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Thread Statistics | Show CCP posts - 6 post(s) |

Kagura Nikon
Mentally Assured Destruction Whores in space
312
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Posted - 2013.05.20 22:39:00 -
[451] - Quote
Liang Nuren wrote:Vincent Gaines wrote:smoking gun81 wrote:Vincent Gaines wrote:
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Are you me or am I you ?? Please don't presume that anything I've suggested in this thread is in jest regardless of what you or anyone else thinks it's after all a forum a place for open discussion. Apologies if I appear to be abrupt but people should not need reminding to abide by the forum rules. Flame and troll away I've got an update deployment schedule to keep to reality is calling......   If it wasn't a joke, then I overestimated your intelligence. There are other ways to address the speed tanking. Increasing citadel cruise explosion velocity while adjusting scan res for sub APS when a dread is under siege is a start. The missile damage formula is pretty good at mitigating damage across ship classes, so I don't know why explosion velocities are so damn low to start with. -Liang
I think they really balance it as if most ships would not use a prop mod . And make it slow enough that the fastest ships in a ship class can mitigaet some damage even without propulsion mods.
That may work on some classes, but not all ... |

Pitt POssum
Atztech Inc. Ixtab.
4
|
Posted - 2013.05.21 07:40:00 -
[452] - Quote
This thread is full of win, and pathetic creatures, guess thats what makes it win.
Just get over it that your little gallente pwn mobile got a bit more in line with the other dreads. Its still the best if you ask me.
I am inteseristed to see how the Rev changes work out, as it was kinda, meh before, its a good ship but the moros overall awesomeness was dimishing it.
Someone who can fly all dreads signing off. (best thing you can do vs balance changes btw, just get into the new flavour of the patchcycle pwnmobile and laugh about all the forum whiners) |

MisterAl tt1
Pretenders Inc W-Space
109
|
Posted - 2013.05.21 11:11:00 -
[453] - Quote
Closed server client data:
Dual Giga Pulse Laser I
maxRange: 37500.0 => 40000.0
Dual Modal Giga Pulse Laser I
maxRange: 41250.0 => 44000.0
6x2500mm Heavy Gallium Repeating Cannon
trackingSpeed: 0.00486 => 0.00437
6x2500mm Repeating Artillery I
trackingSpeed: 0.00486 => 0.00437
Ion Siege Blaster Cannon I
falloff: 15000.0 => 25000.0
maxRange: 30000.0 => 20000.0
trackingSpeed: 0.0054125 => 0.0046
Limited Mega Ion Siege Blaster I
falloff: 15000.0 => 25000.0
maxRange: 33000.0 => 23000.0
trackingSpeed: 0.0054125 => 0.0046
Those interested can compare with % numbers that were initially written. |

Gargantoi
Solar Wind Test Alliance Please Ignore
14
|
Posted - 2013.05.21 11:19:00 -
[454] - Quote
ok .....the citadel explosion velocity removement was needed for a long time ...since phoenix can`t do full dps to a moving titan or carrier .....tbh exp velocity should be boosted a lil bit ..to like 100-120 m / sec |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 11:42:00 -
[455] - Quote
Pitt POssum wrote:This thread is full of win, and pathetic creatures, guess thats what makes it win.
Just get over it that your little gallente pwn mobile got a bit more in line with the other dreads. Its still the best if you ask me.
I am inteseristed to see how the Rev changes work out, as it was kinda, meh before, its a good ship but the moros overall awesomeness was dimishing it.
Someone who can fly all dreads signing off. (best thing you can do vs balance changes btw, just get into the new flavour of the patchcycle pwnmobile and laugh about all the forum whiners)
You're so cool because you can fly all dreads.
oh wait, so can a lot of us and even more after the expansion.
Not a diplo.-á
The above post was edited for spelling. |

mynnna
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.05.21 12:23:00 -
[456] - Quote
Gargantoi wrote:ok .....the citadel explosion velocity removement was needed for a long time ...since phoenix can`t do full dps to a moving titan or carrier .....tbh exp velocity should be boosted a lil bit ..to like 100-120 m / sec
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
Member of the Goonswarm Economic Warfare Cabal |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 14:39:00 -
[457] - Quote
mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does.
There are two factors when applying initial missile damage:
1) Explosion Velocity vs Target Velocity
2) Explosion Radius vs Signature Radius Not a diplo.-á
The above post was edited for spelling. |

