stard child 4th.. well....
|

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
50
|
Posted - 2013.05.19 21:13:00 -
[373] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.
Most people were not happy with the tracking enhancer nerf either but that is going ahead "because they can", this will too |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:17:00 -
[374] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.
Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.
For the life of me, I do wonder why they even ask in the first place.
Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system. |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.19 22:07:00 -
[375] - Quote
It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins. Or do something right and really start balancing the game or just leave the damn things like they are and let people play and adjust.
Dont like phoenix - dont use it Think moros is so great - so train i and fly it
Im flying revelation and like it as it is, with its weak and strong sides. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
730
|
Posted - 2013.05.19 22:09:00 -
[376] - Quote
Hagika wrote:Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower? |

smoking gun81
The Scope Gallente Federation
17
|
Posted - 2013.05.20 01:57:00 -
[377] - Quote
Hagika wrote:Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship. Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.
For the life of me, I do wonder why they even ask in the first place.Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system.
On this note:
- In 2007 CCP faced a crisis of confidence they created the CSM to better communicate with us this has proven farcical IMO.
- In 2011 Hellmar apologised to us all for not doing the simple things right and IIRC lead to downsizing at CCP ( again on the subject of listening to players and devs ) 2 years later I'm still waiting for walking in stations to be anything more than an aborted feature.
- In 2013 well just look at the 127 page thread about gallente BS's that doesn't have any real discussion between the dev and the players ( I would comment on the other threads but I lost my confidence with CCP to discuss things ).
all in all CCP and the dev's have a really bad track record of not only listening but back and forth communication with the players in threads where they ask for our input and I don't see this changing reading the threads to do with odyssey, I can only hope they bring the rest of the dreads in line with the moros instead of bashing it with the nerf bat until they feel better or their arms hurt whatever comes first.
Meduza13 wrote:It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins.
so true it's just a matter of time because X is so much better than Y at doing B so nerf change nerf and deploy....    |

James Amril-Kesh
4S Corporation RAZOR Alliance
5130
|
Posted - 2013.05.20 02:05:00 -
[378] - Quote
Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. -áMy (mostly boring) Youtube channel. |

Strange Shadow
Hedion University Amarr Empire
30
|
Posted - 2013.05.20 02:28:00 -
[379] - Quote
The length of this thread proves that OP changes are long overdue.
Shouldn't boost moros that much in the first place.
Personally do approve careful small changes like this one. |

Hagika
LEGI0N
171
|
Posted - 2013.05.20 03:14:00 -
[380] - Quote
Gypsio III wrote:Hagika wrote:Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower? Surely this is a situation where the Rev and Phoenix should be superior to the Moros.
Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.
The Rev needs a damage increase and the phoenix needs to be able to hit with missiles drastically better and not rely upon kinetic to be competitive. Because once the pos has a high kinetic resist, the phoenix is shite dps.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
874
|
Posted - 2013.05.20 03:17:00 -
[381] - Quote
http://en.wikipedia.org/wiki/Power_creep
I'm just going to link this into this thread every once in a while.. BYDI (Shadow cartel) Recruitment open!
|

Haulie Berry
741
|
Posted - 2013.05.20 03:22:00 -
[382] - Quote
Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this.
Clearly, your time investment entitles the Moros to be overpowered indefinitely. |