feihcsiM
Deep Core Mining Inc. Caldari State
242
|
Posted - 2013.05.21 15:05:00 -
[458] - Quote
DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Nag 3) Rev 4)Phoenix
DREADS BEST TO WORST POST-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
Aaand I think that covers why the current dread class 'balance'.... isn't. Something needed to be done. It's the end of the world as we know it and I feel fine. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 15:18:00 -
[459] - Quote
feihcsiM wrote:DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Phoenix 3) Nag 4) Rev
DREADS BEST TO WORST POST-PATCH
1/2) Nag / Moros 3) Rev 4) Phoenix
Fixed your terrible post. Not a diplo.-á
The above post was edited for spelling. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.21 20:19:00 -
[460] - Quote
Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius
3. Target Signature vs. Explosion Radius
Come on, this is basic stuff. |
|

Goldensaver
ArTech Expeditions
179
|
Posted - 2013.05.21 21:07:00 -
[461] - Quote
Gypsio III wrote:Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius 3. Target Signature vs. Explosion Radius Come on, this is basic stuff. That was number 2. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.21 21:49:00 -
[462] - Quote
So it was. 
Oh well. The point is that the excess signature modifies the explosion radius, such that a ship with a planet-sized sig has to go at silly speeds to mitigate damage. |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:46:00 -
[463] - Quote
Vincent Gaines wrote:feihcsiM wrote:DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Phoenix 3) Nag 4) Rev
DREADS BEST TO WORST POST-PATCH
1/2) Nag / Moros 3) Rev 4) Phoenix
Fixed your terrible post.
The phoenix was barely buffed and still has the same issues that it did even after the buff. It continues to be the absolute worst dread by far. |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:54:00 -
[464] - Quote
iskflakes wrote:Is this a feedback thread or a "feedback thread"?
CCP version of feedback thread is hey...We are changing sh!t..Give us feedback. Then they dont respond and put changes through anyways, regardless of how bad they are.
Should be renamed to announcement thread, because they sure dont do feedback. |

mynnna
GoonWaffe Goonswarm Federation
1177
|
Posted - 2013.05.21 23:55:00 -
[465] - Quote
Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough. Member of the Goonswarm Economic Warfare Cabal |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
129
|
Posted - 2013.05.22 00:18:00 -
[466] - Quote
so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Weasel Juice
Future Corps Sleeper Social Club
42
|
Posted - 2013.05.22 00:22:00 -
[467] - Quote
With current numbers, Moros outdamaged the Revelation at all ranges, except when you went into falloff on Radio XL, basically the outermost range - with superior tracking still.
Now if you consider a Revelation and a Moros, both with 3 range scripted tracking computers fitted:
The Revelation loads Gamma XL, and gets 45+24km. The Moros loads Uranium XL, and gets 44+36km with roughly 20% DPS more.
After the change:
The Revelation loads Gamma XL, and gets 48+24km The Moros loads Uranium XL, and gets 34km+46km with roughly 20% DPS more.
At the optimal spot of the Revelation, it still still deal a good 16-18% more DPS with *still* superior tracking.
While it's a good step in the right direction, it's far from being a solid balancing position that we can play with. |

Hagika
LEGI0N
185
|
Posted - 2013.05.22 00:36:00 -
[468] - Quote
Grunnax Aurelius wrote:so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does.
Ive flown with Goon many times, and would normally disregard this statement, but I kinda have to agree.
|

mynnna
GoonWaffe Goonswarm Federation
1177
|
Posted - 2013.05.22 02:42:00 -
[469] - Quote
Grunnax Aurelius wrote:so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does.
Oh no, don't get me wrong, I'm right there with you in thinking that the phoenix could use a little more love... though honestly I'd also say missile travel time is a larger issue than having to have a web on a carrier to deal full damage.
I just also think that people are making silly statements based on not knowing how missile damage is calculated. Member of the Goonswarm Economic Warfare Cabal |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.22 07:36:00 -
[470] - Quote
I'd really like to see the kinetic-only damage bonus get changed to omni-damage, because the smaller-scale cap fights where missile travel time becomes relatively unimportant are also the ones where in-combat refitting makes it trivial to harden against incoming kinetic torps. |
|