Alvatore DiMarco
Capricious Endeavours Ltd
133
|
Posted - 2013.05.20 03:44:00 -
[383] - Quote
Haulie Berry wrote:Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this. Clearly, your time investment entitles the Moros to be overpowered indefinitely.
As a way of saying "We, your CCP slaves, apologize to our subscriber masters for this act of insubordination" they should just put an "I win" module on the Moros. It abruptly and immediately destroys all ships and structures on-grid that do not belong to the pilot's corp/alliance or those of the members in their fleet.
But seriously, it's amazing the amount of indignant rage and saltwater tears. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3405
|
Posted - 2013.05.20 04:25:00 -
[384] - Quote
Hagika wrote:Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less.
A Nerf to one is a buff to all the rest.
Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)?
Quote:Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.
Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges.
With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi.
With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Skia Aumer
Atlas Research Group
40
|
Posted - 2013.05.20 04:31:00 -
[385] - Quote
kyrieee wrote:Skia Aumer wrote:I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring. The mass increase hasn't always been there, it was added three years ago. The reason it was added was because bumping dreads was way too easy, and since they have almost no tracking they need to be stationary to hit anything. So it's a natural counter to blapping, right? And another role for subcap fleet in capital warfare. Sounds good!
Yeah, I know this mass feature was introduced some time ago. I also remember concerns about bumping under the POS field. I just want to put a question, if it showed itself well? Maybe it's worth reconsidering to make the game more interesting and immersive? And do you remember one of the advantages of missiles over turrets? Their damage doesnt depend on your velocity, only your target. This advantage cannot be realized with stationary dreads, one of the reason Phoenix sux even more.
So for me this +900% effect sound like redundant. Maybe I'm wrong. Just here to provide a fresh look. |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 05:05:00 -
[386] - Quote
RubyPorto wrote:Hagika wrote:Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less. A Nerf to one is a buff to all the rest. Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)? Quote:Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower. Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges. With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi. With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation. Why is Antimatter so special that you must be allowed to use it for full damage on POSes for the Moros to be useful?
Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point. So they took the lazy route of nerfing the range and in turn didnt take into the account of how it would affect pos shooting, so when they were told that it would be an issue for using antimatter on a pos on top of the TE nerf, they just said who cares, its only a 3% dps nerf and were to lazy to adjust it.
If you look at many of the changes with the upcoming xpac, you will see a ton of lazy or half thought out changes. Battleship threads for example. Many of the changes were just dumb, yet they asked for feedback but then dont post again and just go with their idea regardless of how people proved it was a bad idea. Once again, lazy..
If they didnt not want the moros dps to be that high, they would have done a out right direct dps nerf, just like they did an out right tracking nerf to all dreads.
A nerf to one is a buff to the rest.. Umm no... Thats just more lazy man thinking. The Nag was crap, and it required a complete weapon system change to put it on par with the moros and with selectable damage it will actually be better in some ways.
The Rev needed extra range and so it was buffed.
The phoenix is the laughing stock of the dread ships if you have not read. Have you ever flown one? Not likely. It is very much the troll ship. It is only competitive in damage on kinetic weak player owned structures. In actual cap ship warfare, cap ships were able to speed tank the damage. While the rest of the Dreads could battleship blap, the phoenix would be laughed at by a battleship. What is worse, a dread that was moving and then popped siege mode while coasting could speed tank capital missiles 
Come to think of it, I am pretty sure a titan could speed tank it. Surely there is nothing wrong in your eyes with that right?
Back again to the whole nerf to one is a buff to others, all it did was put them slightly closer in terms of dps, that does not fix any of the other ships issues. |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 05:15:00 -
[387] - Quote
James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary.
You actually think the HM nerf was good and not excessive?
Funny you say that but even people who complained about them being over powered say they are horrible now...
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
875
|
Posted - 2013.05.20 05:57:00 -
[388] - Quote
Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now...
Well people in general are really really bad. BYDI (Shadow cartel) Recruitment open!
|

Goldensaver
ArTech Expeditions
178
|
Posted - 2013.05.20 06:01:00 -
[389] - Quote
luciours wrote:Here's an idea, instead of swinging the nerf bat everytime someone *****'s that their ship, A, isn't as op as the other ship, B, why don't you make ship A op as well. boom ship A and B are now balanced an ship B isn't bitching for being nerfed. And now both ship A and ship B lord over all of the other ships, from C to Z, and even over their estranged cousins ship ` and ship ^.
There are more ships than just Dreadnoughts, and you can't simply buff every Dreadnought to make the class balanced within itself without worrying about the effect it would have on the balance versus every other ship class.
These nerfs were well needed. I find the tears about the Moros particularly amusing because people fail to see just how much better it was than all the others, and how good it still is. |

Crellion
Parental Control Raiden.
32
|
Posted - 2013.05.20 06:38:00 -
[390] - Quote
I could be pursuaded to like this nerf.
It would take giving back to the Moros a 1k drone bay, with ability to control 20 drones and bandwidth to allow this to be 20 light drones only (or 10 meds or 4 heavies obviously) with a dmg bonus applying only in seige.
Get on it CCP dude  |
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