ThaMa Gebir
Penumbra Institute Monkeys with Guns.
10
|
Posted - 2013.05.22 07:45:00 -
[471] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
I can only hope you are reinstating the drones and bonus on the Moros or you will have finally kicked it to the grave.
The entire point of having the blasters do the range originally was because EVERYTHING else had the range to hit even large towers with the biggest damaging weapons possible on the ships...
Now you are removing that aswell?
Nice move. Next you will be removing the utility high slot from the megathron... oh wait... you did that already.... |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.22 09:19:00 -
[472] - Quote
Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
|

Weasel Juice
Future Corps Sleeper Social Club
42
|
Posted - 2013.05.22 10:55:00 -
[473] - Quote
Josilin du Guesclin wrote:Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
Neither the Revelation nor the Moros have any fitting problems whatsoever. They are not limited by PG or CPU.
The Revelation will remain to have slightly more tank potential, but that is a rather moot point, since especially in capital warfare DPS is your tank.
However, your point about the Moros is correct. The whole argument about "trouble hitting a POS" is rather ridiculous. Yes, when the nerfs go forth, antimatter probably won't cut it. But guess what, you have a lot of other ammo types that allow you to pump out more DPS at practically *any* range over the Revelation, with superior tracking.
The question should be, at what range should the Revelation become superior in applying DPS over the Moros? Right now it's about 120km. And mind you 130km is about the maximum range where you can put out any reasonable DPS with any dreadnaught. And then consider the range of most dread engagements. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
524
|
Posted - 2013.05.22 13:18:00 -
[474] - Quote
mynnna wrote:
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough.
By that notion, it's somehow expected to have a bloomed sig radious at all times... that's not the case especially when taking other ships into account, for example T3s, AFs, and any other ship with no MWD or armor tanked.
One shouldn't require that the target have a bloomed sig radius in order to be effective. Not a diplo.-á
The above post was edited for spelling. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.22 15:46:00 -
[475] - Quote
Vincent Gaines wrote:mynnna wrote:
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough.
By that notion, it's somehow expected to have a bloomed sig radius at all times... that's not the case especially when taking other ships into account, for example T3s, AFs, and any other ship with no MWD or armor tanked.
Well, it depends on your point of view. In general, ships already have sig radii considerably greater than the explosion radii of same-size missiles, so there is a built-in bloom effect. Compare the 1500 m radius of citadel torps with the ~3000 m sig of a capital, or the 94 m and 105 m radii of medium missiles with a Proteus's sig of 168 m or so. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
524
|
Posted - 2013.05.22 16:46:00 -
[476] - Quote
Gypsio III wrote: Well, it depends on your point of view. In general, ships already have sig radii considerably greater than the explosion radii of same-size missiles, so there is a built-in bloom effect. Compare the 1500 m radius of citadel torps with the ~3000 m sig of a capital, or the 94 m and 105 m radii of medium missiles with a Proteus's sig of 168 m or so.
For this, then, I would like to see target painters moved to a low slot.
Not a diplo.-á
The above post was edited for spelling. |

Skia Aumer
Atlas Research Group
45
|
Posted - 2013.05.22 18:02:00 -
[477] - Quote
Alright, I've built graphs of damage application for new XL guns, which I'd like to present here:
http://dl.eve-files.com/media/1305/guns.PNG
The lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters.
As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring.
2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? |

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 19:53:00 -
[478] - Quote
Skia Aumer wrote:Alright, I've built graphs of damage application for new XL guns, which I'd like to present here: http://dl.eve-files.com/media/1305/guns.PNGThe lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters. As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring. 2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? EDIT: The following graph includes skills and short range ammo effects: http://dl.eve-files.com/media/1305/guns2.PNGIn fact, lasers sux even more.
where are the missiles? oh wait nobody uses those ,especially after naglfar overboost gj ccp |

E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
1
|
Posted - 2013.05.22 20:54:00 -
[479] - Quote
Skia Aumer wrote:Alright, I've built graphs of damage application for new XL guns, which I'd like to present here: http://dl.eve-files.com/media/1305/guns.PNGThe lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters. As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring. 2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? EDIT: The following graph includes skills and short range ammo effects: http://dl.eve-files.com/media/1305/guns2.PNGIn fact, lasers sux even more.
Is that Odyssey TE or the current ones?
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3408
|
Posted - 2013.05.22 22:10:00 -
[480] - Quote
Josilin du Guesclin wrote:Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
Hey now, the Revelation also catches up in an area around 100km (Blasters vs Pulse, ofc). Beaten out by 2 other dreads in small chunks of range.
The Moros is ruined.
RUINED1111
 This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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